I did notice that you have no way to draw anything (other than coco), which isn't super important. But you might want to consider a few slots for Elvish Visionary. Its' ETB effect could be a nice "at your end step" thing to do to keep your hand full.
January 29, 2016 8:43 p.m.
alachronism says... #3
Yup, I definitely considered her. For the most part I think the tempo of the deck allows you to play just one card per turn and still be ahead of the opponent. I might consider it vs more aggro decks, though.
January 29, 2016 8:57 p.m.
I'd cut the Lantern Scout or just sideboard it for aggressive matchups, the lifelink won't help in most matchups i think. Replace it with some more removal like Silkwrap or potentially Immolating Glare. Or if you want more awakening then Sheer Drop. Although immolating glare and sheer drop are reactive so you may not want to play them, so I think silkwrap is the best option.
Also cut the land from the sideboard. :)
January 29, 2016 10:54 p.m.
alachronism says... #5
@zieleix: Thanks for the input! What's funny is those three cards were all ones I was heavily considering. I agree that Lantern Scout is probably the weakest of my creatures, and it might be better suited for the sideboard. I also agree with your reactive comment. But, my concern with Silkwrap is that it only targets creatures - something that a lot of my tempo cards already do - and no big threats, at that. You don't think Void Snare is more useful with flash and the larger range of valid targets? I also like Quarantine Field for its ability to target any non land permanent, although it starts getting a bit expensive. Hmm.
At any rate, I really appreciate the feedback. :)
January 30, 2016 2:04 a.m.
alachronism says... #7
I think I'm going to play around with Reality Shift for the moment. I prefer that it's instant speed and can target any creature, and a 2/2 manifested card is almost certainly something I can deal with.
January 30, 2016 12:40 p.m.
irishmoosetard says... #8
I don't think you have enough creature hits for collected company this deck I think you need 26+. Why aren't you investing in Sylvan Advocate and Lumbering Falls for late game beats with the inclusion of wall of resurgence your making lumbering falls a beast. Elvish Visionary would help and is a nice little tech for eldrazi displacer.
January 30, 2016 1:29 p.m.
dyl_o_ville says... #9
+1 for sure; been trying an esper version of this and your decklist helped me a a bit.
http://tappedout.net/mtg-decks/esper-displacer-4/
i have been running Arashin Cleric in the sideboard which helps with the red rush/burn decks
February 5, 2016 2:02 a.m. Edited.
alachronism says... #10
@irishmoosetard: Took some of your advice and I think Lumbering Falls is a no-brainer in this deck - thank you! I've also mainboarded elvish visionary which brought my creature count to 24. So far it seems like a solid number of creatures - I think I've only not put out two creatures when casting Collected Company once. Sylvan Advocate is going in my maybeboard :)
@dyl_o_ville: Yeah, I had a hard time picking between him and Lantern Scout. I like both against aggressive matchups - I think the main reason I picked the latter is because of his potential for more lifegain at a time, as well as unexpected blocking/lifelink shenanigans with Collected Company. But something I'll definitely consider if Lantern Scout doesn't do well by me at FNM!
Thanks again for all the input, guys. I'm making a couple more tweaks soon, I believe. Perhaps dropping Mizzium Meddler for something else - any suggestions?
February 6, 2016 2:58 p.m.
Suggest Arashin Cleric in sideboard. Works with collected company and aggro, and you can blink it for more life. Harbinger of the Tides is also pretty strong in tempo. Ojutai's Command is a good sideboard against aggro for life gain and blockers and control to bring back stuff that has been removed.
February 6, 2016 4:50 p.m.
I really think Mizzium Meddler is a sideboard card. I agree with emptydog about the cleric and harbinger for mainboard options, perhaps the cleric instead, cause two blue is a bit tough to generate.
February 6, 2016 6:46 p.m.
MetaMaster22 says... #13
I love the deck I just don't really see how it wins, I was thinking that you could put in Dragonlord Ojutai maybe, its not really in theme with the deck but I do think it could make a nice curve topper. I am very happy that this deck is rotation safe also.
February 6, 2016 11:03 p.m.
alachronism says... #14
@emptydog: Thanks so much for the suggestion. Honestly after some playtesting I prefer Arashin Cleric in most matchups over Mizzium Meddler, so I've mainboarded 2x. I love Ojutai's Command to death, but unfortunately it can only bring back two of my creatures... which really makes it lose most of its value for me. Otherwise I'd definitely be on it.
