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ENCHANTRESS


"A fragile cocoon of dreaming will."

Enchantress is a classic archetype, getting its name from Verduran Enchantress, a card originally printed in Alpha that established a connection between Green and card draw through enchantment based pay offs.

Today, Enchantress in Legacy has fallen out of the metagame, but with printings such as Sythis, Harvest's Hand & Destiny Spinner the archetype can still compete.

Overview

Enchantress begins the game by ramping with cards like Wild Growth, Utopia Sprawl, and Exploration, all while consistently refilling your hand with Argothian Enchantress, Sythis, Harvest's Hand, & Enchantress's Presence. To get the engine moving, it is very important for opening hands to include at least 1 enchantress effect to begin drawing cards (and preferably 1-2 ramp enchantments). If your opening hand has one of these card draw effects then you can consistently combo off on turns 4-5 (the high density of cheap ramp enchantments and other enchantress effects means you can quickly increase your mana output by turns 2-3 and start drawing multiple cards for every spell cast).

Combo/gameplan

The primary combo used to win with this strategy is Rest in Peace + Helm of Obedience. This plan has the added benefit of Rest in Peace by itself being a powerful hate card that can shut down several other archetypes in the format (it can be especially impactful against matchups like UR delver, which relies on its graveyard for key threats like Murktide & DRC).

The backup plan for this list when your combo isn't an option involves using a similar approach of ramping and drawing cards, then finishing the game with lands animated by Destiny Spinner.


RIP Helm Combo

1: Cast Rest in Peace

2: Cast Helm of Obedience

3: Activate Helm of Obedience for X = 1, exiling the opponent's entire library since no cards can reach the graveyard thanks to Rest in Peace

  • As an added note, the whole combo does not use any green mana so Serra's Sanctum alone can cast both halves. This is helpful on turns where you have to use all of your green mana to cast enchantments before you draw into your combo, then you can drop a Serra's Sanctum and use just that to cast both of your combo pieces.

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Date added 3 years
Last updated 5 months
Legality

This deck is Legacy legal.

Rarity (main - side)

0 - 3 Mythic Rares

44 - 8 Rares

5 - 4 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 1.88
Folders Deck Inspiration
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