Adeliz the Cinder Wind is a great wizard to be running in Brawl right now. And, thanks to M19, she gets a ton of tool-kit options to help make her a great commander to hit hard and strong. Even if she's the only creature on the battlefield, which she most likely will be as we're running this like a burn deck instead of a Wizards tribal deck. So, let's start off with our standard cards, mana ramp and card draw. Thankfully, card draw is in a good place for us right now because we've got Blue in our color identity. However, mana ramp may be an issue and may have us reach outside of our normal tribe to get there as well as look at a few artifacts that may push our curve, but help us storm off higher in the late game.

Commander - Adeliz, the Cinder-Wind

Mana Ramp Spells 1x Neheb the Eternal 1x Gilded Lotus 1x Captain Lannery Storm 1x Thaumatic Compass 1x Treasure Map 1x Primal Amulet

Card Draw Spells 1x The Flame of Keld 1x Divination 1x Arcane Encyclopedia 1x Open into Wonder 1x Curious Obsession 1x Arch of Orazca

Total Cards - 13 (1 Land)

Next, we'll need to look at removal, both of the mass variety as well as the targeted variety. Thanks to M19, we get Disperse back, our answer to anything on the board by putting it off for a turn (so say goodbye to Shalai!). Plus, we have a ton of burn in the deck that can double as targeted removal, so we'll get to these cards now.

Targeted Removal 1x Disperse 1x Blink of an Eye 1x Shivan Fire

Mass Removal 1x Hour of Devastation 1x Sleep 1x River's Rebuke

Total Cards - 19 (1 Land)

Now that our core is complete, let's talk about meta answers as well as ways in which we can finish the game. Since we want to deal as much damage to our opponent as possible and ensure that we take victory from them, anything that grants trample to Adeliz is a plus. Or, since we have Neheb in standard for a while longer, we can push Banefire to close the game when our opponent has taken massive damage to finish it out. As far as meta answers, I would suggest finding ways to protect our board state as well as ways to remove Hexproof from creatures. Therefore, we get the following results in Step 3

Total Cards - 25 (2 Lands) Content goes here

Now, adding lands is very simple for this deck. Thanks to the unbanning of Ramunap Ruins, we can have an added closer in our lands. Plus, we want to keep the curve of this deck VERY low, so cutting to 23 lands should be ideal for this situation. We already have 2 lands that are pretty much standard for Brawl at this point (Detection Tower and Arch of Orazca), so filling out the rest shouldn't be too bad.

Added Lands 1x Spirebluff Canal 1x Ramunap Ruins 1x Desert of the Fervent 1x Desert of the Mindful 1x Memorial to Genius 1x Sulfur Falls 7x Mountain 6x Island 1x Evolving Wilds 1x Scavenger Grounds

Total Cards - 46 (23 Lands)

Finally, we're left with 14 slots to fill with ways to deal havoc upon our opponent. We could use ways in which to burn our opponent the most while still profiting off of Adeliz's ability to cast as many spells as we can in a turn to pump her up. Therefore, we yield the following synergy cards.

Synergy Cards 1x Shock 1x Lightning Strike 1x Anticipate 1x Wizard's Lightning 1x Wizard's Retort 1x Disallow 1x Guttersnipe 1x Firebrand Archer 1x Siren Stormtamer 1x Soul-Scar Mage 1x Viashino Pyromancer 1x Flood of Recollection 1x Doublecast 1x Ghitu Lavarunner

Total Cards: 60 (23 Lands)

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard Brawl legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

14 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.59
Tokens City's Blessing, Treasure
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