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This deck is the incarnation of my fallen simic shenanigans standard deck that i brewed the night before a tcg bronze event. The deck went 1-5 but it seemed every time my last opponent would walk past my upcoming one they'd say "watch how this kid's deck works, its great". After the deck was tuned it absolutely dominated my player base while being a blast to play. Thats what this deck wants to do, dominate your opponents but make it fun. Since Kruphix, God of Horizons is your commander i built this deck to give everyone cards and mana, but this dec be the only one to use all of it every time.

Now as i said above the goal of this deck is for everyone to draw a ton of cards and ramp. Now once you do that here's the seven card combo you use to make your opponents draw more a few more cards then they would like to.
Ideally you would get the infinite draw combo out first to allow you to draw into the infinite mana one.
Future Sight + Helm of Awakening + Sensei's Divining Top :Tap top to draw a card & put top on top. cast for free with Future Sight & Helm of Awakening , repeat.
Now you have your deck in your hand create infinite mana.
Illusionist's Bracers + Kiora's Follower + copy of Kiora's Follower :tap follower thats equiped to untap two lands, tap other follower to untap equipped one, tap equipped one to untap a land and other follower, repeat.
Now you have a hand full of cards with a ton of mana, cast Blue Sun's Zenith make an opponent draw their deck + one, zenith goes to the top of your deck, use Future Sight to cast it again, repeat.
The great thing about this is you can do it out of nowhere by having Future Sight + Helm of Awakening on the board, drop top for free, draw into the mana combo, spend 10-11 mana playing mana combo, then win.
Since you will be storing tons of mana with this deck you can get a very, very large Finale of Devastation and search for either Craterhoof Behemoth or End-Raze Forerunners and end the game out of no where with a massive attack.

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Well, even with cutting the instant speed shenanigans the deck was too good. It always drew into one if not all of the eldrazi titans or Jin and would take over the game dominantly. Because of this they're gone which leaves us with no on board win con other than creatures with power equal to our hand size. This allows me to put in my fast mana rocks into the deck as this deck is now a true group hug deck. Normally the only way this deck will win is with the infinite mana + Blue Sun's Zenith to force your opponents to draw their deck. That being said, I will be adding more and more group hug cards to the deck as I find them. my goal is to have roughy 25 group hug cards in this deck when everything is done.

Comments

91% Casual

Competitive

Date added 6 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

47 - 0 Rares

13 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Bird 2/2 U, Copy Clone, Elk 3/3 G, Food, Spirit 1/1 C, Monarch Emblem
Folders EDH, Cool EDH, EDH
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