Sideboard


Welcome To The Dark Side Of Bant

The Concept

I've always loved the Bant colors. They have access to what you need, when you need it. Bant can run beatsticks and dorks in green, efficient removal and/or lifegain in white, and cantrips and countermagic in blue. It's everything you and I have ever wanted. But there's a little more potential to this pretty shard of colors. What if black was added? Then, in addition to all of the above, black adds its nasty removal and hand disruption. Yes, fellow Magic lovers, it's good to be bad.

Oh, and before you ask "Why not five colors?", here's why. The mana base would hurt even more than a four color one already does, and I created Dark Bant for the flavor as well as the cards.

Card Breakdown

Birds of Paradise: The birds are wonderful for mana fixing in a four color deck. They can turn eh hands into great hands.

Geist of Saint Traft: Where do I begin with this guy... He will punish an opponent who can't kill him in combat. Six power on turn three is no joke. While he is squishy by himself, Noble Hierarch and/or Qasali Pridemage certainly helps with keeping him alive.

Kitchen Finks: Obnoxious. They hit the field, gain you two life that was lost to shocks or fetches, and then proceed to beat down as a 3/2. But then, like all creatures, they inevitably die. Then they come back. They gain you another two life, and continue beating as a 2/1. Kitchen Finks are a living hell to deal with and are very fun to have on your side.

Knight of the Reliquary: Our main wincon. With the number of fetches in this deck, killing an opponent with this creature will not be hard. If that wasn't enough, Knight of the Reliquary also provides you with mana fixing if you don't have what you need.

Noble Hierarch: Solid in every aspect. She gives three of our four colors on turn one, and can pump creatures. What more could you ask for?

Qasali Pridemage : Really, really annoying for just about any opponent, regardless of their deck. The pridemage is a solid body that can buff itself or others, and then gets rid of a troublesome permanent on the other side. Great deal for .

Vendilion Clique: An allstar. Vendillion Clique ruins your opponent's hand when they aren't expecting it, and then stay on the board as a 3/1 flyer. Not all decks run flyers, making them a huge threat.

Abrupt Decay: This can kill just about anything it wants in modern. Creatures, artifacts, enchantments, hell, it can even kill a few planeswalkers. Removal doesn't get much more efficient than this.

Dismember : That's a nice Tarmogoyf you've got there.

Path to Exile: This hits almost every single creature in the format that would cause you worries. A basic land is a small price to pay for getting rid of an Eldrazi.

Inquisition of Kozilek: This is basically an Abrupt Decay that hits cards before they're even on the field. That's fun, isn't it?

Serum Visions: More drawing, please.

Thoughtseize: Plucks the wincon right out of their hand and the smile right off their face.

Ghost Quarter: Deals with troublesome lands such as the Tron lands or manlands.

This is my first attempt at a competitive deck, so any and all suggestions are more than welcome.

Suggestions

Updates Add

As nice as Cryptic Command *list* is, it's simply too hard for this deck to support . Remand was removed based on feedback from a Discord server that I'm on.

-1 Cryptic Command *list*

-2 Remand

+3 Noble Hierarch

Comments

Date added 8 years
Last updated 8 years
Exclude colors R
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

32 - 10 Rares

19 - 5 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 1.95
Tokens Angel 4/4 W
Folders Modern
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