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Looks to grind out advantage, destroy lands, hands, critters.

Unsure if I want to go for creature toolbox with Primal Command, or swap over to walkers.

On paper, I think it's got game vs the usual suspects, Burn, Affinity, Infect, but I have no idea on Merfolk, other Junk/Jund decks, or the various Combo decks. I'm hoping the combination of land and hand destruction, especially early going, can disrupt everything.

Any cards I've missed that would synergize better? I'm not particularly interested in the Seismic Assault variant. Going Jund or Abzan has tempted me from time to time, but for now, I prefer to keep this just GB.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 1 Mythic Rares

28 - 12 Rares

15 - 2 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.85
Tokens Beast 3/3 G
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