This is where my list is sitting a month or so after playing a pure mill deck. While that version was faster and still effective, I really wished that I had more interaction that this version gives me. One of the key interactions I selected for this was inspired from Michael Majors Grixis Control list from the Open Series in Charlotte. The sequence of Duress to remove a removal spell, Jace, Vryn's Prodigy, and a follow up threat that also needs to be answered (I'm using Ashiok because I don't have the Liliana's) is just a great aggressive start from a deck that is typically the control list.
The Choices:Mill - Glimpse the Unthinkable - Just the best one shot spell for mill. Also being a sorcery makes a more attractive target for Jace, Telepath Unbound's -3 ability.
Mesmeric Orb - Probably the best long game mill spell. It takes time to work but watching other players tap things in fear of the repercussions makes it worth it. Especially with more than one on the board at once.
Planeswalkers - Ashiok, the NIghtmare Weaver - Obviously a lot less impressive that Liliana. Still a decent threat that adds to the win condition and can also can supply win conditions if the opponent doesnt answer him quickly.
Liliana, the Last Hope - I haven't tried this one out yet, but the idea is to have something that helps to slow down aggro and needs to be answered against control.
Jace, Vryn's Prodigy - In my opinion this is the best card in the deck. It literally one multiple games by itself when it went unanswered. Playing against a splinter twin deck I was able to just +1 on a single threat until I got to ultimate which one the game in two turns. But flashbacking discard spells, Glimpse the Unthinkable, and Visions of Beyond later in the game.
Draw - Visions of Beyond - Cantrips in the early game and then it Recalls in the late game. I have looked into adding things to go with it but this is my bet for the best draw spell for the shell.
Counters -Rune Snag - As long as I am playing 4 of them I like this better than mana leak. Orb makes it possible to have the first one be more effective than mana leak anyway. However if i flipped the numbers to get more hard counters this could become just a drop to 2 mana leaks.
Remand - A good tempo counter but I'm starting to see thats not really what this deck wants. To go with the last point I think that this wants to be 4x Deprive and 2x Mana Leak or Remand.
Spell Pierce - Just an important one of to keep an opposing player honest once he sees one.
Spell Snare - Feels like a great tempo play if you can land it.
Creatures - Snapcaster Mage - Flashback is pretty awesome for control.
Gurmag angler - Pretty easy to cast this guy in this shell and sometimes the 5/5 is just enough.
Discard -Duress - This is a budget version of a selective discard spell. Thoughtseize and/or Inquisition are probably just a lot better in this slot. However, I do love having a turn one discard spell in this deck already. Being able to take anything would instantly make it better.
Removal -Fatal Push - Because duh
Murderous Cut - Still one mana removal, also uses up some delve which is easy to get.
Nihil Spellbomb - As it turns out there are tons of ways to use your graveyard to your advantage so having a main deck way to interact with it is a great option.
Flex Spots - Academy Ruins - After finding a variety of answers and help that are in the form of artifacts I realized it was time to add one of these to the land base.
Collective Brutality - Able to swing games by itself in the good matchups. and Still effective in games where its not super.