Bring Back The Red Dead

Commander / EDH RamaLama

SCORE: 60 | 84 COMMENTS | 13287 VIEWS | IN 23 FOLDERS


RamaLama says... #1

Thanks for the suggestions, babydaggers.

I love the devotion mechanic, and use it with good effect in my It's Not Easy Being Green deck, but in that deck I have a bunch of green permanents that hang around on the battlefield with any luck. With Feldon, there are a lot of tokens that don't hang around, and a lot of artifacts that don't have any red pips in their mana cost, so I don't think devotion will do too much here.

For the same reason that devotion wouldn't work too well in this deck, Dictate of the Twin Gods and Furnace of Rath would probably do more damage to me than to my opponents. The biggest weakness of this deck is that creatures don't hang around to use as defense. They come into play, do their damage, and then go away, all during my turn.

Stalking Vengeance would be awesome, and I would certainly include it if its triggered ability included itself, but I would have to hard cast it to have it stick around long enough to do any damage, and it cost 7, as does Vicious Shadows. By the time I'm able to cast that one, the blue player is the only one at the table who has any cards in his hand, a hand which I'm sure would include a counter spell. /;-)

November 21, 2016 4:26 p.m.

Optimator says... #2

Awesome Feldon deck!! I like it a lot. Check out mine when you have a chance! Magitek Machinations

November 21, 2016 6:10 p.m.

Optimator says... #3

Stalking Vengeance definitely isn't worth including with Feldon--especially with Warstorm Surge and Where Ancients Tread. I used to have all three but having the effect on a creature isn't so hot with Feldon. I think it's generally a decent card though.

I run Vicious Shadows and like it okay. I run a good chunk of mana rocks for the very likely scenario of Feldon being shut down (and to pay for multiple uses of his ability) so the high CMC usually isn't a problem.

Gratuitous Violence is one I'd recommend. With its Conspiracy 2 reprint it has dropped considerably in price. One-sided as well

November 21, 2016 6:19 p.m. Edited.

RamaLama says... #4

Thanks for the comments and suggestion, Optimator.

I did look at your deck. It's a little different that mine, but it looks like it would be fun to play.

I like Gratuitous Violence but I'm not sure what I'd take out to include it. I don't currently have one so I've added it to my want list just in case I can find a slot for it.

November 21, 2016 8:12 p.m.

Alixen says... #5

First off, I love this deck +1 from me.

I am curious why you are running Hanweir Battlements without the other half of its meld.

I do have some fun alternatives you might want to look at. I think many of them will serve you well.

December 5, 2016 11:26 a.m.

Pilot says... #6

Feldon is one of my favorites. +1

Your deck list gives me hope that I will get to keep playing this deck with my increasingly competitive meta.

But let me ask, how does the deck work for you? Is the deck every reliant on Fledon to function? I'm worried once my graveyard is primed for Feldon if I can't keep him alive I'm SOL.

Thoughts on more "discard/draw+1" effects like Cathartic Reunion over creature you may not reanimate over better options?

December 5, 2016 11:40 a.m.

Alixen says... #7

You have some good hexproofing for Feldon but you might want to consider Darksteel Plate (or less optimally Shield of Kaldra). He's the lynchpin of your deck and otherwise vulnerable to both damaging and destroying board wipes that don't target. Like Wrath of God, Gaze of Granite or Blasphemous Act. You might even want to run Blasphemous Act yourself to reset the board state and get some of your own creatures in the graveyard. Oh also Thornbite Staff will untap Feldon at the end of any turn you use him so he's available to make blockers too. Feels more efficient than Magewright's Stone.

December 5, 2016 11:41 a.m.

RamaLama says... #8

Thanks Alixen, I'm glad you like the deck.

Give me a little time to go over your other suggestions, but I wanted to address the Hanweir Battlements question right away.

The whole reason I included Hanweir Battlements is for its ability to give my commander haste. That's it, no other reason. Feldon of the Third Path gives all the tokens he's bringing back haste, but lacks that ability himself, so being able to use Feldon's tap ability on the turn he comes out is certainly worth the land slot taken up by the Battlements, especially since it taps for colorless when the ability isn't needed.

All that melding stuff would require adding a weak creature to the deck, then if Hanweir Battlements is also out, I would be required to sacrifice the Battlements, losing the entire reason I put it into the deck in the first place, in order to get another slightly stronger creature, which can, if it commits suicide, put a couple of slightly less weak creature tokens onto the battlefield, so they too can commit suicide.

No, in the same way I ignore all of those words at the beginning of Deal Broker, I also ignore all the words on the bottom half of Hanweir Battlements. /;-)

December 5, 2016 12:44 p.m.

