I was working on a more conventional Izzet build of Delver when I decided I wanted to do something a bit different. Grixis Delver came to mind, but I traded off the last Thoughtseize I had the other day. So I was thinking that aside from Grixis, containing blue and red, I could also run Jeskai, or Temur. Temur sounded more fun to me and I feel like with a jeskai version it may have less early game potential for explosiveness; which is mostly the point in running delver, explosiveness with consistency. I decided that as mainly SB material, a fourth color would be very beneficial. It would allow me to splash for abrupt decays and terminates, as well as other important options later on down the road. The deck in playtesting so far has averaged a 3-4 turn win, there was one time where the life total was 1 at the end of turn 2. I would like to keep it as fast as possible. You might notice some very odd card choices in here, such as Unstable Mutation. This is the unsung hero of the deck. An example of a optimal play sequence-

Turn one- play a scalding tarn, crack it for a steam vents untapped, play delver

Turn 2- Assuming Delver can flip.... Play a fetch, crack for stomping ground untapped. Play unstable mutation on Delver, play mutagenic growth on delver. Delver is now an 8/7 flier. If there is another mutagenic growth in hand pump again (haven't had this happen) play assault strobe with remaining mana, swing 16 in the air. Delver will still be a 5/4 on your next turn to finish them off, or you could just bolt/gut shot.

Would like suggestions on what I could put in to make it more efficient and brutal? (Don't have Goyfs by the way, thought I would save some people the trouble of typing it out) Thanks for looking and any critique is appreciated.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Splash colors B
Legality

This deck is not Modern legal.

Rarity (main - side)

17 - 0 Rares

24 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 1.10
Votes
Ignored suggestions
Shared with
Views