@MetaMaster22: Actually, I think you'd really be surprised how easy to overwhelm the opponent it is. I recognize that there's not any big finisher here, but our ability to awaken lands combined with constantly clearing our opponent's field means that this deck regularly has a much larger board presence - enough so that you just eventually kill them. So far, I've had no match ups where I was really wishing for one big threat. Collected Companying into two creatures is usually more than enough to turn the tides your way. But, thanks a lot for the suggestions for sure. :)
February 12, 2016 11:59 p.m.
NotSquishedYet says... #15
Looks neat and decently unique, but it seems like its tweaked, flash-focused cousin could totally annihilate it. I'd like to see how it plays out against a couple of my decks, if you have any way to test them. I feel like the Wall deck could outpace you and the LD deck could outmatch you (especially if I owned Hallowed Moonlight), and I have no idea how my Bant Flash would do, considering the lack of cards I have for it. It might pull an infinite mill win once or twice, but I think the real competitor is LD. Blowing your awakened lands and locking you out of colors, CoCo, or both, consistently clearing small threats, going at five times your tempo, and pulling huge amounts of aggro force might just do it. Then again, I think the sheer strangeness of my decks' design might be the winning point here. +1 for the neat combination of control and aggro I rarely see outside my own stuff - I can see it doing well against many current netdecks on much more of a budget, especially if you made a shell that could run without CoCo.
February 13, 2016 10:15 p.m.
HairyManBack says... #16
Definitely a good looking deck. Well done. I love Bant and am glad to see peeps pulling out some cool concepts (though they may be similar).
This all looks well polished. The one question I had was 2 Nissa and 2 Forests. I'm sure Nissa snatching a land isn't a deal breaker. But it's because you are trying to abuse flicker. I can see situations come up every now and then where there's no forests in library. Then Nissa is just a bear. +1
February 15, 2016 5:16 p.m.
Ninjadude51 says... #17
3 things:
- Scatter to the Winds is a tad clunky as a four of when you have alot of three mana instant speed answers.
- Arashin Cleric and Elvish Visionary aren't the best two drops (especially the cleric).
- Sylvan Advocate fixes both of these problems and has mas mas mas mas mas mas mas mas mas mas mas synergy with other cards in le deck of yours.
February 15, 2016 5:36 p.m.
alachronism says... #18
@HairyManBack: Thanks for the love! Super appreciate it. And that was definitely something I had noticed, didn't really like, but wasn't sure how to fix. Well, after tweaking the deck some more, it allowed some more green mana base... so I've upped it to 3x forests. I think the main point here is that, first, I can't get out two Nissas anyway due to the legendary rule. Thus, the only time I'd be plopping her down more than once is if I'm flickering her with the displacer. Not that that can't happen, but the displacer eats a LOT of removal from what I've seen. Though I definitely want that option (flickering Nissa), I actually don't think it'll realistically happen that often. Thus, 3x forests seems like plenty to me.
@Ninjadude51: Goddamn it you're so right. I've been avoiding Sylvan Advocate just because he doesn't have an ETB effect but damn he is amazing value for , and makes Lumbering Falls even that much better. I've mainboarded 3x of him. Since he's an ally, that pushes Lantern Scout back into a better sideboard option than Arashin Cleric, so the latter is dropped. I really love having the option of Scatter to the Winds - and have found that late game when I'm winning by a thread, it really lets me cancel the one thing that would put me behind my opponent to great effect. But you're right, it's a bit clunky, and generally I'd much rather be casting creatures that provide tempo early game. So, I've dropped it to 3x and kept the 3x Elvish Visionarys, getting up to a 25x creature count which I prefer for CC, but still keeping scatter as an option. Thanks so much for the advice, I really appreciate it!
February 16, 2016 3:20 p.m.
NotSquishedYet says... #19
Cleric of the Forward Order would be something good to consider in place of Arashin Cleric as well.
Assault Formation would improve 16 creatures in the deck, giving you a ton more overall power (Especially from the walls) and a way to boost all of your creatures out of the range of removal.
Monastery Siege would give you option for card filtering you need to find a bomb against aggro decks, but would primarily be a way to halve the number of removal spells they can use each turn, per one on the battlefield.
Embodiment of Insight could really shine here, if you don't mind a couple 5-drops. It might let you cast another spell or two each turn, and make lands better to play - each one either making a 3/3 or giving an awakened (0/0 elemental with counters) +3/+3.
February 16, 2016 4:57 p.m.
NotSquishedYet says... #20
~Well, damn. I hadn't noticed you were already considering all of these. I vote for them in the mainboard anyway! XD
Cleric of the Forward Order would be something good to consider in place of Arashin Cleric as well - it's quite effective, in my experience.
Assault Formation would improve 16 creatures in the deck, giving you a ton more overall power (Especially from the walls) and a way to boost all of your creatures out of the range of removal.
