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+1 counter synergy deck.

How to Play 1) generate counters; 2) generate tokens from counters Hangarback Walker, Chasm Skulker , Mycoloth , Noosegraf Mob, Ghave, Guru of Spores; 3) use tokens to deal combat damage supported by buffs e.g. Craterhoof Behemoth or Triumph of the Hordes; or 4) use the tokens as a resource to make counters at instant speed Ghave, Guru of Spores, create massive creatures from devour Mycoloth or Bloodspore Thrinax, create mana Ashnod's Altar, make Yahenni, Undying Partisan indestructible, draw cards with skullclap.

Win Cons 1) go wide, 2) go big, 3) commander voltron, 4) pinger damage, 5) infect, 6) planswalker ultimate

This deck might not be focused enough yet. I want a fun and different play experience each time while feeling like the deck is functioning.

Atraxa's proliferate trigger is slow and obvious so I want to create ambush strategies. I was inspired by Hangarback Walker and Chasm Skulker that look like manageable threats but that can become win cons with a sudden injection of counters. I'm still updating the land base.

Feedback welcome.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 3 Mythic Rares

40 - 5 Rares

30 - 3 Uncommons

12 - 4 Commons

Cards 100
Avg. CMC 3.10
Tokens Clue, Emblem Dovin Baan, Emblem Sorin, Lord of Innistrad, Saproling 1/1 G, Servo 1/1 C, Squid 1/1 U, Thopter 1/1 C, Vampire 1/1 B w/ Lifelink, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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