This is a hard control variant of mill allies.
Key Notes On Cards:
Unsummon: You can use this on your creatures (other than Phantasmal Image) when they are targeted by any removal in order to save the creature.
Logic Knot: We cast so many spells it will be enabled alone although if you are ever in need of a little extra mana on a knot you have the ability to self mill to fuel it.
Hagra Diabolist: Good if you have it with a hand that can ramp you to 5 quickly. It works as another win condition if a excavator isn't showing up.
Harabaz Druid: Best card for late game combo allowing us to cast a Logic Knot for a ridiculous amount that the opponent has no chance of countering. Also can end the game by hitting a Rite of Replication on an ondu cleric for almost infinite life or a lethal mill off Halimar Excavator.
Distant Melody: Once you set up you can stop your opponent from doing pretty much anything they want and take a while to set up. The biggest problem is dealing with the threats from before you got them into a position of control. Distant Melody lets you get to your game closers before their existing threats can create problems. You should have no problem having 3-6 allies on board by late game.
Phantasmal Image: #1 You can copy opponents creatures #2 You cant bounce one with vapor snag or ally encampment.
Don't rush your threats without protection from counters.
BUDGETCryptic command can become cancelCavern of souls can become ancient ziggurat
Have fun with the deck and I invite you to leave comments or questions or just general discussion in the comments