December 17, 2013 4:47 p.m.
Would Reality Acid be better than Mark of Evicition?
December 18, 2013 10:46 p.m.
No, that's way too slow and expensive. Plus it doesn't recur like Mark of Eviction does (which is the main reason I run it over something like Unsummon .
I will work on revamping this deck a little later, been so busy recently. I know it is a little slow right now, i'll look in to ways to speed it up when I get some time.
December 18, 2013 11:18 p.m.
The deck was originally made to be a budget deck that had a $10 low price tag. Strictly better cards are out there for most of the cards I run in it. However, I don't want to tear it totally apart and make it into "another one of those" decks that I already have plenty of. A cheap (pricetag) deck was quite fun to use (and win with) for the time it lasted, until people targeted my only win-cons.
It just made me have to adapt the deck. I currently made it into a Jin-Gitaxias, Core Augur deck with the same basic control shell, but I plan to make a more powerful Taniwha deck too. But I wanted to have another budget deck to play with until I finish the rebuild, thus the general change, because newer players often say things along the lines of "you only won because your deck costs over $1000." Decks like this shut them up, and teach them something about good deck building. Pricetags don't make cards or decks into winners, good thought and synergy do.
December 22, 2013 12:50 a.m.
Done for now, let me know how I did.
Can this still be considered budget?
December 22, 2013 8:21 a.m.
K I brought this deck back in its original form from retirement, just for some nostalgia, it's no longer private either :)
March 18, 2014 11:13 p.m.
It's not even in my deck list and people still feel he need to point it out? Geeze...
March 19, 2014 5:45 p.m.
Just wanted to give you props on the budget EDH. I love it when someone forces themselves to think outside the box on a build and still have it all work in the end and $10 is quite a goal for a 100 card deck, well done!
March 19, 2014 5:55 p.m.
Thank you :)
It's a fun format, to say the least. Lots of cards get used you'd never see otherwise. It's a good home for unused rares and underrated cards.
March 19, 2014 6:43 p.m.
GorehoundABB says... #14
One question. I get the basic win con of the deck and the silliness that entails but I am stumped to figure out how Worldslayer is supposed to get equipped onto Taniwha considering the both Taniwha and the mana base are phasing in and out of play as well as Worldslayer 's equipment cost is at sorcery speed.
How exactly would this work? I can see this working with the artifacts but its a 1 time deal after Worldslayer goes off again and again. This is 1 concept I still need to grasp with this deck.
March 25, 2014 10:29 p.m.
okay, Worldslayer requires setting up. You have to play the Worldslayer (or just equip it) the same turn you play Taniwha . Then it phases out your next turn with Taniwha , and your lands phase out after Taniwha phases back in with the Worldslayer equipped. Then you swing and clear the entire board.
March 25, 2014 11:26 p.m.
GorehoundABB says... #16
Ok. that makes sense. I thought the phasing mechanic would make the Worldslayer fall of Taniwha . I didn't know that the equipment would phase out along with the equipped creature.
March 26, 2014 10:02 a.m.
Phasing is a pretty strange mechanic to use for sure. Phasing is best thought of as more like making a permanent(s) inaccessible as opposed to 'removed from the game'. So things like counters, enchantments, etc all stay on the permanent when it is phased and it does not trigger 'comes into play' abilities when the permanent phases in. Here is a pretty good explanation and includes all the rules.
March 26, 2014 11:24 a.m.
Manbeast75 says... #18
So, I'm confused... I see the Sway of the Stars combo in the description, but how would that work with phased lands? Wouldn't the mana be wasted when the upkeep ends, and the draw step ends when your mana pool empties?
April 16, 2014 3:35 p.m.
no. the idea behind Sway of the Stars was to cast it when Taniwha is phased out, and your lands aren't. Then you pick off players one by one afterwards (Taniwha still deals noraml damage, and it's 7 power is just perfect), since they won't have any lands or anything (hopefully there isn't too many people).
April 16, 2014 5:07 p.m.
I really want to but this Deck as my first EDH deck, but I'm sure how you would cast a sorcery while your lands are phased out. You can't cast it during the upkeep, and any floating mana will just drain when you end your phase. Will you just rely on mana stones?
Thanks !!!
+1
April 16, 2014 6:52 p.m.
yeah, but like i said don't play Taniwha
unless you can win with it.
April 16, 2014 6:54 p.m.
I guess I meant to ask, how would you cast Sunder without any lands? If you do have the mana, your lands are there to be returned, but if they aren't you don't have the mana. So is it purely up to the artifacts?
April 16, 2014 8:08 p.m.
no, you can tap your lands in response to Taniwha s effect, and float the mana before they phase out. Then after the ability resolves, use the floating mana to cast it.
April 16, 2014 8:14 p.m.
Manbeast75 says... #25
That makes sense, I wasn't factoring in Taniwha's own phasing that would let you have land while he's out. Think I may have to recreate this deck for my own use. Definite +1
nbarry223 says... #1
@timothy130130
Sorry for not responding earlier, you must have responded as I was sweeping comments, so I totally missed it. Talk about bad timing...
Okay, phasing works like this:
Before you untap your permanents during your untap step, everything phases in/out. So with Taniwha , when you play it, it goes like this: Next turn, Taniwha phases out during your untap; turn following that, Taniwha phases back in during your untap, then your lands phase out during your upkeep. However, you can tap your lands for mana and cast off instants before/after they phase out (your choice) Sunder and draw spells mainly, as counters are probably useless. The next turn when they phase in and Taniwha phases out (simultaneously) they do so before you untap them, so it is generally wise to float all of your mana.
With all this in mind, that is why there is so much ramp in this deck (mana rocks don't phase out either, so sometimes I can have an available counter), it usually gets to 10+ mana by turn 5 or so, which is around when it can do the Worldslayer combo. For the Worldslayer one, it is pretty mana intensive because you can equip only as a sorcery. That means I need to basically play Worldslayer the turn before, then play Taniwha the turn after, and equip it right away. Otherwise it doesn't work.
Hope that cleared things up!
December 12, 2013 3:07 p.m.