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Sorcery (2)


Marath with a planeswalker focus. This deck as evolved from being a token based deck to a planeswalker focus. Many of the planeswalkers make creatures or interact with the core of the deck.

Sword of the Animist, the crags and mutavault are the next items on the potential changes.

The sword is becoming less important as there are a lot of other cards that get lands from the deck, draw cards and what not so attacking to get a land is less important.

The crags are annoying as they are tapped lands and will be replaced with other lands. after adding the deck to the site, i was able to better see which lands can be swapped out.

Mutavault is no longer that important, and is more of a problem as it is colorless.

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97% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

30 - 0 Mythic Rares

41 - 0 Rares

9 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.09
Tokens Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Dragon 4/4 R, Elemental X/X G, Elf Druid 1/1 G, Emblem Arlinn Kord, Emblem Chandra, Torch of Defiance, Emblem Domri Rade, Emblem Elspeth, Sun's Champion, Emblem Huatli, Radiant Champion, Emblem Nissa, Vital Force, Emblem Sarkhan, the Dragonspeaker, Human 2/2 G, Kor Ally 1/1 W, Plant 0/1 G, Satyr 2/2 GR, Soldier 1/1 W, Wolf 2/2 G, Wurm 6/6 G
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