So, the biggest problem with playing Mayael in the playgroup I am in, is control decks hurt. My other deck, Mayael's Friends received alot of hate, and couldn't live up to the pressure most games. So I redesigned it, with some help from some good friends, and now Mayael can respond to most things.
The Cheats:
So I have more ways to cheat things onto the field than just Mayael the Anima. It would kind of suck if I didn't. Afterall, there is someone in my playgroup who turn 1 Pithing Needle targeting Mayael consistantly. It's actually pretty aggravating.
Mayael, The Anima
Yisan, The Wanderer Bard Nothing much to look at initially. , : put a verse counter on Yisan, Wanderer Bard, search your library for a creature with a CMC equal to the number of verse counters on Yisan, the Wanderer Bard. Cool, so first turn, I go get Ulvenwald Tracker. Second,
Bloom Tender
. but get to 6 or so counters and the versatility skyrockets. At that point, Yisan becomes a toolbox for creatures I need for whatever situation.
This next one is a group of cards that are designed to cheat things, not just creatures, but things, onto the battlefield when a set condition is met.
Hideaway
Mosswort Bridge
Spinerock Knoll
Windbrisk Heights
These Hideaway lands are named such, because when they enter the battlefield, they enter tapped, and you look at the top 4 cards of your library, and "hide" one, exiled face down. Then when you meet the condition to activate it, you do so. And it counts as casting, for your Eldrazi titans. Let's look at those conditions now.
Mosswort Bridge: , You may play the exiled card without paying it's mana cost if creatures you control have a total power of 10 or greater! that's so easy with this deck, I can do it in my sleep!
Spinerock Knoll
: , You may play the exiled card without paying it's mana cost if an opponent was dealt 7 damage this turn. Now the awesome part about that is, you don't have to be the one who does the damage. If an opponent takes 12 damage from
Ruric Thar, the Unbowed
then you can do it. If you are in a pod, and someone attacks another player, you can do it. And of course, if you are playing this deck right, you should be able to allow yourself to activate it.
Windbrisk Heights: , You may play the exiled card without paying it's mana cost if you attacked with 3 or more creatures this turn. Way. Too. Easy.
And remember, for each hideaway land, you CAST that card. so any casting benefiets are yours as well. Looking at you, Kozilek, Butcher of Truth
Genesis Wave
Not much to be said about the Genesis Wave. With mana doublers, such as Mirari's Wake and Vorinclex, Voice of Hunger, and a decent amount of devotion for
Nykthos, Shrine to Nyx
, make for a pretty high number paid into . Anything greater than and I get any permanent I reveal. They all enter the battlefield at the same time, so if Warstorm Surge makes it's way in with a bunch of creatures, well, target opponent will have a VERY bad day.
Tooth And Nail
Super simple, : I put whatever 2 creatures I want onto the battlefield. It will always be worth it to pay the entwine cost. There should be no reason to not pay it. You can even pay the entwine cost if you cast it from under a Hideaway land!
Defense of the Heart
This is a lightning rod. You become active threat THE SECOND this card is played. Everyone will scramble to kill all their creatures if they can't clear your Defense of the Heart first. Normally played in combo decks, for things like Kiki-Jiki, Mirror Breaker + Pestermite, this card gets hated pretty quickly, so you had better be ready to deal with it. Downside is, it sort of telegraphs your next turn. Sure they don't know what you will get, but you are playing a Mayael deck. The Timmy-est of Timmy decks. So whatever you get is going to be big and scary, and people tend to avoid letting that happen. Ever.
Lurking Predators
Lurking Predators is super useful. It is wonderful to put on the field early on, when people are still trying to establish board states. How do they establish those states? By casting cards. Any card will trigger this ability, and you put creatures on the field. Anything non-creature, you can send to the bottom of your library, or you can leave it there for your next turn. It is a useful card that lets you tailor your draws just a little bit, as well as provide board presence. It doesn't get as much hate as Defense of the Heart but It is still viewed as a pretty nasty threat. Also, trigger on the stack; play Worldly Tutor to put whatever you want on the field. Really helpful when someone wants to Wrath of God and you tutor up an
Avacyn, Angel of Hope
Last, but not least, this little cheater makes for a pretty useful part of the deck, since it hits anything.
