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Maybeboard

Enchantment (2)

Sorcery (4)


Thermo-Alchemist and some burn.

I've been messing around with Fevered Visions decks for a bit, after Pedro Carvalho's strong showing in the standard portion of the pro tour I figured I'd come back to it.

I'm running Curious Homunculus   instead of Thing in the Ice   for budget reasons and because the thing isn't nearly as good if you can't bounce all their relevant things, like say a 1/1 deathtouch for one that's a horror, you know if there was one of those seeing play in standard. Making all your burn cheaper is pretty good. Also, if you want to swap out the homunculus consider adding more lands, it is a mana source for most of what the deck does.

I'm still working on how many discard outlets I need for Fiery Temper and which ones are best, this seems okay but it might be right to change the number of Lightning Axe and/or Tormenting Voice .

Fall of the Titans plays real nice with flipped homunculi, alchemists and cheep instants, which is pretty much this deck's whole thing.

Since they can't go to the dome Fiery Impulse and Galvanic Bombardment are kind of an either/or in my opinion, and I like Impulse better with all these instants and sorceries. The ideal scenario for Bombardment where you have two in your graveyard and the third and fourth in your hand is obviously great, but unless you start with all four you kind of want to have your opponent dead before you get late enough to have all that in your graveyard. I don't think the difference between the two is all that massive though, so play the one that makes you happy.

Main decking Bedlam Reveler might not be right, but it feels so good when it works & if you don't get your Fevered Visions out early the deck can run out of steam pretty hard. Pyromancer's Goggles are great once they're out, but you don't want the game to go late enough that you can use them.

On the topic of counters I'm not running many because this is not a control deck and they don't set faces on fire, except for indirectly via alchemist triggers. Unsubstantiate is too much fun against emerge creatures to leave out though, and it can almost always bounce something so it's hard to get it stuck in your hand. There's Negate and Dispel in the sideboard, tweak that selection to match your local meta. If you bring them in be careful what you cut, you don't want to be too reactive, you aren't beating say Bant Coco in a value game even if you can counter their companies.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

20 - 7 Rares

14 - 2 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 2.47
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