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I feel life gain is reasonable homebrew strategy in Standard right now. It's great again Red/R-B decks and has amazing synergy. So why GW life gain?

  1. M19 gave us Fountain of Renewal, a key card. Fountain plus either Ajani's Pridemate or Crested Sunmare will generate value quickly if not answered. Crested Sunmare in particular is a great way to get a 2-for-1 as the token it generates will have indestructible, and probably required another removal spell on top of the one to stop Crested Sunmare. In a pinch, Fountain can also be a very inefficient draw spell.

  2. Resplendent Angel is at worst a 3/3 flyer for 3, but always threatens to make another angel. We're not tribal, but all the Angels in this deck play well, either protecting or pumping Resplendent Angel to help make more tokens.

Glory-Bound Initiate is weak to Goblin Chainwhirler but is a more powerful card than Diamond Mare. I'm not sure the best mix. Diamond Mare is a good blocker and a decent passive source of life gain, and occasionally gets indestructible from Crested Sunmare.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

14 - 6 Rares

21 - 6 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.75
Tokens Angel 4/4 W w/ Vigilance, Horse 5/5 W
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