Temporal Aperture
Temporal Aperture Temporal Aperture This wondrous card gives your library a mana shuffle, then reveals the top card. Until end of turn, you may play that card without paying it's mana cost. You can play land for turn if you need to, or if you reveal Genesis Wave you can leave it there until you draw it. Sure your opponents know it's coming, but it is still a a useful card, since you can cast whatever. and for , It's cheaper than Mayael, with less restrictions.
The Beats:
Well, now that I have fully exhausted how many different ways I have of putting things onto the field without really paying for them, It's time to take a look at a few nice beat sticks I have. Some nice targets for these great cheating spells and abilities.
Any Eldrazi Ever
Yeah I'm starting off simple. Sure I am copping out by lumping the Eldrazi together. But If I'm cheating them onto the field, it doesn't matter whether I put Artisan of Kozilek out, or Ulamog, the Infinite Gyre, Eldrazi suck to play against. With Annihilator triggers on attacking, the defending player will have to sacrifice permanents before combat damage is even done. I sure hope I'm not that poor sucker when that happens. Good thing I run
Sigarda, Host of Herons
in case you jerks Bribery my fun toys away. Eldrazi are the spirit of a true Timmy player. They are big creatures that make opponents cry, and if you happen to cast them, they are even better.
Blightsteel Colossus
This card is simply a win con wrapped up in a neat, little, indestructible bow. Now on Iit's own, it is painful, but If I am ahaving a hard time dealing with an opponent, Blightsteel Colossus
+
Warstorm Surge
will kill them instantly. Since Blightsteel Colossus deals damage when it enters the battlefield, that is 11 infect to someone's face. You are the weakest link, goodbye. Granted, I avoid doing that, since it is no fun whatsoever, but If someone is comboing off, I really don't have much choice, since comboing off is even less fun.
Balefire Dragon
This dragon is one of the most useful dragons ever printed. I can boost him up pretty quickly, and deal with someone's board state by attacking, and hitting them for direct damage. Even at 6/6 Balefire Dragon still packs a puch, kills most token decks, and wipes most baords anyways, but target him with Xenegos, God of Revels F and my little dragon is a force to be reckoned with.
Novablast Wurm
Novablast Wurm Board wipe on a body. That is my best description for
Novablast Wurm. And it's even better when I have
Avacyn, Angel of Hope on the battlefield. This 7/7 packs a punch that leaves a crater on the battlefield where player's board states used to be.
Ruric Thar, the Unbowed
Ruric Thar, the Unbowed Oh no!
Ruric Thar, the Unbowed must attack each turn if able! What ever shall I do? /sarcasm. It's a 6/6 beater that hurts people for playing anything that isn't a creature. Oh, you want to play control? Have fun taking 6 damage for each spell you play, whether or not it resolves. Not to mention, any real way of removing him involves casting a noncreature spell. So pay 6 life to take him out. I am fine with this.
Gisela, Blade of Goldnight
Oh Gisela, Blade of Goldnight, you are my light. You are the greatest Angel to ever be printed, second only to my Avacyn, Angel of Hope. Double the damage of my beaters and half the damage received? I can't believe they managed to make me so happy with a single card. It incentivises opponents to attack eachother, and not me, since they can deal more damage to eachother than they can to me. It's very simple. Just leave me alone while I build up an unparalleled board stated. Until you Clone Legion me and then I cry.
Before I cover the best beater of all in the deck, I would just like to address a couple good cards, briefly. These are cards that are pretty good beat sticks if you run the colors, but aren't overwhelmingly impressive.
beatsticks
These both do pretty cool things.
Terastodon
nukes three permanents, but if he gets Cloned, prepare for a bad time. Otherwise, he sits on the field as a 9/9 beater.
Wurmcoil Engine
is a really good blocker. And if a board wipe happens that you aren't ready for, you still get a couple tokens.
Now, the best beater of all. This card can literally win games. And it doesn't seem like much. Mr. Craterhoof Behemoth
A well-timed Craterhoof Behemoth causes people to lose. Count your creatures. Now take that number and square it. you get to add that much damage to the combat step. and if your stuff didn't have trample before, they do now.
Man, all of this talking about cheats and beats has me wondering, how do I pay for this? High-school economics teaches us a simple philosophy, known as TINSTAAFL, or, There Is No Such Thing As A Free Lunch. The idea teaches us, that even if someone hands you a meal, and says it is for free, someone down the line had to pay for something. A hotdog is a simple example. You may have recieved the hotdog from a friend, but that friend purchased it from a vendor. That vendor paid a supplier, the supplier bought it from a manufacturer, and the manufacturer had to get the initial supplies. Which had to be grown. So, sure I get to cheat things onto the field, but there has to be some mana supplied to do so. This brings us to:
The Ramps
So this part is more simple, therefore less is needed to explain each card. I'll start with extra land plays.