Monastery Siege would give you option for card filtering you need to find a bomb against aggro decks, but would primarily be a way to halve the number of removal spells they can use each turn, per one on the battlefield.
Embodiment of Insight could really shine here, if you don't mind a couple 5-drops. It might let you cast another spell or two each turn, and make lands better to play - each one either making a 3/3 or giving an awakened (0/0 elemental with counters) +3/+3.
February 16, 2016 5 p.m.
HairyManBack says... #21
Just saw the spoiler on Eeire. No doubt that will be a used card upon rotation. Of course this will change, but it looks like a "replacement" for CoCo. That is the value. As always we'll have to wait and see the rest of the set and understand upcoming meta.
But for the time being I do like mana change here. Particularly, Canopy Vista wit the Forest. And Sylvan Advocate. Love the guy. Wish I could grab a few.
I noticed Bounding Krasis came out. Void Grafter? I'm guessing to protect Mr. Flicker. Idk, I swear by Krasis. He does so much for these builds. But you might have had different experience.
February 16, 2016 10:23 p.m.
NotSquishedYet says... #22
Funny enough, Bant is looking like it has/will have the absolute best protection available to Standard, with Eldrazi Displacer being able to totally counter spells by bouncing a creature (Not only denying the targeted destruction, but any other benefit as well), and bouncing a Void Grafter can remotely protect anything.
The upcoming meta's gonna be really weird - aren't there going to be about half again more cards available than any other Standard to date? ~And, it'll have the variety of 4 different blocks crammed in.
Aruun, I'm not sure if I've mentioned it before, but would Pilgrim's Eye be good in here? I could see it fetching your entire deck's basic land-base onto the field with all the correction you could possibly need. You might also consider Brood Monitor and Altar of the Brood for an extra wincon: high/infinite milling.
February 16, 2016 10:51 p.m.
alachronism says... #23
@NotSquishedYet: So many suggestions! Thank you thank you!
I had already thought about Cleric of the Forward Order. I just feel he's so much better with 4x of, even with flicker mechanics. Ultimately I think Lantern Scout will be more useful since it's anytime an ally enters the battlefield - which I'm now running 5x (7x if sideboarding the scout). I will consider it as an option, though.
I definitely never thought of Assault Formation, and I think it's hilariously good. It makes Wall of Resurgence even that much more stupidly valuable. And your right, it definitely lends my more defensively-minded field some real punch. My only concern is how to fit it in. It has it's uses once it's out, but I need to take something out and I have a hard time removing creatures for it. With CC, I definitely want at least 24 or 25 creatures, or risk wasting its potential. If I can find a place for it, I think it'd be a blast to run. Just not sure how it'll fit.
Sadly, I want to include as little Khans/Reforged as possible since it's going byebye in April...
Embodiment of Insight is definitely pretty hot. I might consider a one-off here, but with collected company digging through my deck at such a rapid rate, I fear that most of the time it'd just end up on the bottom of my library. Something to think about, though.
Haha I also never thought of Pilgrim's Eye. I think Nissa is similar, less of a land-grabber but ultimately a lot more value with her flip. You'd be surprised how often this deck doesn't actually flicker anything. Lol.
@HairyManBack: Did some changes in a rush this morning - sort of dropped the ball on explaining them.
I like krasis, don't get me wrong. But I found that nearly every time I played him, it was at the end step of my opponent's turn and simply to get a body out. His tap/untap ability seems like it'd be crazy useful, but simply in my experience, it hasn't done me much good. I just want to play around with Void Grafter because I really want something that can help protect both the displacer and any lands I've invested +1/+1 counters in (both have seen a lot of hate and removal). I feel that the tempo I gain from wasting an opponent's burn/removal spell while maintaining board presence will ultimately be more helpful than tapping something of theirs. However, if I don't like the grafter after some playtesting, I'll absolutely put Bounding Krasis back in.
As always, thank you guys so much for your input. It's crazy useful!
February 17, 2016 4:55 a.m.
MetaMaster22 says... #24
@Aruun How does the deck work against net decks, most at my store play the usual Jeski black or control dragons or hardened scales. I need a new deck after rotation I am currently playing black white warriors which is doing well enough for its price and I think this deck seems to be powerful but I think it relies on Eldrazi Displacer too much for it's flicker effect.
February 17, 2016 11:40 a.m.
MetaMaster22 says... #25
@Aruun the only thing stopping me from making this deck right now is that I don't know where to get a playset of Collected Company and even if I did I cant throw down $80 for a single card, it goes against all of my budgety nature.
wolfging says... #1
Hot and clever, +1 from me!
January 29, 2016 8:38 p.m.