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100 Reasons/#Team10/ #allcolorsmatter

Commander / EDH Combo Control Superfriends Tokens

DanK93


Maybeboard

Creature (1)


(Currently Disassembled) Though this deck can be made into a Commander by adding Child of Alara and removing 2 cards, I prefer to use its base form (OLD CLAUSE). This is my effort to have fun with the potential of all the colors while playing in a multiplayer setting. Enjoy, and thank you for your interest. Every card listed is owned.

Narset Transcendent -9 into scoop, Ral Zarek -7 into scoop, Tamiyo, Field Researcher -7 into nearly decking out, Nicol Bolas, God-Pharaoh -12 into scoop, Tree of Perdition negates heavy lifegain, The Locust God leads the Vultron wombo-combo (chest and head piece) with Skullclamp (broken dork engine; left arm), Cryptolith Rite (ultimate dork ramp; right arm), Jeskai Ascendancy (broken mana & filtering when Vultron is online; left leg), & Beck / Call (hand = deck; right leg), Ulamog, the Ceaseless Hunger is ultra-threat + removal, Primal Amulet   helps early on and breaks my X-cost kill options on flip, Doubling Season (breaks my walkers, boiiiiii...), aaaaand Torment of Hailfire is usually enough to kill errbody or make 'em scoop.
Enlightened Tutor gets win-con pieces or specific board control, Mystical Tutor gets win-con pieces, board control, hand control, or whatever I'm feelin', Regrowth & Treasured Find helps mid and late game against mill or recurring anything DANK, Call the Gatewatch gets whatever walker, Lim-Dul's Vault can dig through my deck for whatever for some life, Bring to Light can be another raw tutor (i.e., Increasing Ambition) if I pay the rainbow, and Increasing Ambition is great against mill or basic counters.
Kaya, Ghost Assassin can drive a nice wedge, Liliana Vess goes in 3 categories, but I feel her discard and tutor controls 2 hands at once, Nath of the Gilt-Leaf for consistent discard, Spellbook for obvious reasons, Glasses of Urza for silly reasons, Thoughseize for the most effective peep & discard, Negate for the most cost effective "Nope" in my opinion, Rakdos's Return & Mind Twist for, typically, total hand loss mid-game, Syphon Mind for, in multiplayer, damn good wedge-tech, aaaaaand Silumgar's Command & Mystic Confluence for some of the best control options for 5cmc.
Elspeth, Sun's Champion for dudes and big-guy wipe, Monastery Mentor cuz getting free dudes for nearly every spell I play is too good, Meekstone to keep big-boys oppressed, Authority of the Consuls to combat haste and generally fist-to-face tactics (especially tokens), Tempt with Vengeance for political tokens (usually lots), Artifact Mutation to disrupt powerful toys and get dudes for cheap, Boros Charm & Heroic Intervention to protect against boardwipes foreign or domestic, Martial Coup to wipe without opening myself up completely, Anguished Unmaking for DANK spot-removal, Increasing Devotion for cheap, consistent dudes, Damnation is best for the CMC, Merciless Eviction for OP selective field-bleaching, & Decree of Pain for wiping & slapping my deck into my hand.
Nissa, Steward of Elements for top-decking and sometimes land-dropping, Garruk Wildspeaker for his +1 and sometimes dudes or Overrun, Xenagos, the Reveler for his DANK +1 and some dudes, Sarkhan Unbroken for his +1 and sometimes dragons, Trinket Mage for pretty trinkets, Solemn Simulacrum for early ramp and value chumping, Crystalline Crawler for deliciously quick ramp (play spells 3 turns early kinda stuff), Everflowing Chalice is a generally good Trinket Mage fetch for late-game, but Sol Ring is still better early & mid-game, Amulet of Vigor helps early-game, Crystal Ball for cheap top-decking on upkeep, Chromatic Lantern is HANDS DOWN the best mana fixing rock, Thran Dynamo & Gilded Lotus are B-E-A-uuutiful accelerants, Anointed Procession & Parallel Lives help ramp my army to survive mid & late-game, aaaand finally, Farseek, Kodama's Reach, Cultivate, & Skyshroud Claim are all good land-to-play spells for accelerating and fixing.

Suggestions

Updates Add

Due to their underwhelming natures, Sarkhan Unbroken & Jace, the Living Guildpact have been replaced by threat removal pieces, Ulamog, the Ceaseless Hunger & Mystic Confluence. Their natures left them too vulnerable to common strategies after attempting to protect themselves.

Comments

Date added 7 years
Last updated 3 years
Splash colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

56 - 0 Rares

12 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Beast 3/3 G, Bird 1/1 W, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Emblem Elspeth, Sun's Champion, Emblem Narset Transcendent, Emblem Tamiyo, Field Researcher, Human 1/1 W, Insect 1/1 UR, Monk 1/1 W, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 W
Folders Lorelei's folder (do not touch!)
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