Alixen says... #9

Might want to consider Flamekin Village as an addition or replacement since it produces instead of . It does come into play tapped so there is that to consider. You only have 2 elementals so I wouldn't expect you'd get it out untapped. Alternatively Fervor could be across the board helpful for those times you hard cast some of those fatties.

December 5, 2016 8:05 p.m.

RamaLama says... #12

Sorry I'm late in answering you, Pilot, and thanks for the comment.

Of course the elephant in the room is that this is a mono-red deck being played in a multiplayer format, so you know you're swimming upstream right away. The only solid red deck I've seen played that can really go nuts in multiplayer EDH is Krenko, Mob Boss and his goblin hordes.

Getting that out of the way though, this deck can and has won multiplayer games, but is much stronger in two player games. Keeping Feldon of the Third Path on the battlefield is important since the CMC for this deck is about 4.5 which makes hard-casting some of these creatures a challenge, but I've learned that you can't just run a deck full of pillow fort cards or you'll never accomplish anything, you'll just end up with a hand full of defense.

Quicksilver Amulet is a good plan "B" for Feldon though. Casting some of these high mana cost creatures for 4 colorless is not a bad alternative, and in fact won the game for me the last time I played this deck.

Good luck with your deck Pilot, and if your group gets too competitive, you can just set Feldon back as your 1v1 go-to deck, and save him for those games where I think he shines.

December 6, 2016 11:30 a.m.

RamaLama says... #13

Flamekin Village is already in the deck, Alixen.

As for Fervor, except for the two Eldrazi, attacking is just something I do because I'm going to lose the tokens anyway at the end of turn, and very few of my creatures have activated abilities. They're in the deck for their enter and exit the battlefield 'triggered' abilities, so giving all of them haste, although helpful, isn't worth the mana cost and card slot. The two lands that give haste also tap for mana, so they're not really taking up an extra card slot. Lightning Greaves and Swiftfoot Boots give haste while also offering protection, so they too are doing double duty.

December 6, 2016 1:59 p.m.

RamaLama says... #14

Alright Alixen, sorry it took so long to get to your suggestions, but sometimes life gets in the way.

Aetherworks Marvel is too slow. There are other 4 drops that benefit me a lot quicker than that card. If I play it on turn four, and I'm only able to activate Feldon once per turn, it would be turn ten before I could use its ability.

Kurkesh, Onakke Ancient is intriguing, but Feldon isn't an artifact, and while the creatures I'm bringing back from the dead are artifacts, most all of them have triggered abilities rather than activated abilities. The actual artifacts in the deck have either mana abilities, which I can't use him for, or are useless things to copy, like Lightning Greaves or Sundial of the Infinite.

Purphoros, God of the Forge is kind of weak in this deck. I keep threatening to take him out, so adding the even weaker Impact Tremors and/or Reckless Fireweaver wouldn't be worth the card slots. One, two, or even three damage is so negligible in EDH. It's part of the reason why mono-red is so weak in the format. While you're pinging opponents with negligible burn, they're amassing an armada, or digging their combos out for the win.

I had Darksteel Citadel in the deck but took it out. Massive land destruction is frowned upon pretty much everywhere, so I don't run into it. If I did, the Citadel would certainly go back in, and while I have cards that care about artifacts, this isn't what I would call an artifact deck. I guess a case could be made to add it back, but I'm also trying to keep enough basics to give Gauntlet of Power something to work with.

I had Stingscourger in the deck until fairly recently, but you can't keep adding cards past 100. When Panharmonicon came out, it had to go into the deck, which meant something had to go. Stingscourger was the lottery loser. It just seemed like there are better things for Feldon to do than keep bouncing something to an opponent's hand for a temporary reprieve.

I like Warchief Giant, but if you read my reply to Pilot above, you'll see that I play this deck in a lot of 1v1 match ups, where the Giant wouldn't do me much good.

I decided early on, and this goes for all my EDH decks, that if I'm thinking of adding a two card combo, I look at each of the two cards and ask myself, "is this card good on it's own"? If the answer is no, then no matter how good it is in the combo, I won't include it. Such is the case for adding the Bazaar Trader - Bronze Bombshell combo. Neither of those cards are any good without the other, so they don't pass the test.

As I said before, pinging someone for one in EDH is almost like doing nothing at all, so adding a card to the deck like, Goblin Bombardment Isn't worth the card slot it takes up. The best you could hope for is to destroy someones Elvish Piper, but I don't even think that's worth the card slot.

I had Darksteel Plate in here for a while and just recently took it out. I may decide to put it back in, I don't know. We'll see how life goes without it for a while. If I start running into more board wipes, it may find it's way back in.

December 7, 2016 6:55 p.m.