Land Plays
Oracle of Mul Daya
, Courser of Kruphix, Rites of Flourishing, and Exploration. Each card either lets me drop an extra land, or play lands from my library, eliminating dead draws.
Frontier Siege
Frontier Siege I don't think I have ever seen Frontier Siege played without it's controller choosing Khans. 4 extra green mana every turn is just too good to pass up.
Realms Uncharted
Realms Uncharted lets you grab 4 land, whether you want utility lands, such as
Diamond Valley
or Homeward Path, or you want your mana fixing, such as Savannah, or Taiga. You only get 2 of them, of an opponent's choice, so hopefully you know your playgroup well enough, that you make tabletop alliances and temporary ceasefires towards someone for them to give you what you want.
Land Tax
Early game, Land Tax can place all the basic lands in your hand, and allow you to thin your deck just a little bit.
Bloom Tender
This little mana dork is always good. You play Mayael, and Bloom Tender produces 3 mana, on of each color. As it is, he still taps for green when you play him.
Mana Doubling
Ok, Mana Doubling is misleading with cards such as
Nykthos, Shrine to Nyx
, but for most normal lands, you do double the produced mana.
Vorinclex, Voice of Hunger
is another lightning rod for the deck. It really screws over most players when they want to tap their mana to deal with it.
Mirari's Wake
is less of a hated target, simply because it doesn't screw your opponents over, but it does still give you a hefty advantage.
Garruk Wildspeaker
Ok, this is the last one, but he is still a great card. Currently the only planeswalker worth putting in my deck. His +1 is so useful. Untap 2 of my lands. But even more overlooked than All Is Dust his -4, which, by the way, is ridiculously easy to go off, is an Overrun Yay! Let me get all my damage through!
No deck can be perfect without some support. These support roles are what keeps the deck going. That being said, here is my main support base.
The Supports
Sturdy Rock
Having all of these cards out at the same time proves difficult for opponents to deal with your ever growing board state.
Priviliged Position
, Vigor,
Avacyn, Angel of Hope
, and
Sigarda, Host of Herons
.
With each of them, your permanents become Hexproof (Privileged Position), Indestructible (
Avacyn, Angel of Hope
), and unable to be sacrificed to opponent's spells and abilities (
Sigarda, Host of Herons
). All of this with the added bonus of anything that deals damage to your creatures just makes them bigger (Vigor) makes for the only 3 answers to be Cyclonic Rift overloaded, Merciless Eviction, or
Final Judgement
. The only one I ever really see in this playgroup is Cyclonic Rift, and most of these players dont run
Final Judgement
Akroma's Memorial
Akroma's Memorial is an amazing artifact that makes your creatures immune to decks plus all of the bonuses it gives all of your creatures makes this a must run in any creature heavy deck.
Dragonlord Dromoka
This is probably the best dragon printed out of Dragons of Tarkir. Dragonlord Dromoka stops any control from happening on your turn. Your opponent's can't even Silence you with this on the field. It's perfect. It can't be countered, which already makes it pretty cool, and it has Lifelink. On your turn, you are unstoppable. no more Fogs, no more Emerge Unscathed. they can't counter your Genesis Wave. And the fact that it is a legal target for Mayael just makes it all the sweeter.
Angelic Arbiter
Love it or hate it,
Angelic Arbiter
is here to stay. Zurgo THE Helmsmasher!!!! just lost value with this in play. No more Bloodthirst triggers. The arbiter eliminates your opponent's combat or main phases. Wither way, you get your full turns anyways. Oh, and Mayael can target this one too.
Urabrask the Hidden
Urabrask the Hidden is another Praetor from New Phyrexia. This one gives your creatures haste, while forcing your opponent's creatures to enter tapped. Can be a high threat if your opponents play aggro decks.
Scavenging Ooze
Got any Geth, Lord of the Vault players? How about Karador, Ghost Chieftan players? Or how about just any player that loves his graveyard? Well congratulations, you can eat it away with Scavenging Ooze This little bugger can get big really fast, and it can shut down any graveyard shenanigans for some green mana. This, coupled with a small bit of lifegain, and the fact that you can put +1/+1 counters on him makes him a pretty valuable commodity.