Alixen says... #15

Perfectly reasonable. I must have overlooked the village. I tend to play mostly 4 player EDH so there is definitely a difference in perspective there. Where your Porphorous is only doing 2 damage, I usually see it doing a total of 6. Also with more players means more board wipes which is why I go with the darksteel plate.

Thank you for taking the time to reply to my suggestions. The deck of mine I was thinking about when making those suggestions is Slap Happy. I'd appreciate if you took a look.

December 8, 2016 10:07 a.m.

RamaLama says... #16

I took a look at your deck, Alixen. I've never played Legacy, but it looks like your deck would be fun for casual play. +1

I see that Norin the Wary plays a big part in your deck. I've been wanting to build a Norin the Wary EDH deck myself for a while. Abusing his blink effect would be a lot of fun, plus he's damn near impossible to get rid of, so you wouldn't have to put any protection in the deck for him, but one red Commander deck at a time is about all I can cope with.

I've even thought about putting together a chaos/confusion deck with Norin at the helm, and actually bought a bunch of red coin-flip and chaos cards, as well as cards like Ice Cauldron and Teferi's Puzzle Box to go into it, but like I said, one red deck at a time is quite sufficient.

December 8, 2016 6:36 p.m.

Hipparchos says... #17

What's the point of Lightning Bolt if i may ask? :)

April 6, 2017 6:01 a.m.

RamaLama says... #18

Not much point really. I stuck it in as 'lite-removal' to take care of some early drop commanders or effects creatures, but most of the more popular recent commanders have 4 or more toughness.

I think I'll take it out and substitute Brittle Effigy, sort of a pet card of mine, in its place. It's much more versatile.

Good call, Hipparchos.

April 6, 2017 10:21 a.m.

Hipparchos says... #19

Haha i was just wondering, but your explanation seems legit. :)

What's your experience with the decklist? I want to make a Feldon deck too, so i'm testing different builds right now. I'm just curious, why aren't you playing any mass removal spells?

April 7, 2017 6:01 a.m.

Optimator says... #20

I can tell you from personal experience that Feldon decks have some extreme power and he may very well be one of the best mono-red commanders. Trying to think of the other best ones--Purphoros and Krenko, I'd say. The new Grenzo seems slept on and has lots of potential.

The only thing holding him back is the nature of mono-red being the worst mono- color for EDH. Not much utility to be had in mono-red. Red doesn't ramp well or draw well, but it just so happens that the way red does those things synergizes perfectly with Feldon!

That said, it makes stomping face with Feldon all the sweeter. It's fun to do something that feels very black with a red deck. I fully endorse Feldon. Check out my Fekdon deck Magitek Machinations (Feldon Reanimator) if you'd like!

April 7, 2017 6:10 a.m.

RamaLama says... #21

As far as mass removal, Hipparchos, I do have Nevinyrral's Disk in the deck, but I'm kind of limited in this color. Red does do land destruction pretty well, but I'm not a big fan. People don't really like being shut down and not being able to play the game. I do have Keldon Firebombers though, and some spot land removal with Avalanche Riders and Ghost Quarter.

You're right Optimator, that with a couple of exceptions mono-red is a weak color for multi-player EDH. This deck plays really well in Dual Commander, but the more players you add, the weaker the deck gets.

The deck is pretty commander reliant. The CMC for it is currently at 4.34, that's really high. The goal, of course, is to get these high mana cost creatures into your graveyard without casting them in order to bring them back with Feldon. The last time I played this deck was at a LGS. I had played two four player games with different decks, then two of the guys had to go, but one guy wanted to play another game, so I pulled out this deck.

He did a good job of keeping Feldon off the field, once with Darksteel Mutation (luckily I had High Market out). I was able to play Quicksilver Amulet though, and after dropping It That Betrays using the Amulet and then next turn Kiki-Jiki, Mirror Breaker copying the eldrazi, the game was over.

The thing is, if I hadn't gotten Quicksilver Amulet out, my opponent keeping Feldon off the battlefield would have been a serious problem.

April 7, 2017 10:36 a.m. Edited.

magicevan11 says... #22

Feldon V3 is my feldon list. I've been tuning my deck for years. I've labeled the cards by their functions. Our lists are pretty similar, but you may be able to draw inspiration from it.

May 9, 2017 7:58 p.m.

What do you think of my version of this deck?

I know I need to take a few of your removal creatures.

September 16, 2017 7:28 p.m.

Rowboatdude says... #24

Some good upgrades could be clone shell or inferno titan. I use them in my Feldon deck and they work out great.

September 22, 2017 5:09 p.m.

RamaLama says... #25

You've got a cool version, Barsan. I like to way you've explained what your deck does much better than my ten word explanation.

Thanks for the suggestions, Rowboatdude. I really like Clone Shell, that one will certainly find a spot. I don't have either card, but I've added both to my want list.

September 22, 2017 5:49 p.m.

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