Last in my little bucket of tricks, Seedborn Muse
Well you can bet your bottom dollar that if you have Seedborn Muse out at the same time as Mayael the Anima people will get very scared, and scramble for board wipes. Every turn, you will activate Mayael, and that could amount to a very large amount of damage on your next turn. Free untaps are always good if multiple players are wanting to attack you, and you merely wish to defend yourself.
Now to my very small, but potentially potent, removal suite.
I say NO!
If you run one of these, you run the other. So they always get lumped together.
Path to Swords
That's right. Path to Exile, and Swords to Plowshares. They both exile a target creature, which gets around indestructible, but not hexproof. They both are to play, and they can both benefit your opponent just a little bit. Path to Exile give your opponent a free basic land, and [[Swords to Plowshares gives your opponent some life. But both are always worth running in a white deck.
Krosan Grip
Krosan Grip Destroys an artifact or enchantment, but the most powerful thing about it, is that it has Split Second. This mechanic means that the spell can't be countered by spells or abilities.
Decimate
Decimate is a powerful spell. For only 4 mana, you can destroy an artifact, and enchantment, a creature, and a land. The only drawback is you must have a legal target for each one, or the spell can't be cast. Late game, this sorcery can be very powerful.
But Eternaldark! You haven't said a thing about recursion. Do you use any? Well reader, yes I do. A creature heavy deck loves it's creatures, and if they go to the grave, I would like to have them back at SOME point. Sure I don't run Elixir of Immortality. Why should I when I run Eldrazi? Good Luck Phenax, God of Deception!
The Recursion
Artisan of Kozilek
Artisan of Kozilek is a wonderful thing to just keep in your hand until you really need to play it to put a creature from your graveyard onto the battlefield. Unfortunatly it isn't an enter the battlefield effect, or he would be far more useful. But Artisan can help in a pinch.
Angel of Serenity
Angel of Serenity isn't as ridiculous as some people make her out to be. She can help clear out someone's board state, but I prefer to use her on creatures in my own graveyard, then use a sacrifice outlet, such as
Diamond Valley
, or Miren, the Moaning Well to put those cards back into my hand for later use. Then I can put them on my library with Scroll Rack and use Mayael's ability to get them back onto the field.
Reya Dawnbringer
Truth be told, Reya Dawnbringer is probably the closest thing I have to real recursion in the deck. At the beginning of each upkeep, I may put a creature from my graveyard to the battlefield. Unfortunatly, Wizards did not have the foresight to make her a 5/6 so that I could target her with Mayale's ability, but she isn't that difficult to put on the field with any other form of cheating.
Ok, well now that every important part is taken care of, I have just a couple more things to talk about.Did you see any fun interactions in my deck? How about the infinite combo? Well this last section will explain: Combo's and Interactions
Combo's and Interactions First off, a fun little draw mechanic.
So Sylvan Library says that at the beginning of your draw step, you may draw 2 additional cards. If you do, choose 2 of the cards DRAWN this way back on top of your library, or take 4 damage for each card. Well Abundance says that INSTEAD of drawing a card, you may choose land or nonland, and reveal cards from the top of your library until you reveal a card of the chosen type, then PUT that card in your hand, and the rest on bottom of your libary. So if these are both out, you can "draw" 3 each turn, without losing life. Green draw power rules!
Now I have a fun little lock out method. This will shut down an opponent in a 1v1. Yosei, the Morning Star. He is one of my favorite dragons in the game. Not for his ability per say, but his artwork is beautiful, and it was the first rare I owned. So I suppose there is some sentimental value. But his ability can still screw someone's day over. Enchant him with Gift of Immortality and use a sacrifice outlet, such as
Diamond Valley
, or Miren, the Moaning Well and you have locked your opponent out of the game for the most part. It would be difficult to recover from that in a 1v1, and if you happen to have that glorious Seedborn Muse we talked about in the support section, you can start locking out as many people as you want!
We are finally here. The moment you probably didn't care about. My only infinite combo in the deck!
Infinite Combo Did you like my deck? Do you have any Questions? Comments? Concerns? Please let me know in the comments section down below. I am on every day, and I would love to know what you think. I am always open to some constructive criticism, and I am always looking for suggestions and tips and tricks.