SevynnthDimension says... #2
That's a good suggestion, thanks! I'm still working out the sideboard, I'll for sure throw it in there.
September 14, 2014 9:41 a.m.
TheKuntRoller says... #3
needs Xenagos, The Reveler , Rattleclaw Mystic (at least 1 MB, maybe more), Temur Charm is good, Temur Ascendancy is not as good. Stormbreath Dragon is also pretty great, and so is Sarkhan, the Dragonspeaker .
September 14, 2014 2:49 p.m.
UpperDeckerTaco says... #5
Why aren't you running more than 1 Prophet of Kruphix ?
September 17, 2014 5:12 a.m.
SevynnthDimension says... #6
I would, but I feel like there's other cards in the deck I'd like room for, cards that are more essential. And with the card draw and scry I get the Prophet of Kruphix relatively often already.
September 17, 2014 5:43 a.m.
GlistenerAgent says... #7
4 Rattleclaw Mystic before Sylvan Caryatid . It's a lot more explosive, and also can attack. Also, consider Surrak Dragonclaw over Kiora, as you are a pretty aggressive deck and want a card that furthers that game plan. Mindswipe is pretty bad, and I feel Stoke the Flames would be better there.
September 20, 2014 8:16 p.m.
For card draw, Life's Legacy , See the Unwritten and Temur Ascendancy work well here.
September 20, 2014 8:29 p.m.
SevynnthDimension says... #9
GlistenerAgent- I do agree that Rattleclaw Mystic is more of a bomb, but he's easier to get rid of, no hexproof. As for Surrak Dragonclaw I think he definitely needs a place in the deck but idk about replacing Kiora, the Crashing Wave . Also I'd like to know why you believe Mindswipe is so bad.
NOLAFrog- Life's Legacy sounds pretty good here, as for See the Unwritten , it seems like too risky of a card for this deck. I woudn't want to put 6 really good cards in the graveyard that I couldn't use anymore.
Thank you guys for the suggestions and advice, I will be taking them all into consideration.
September 21, 2014 8:02 a.m.
GlistenerAgent says... #10
@SevynnthDimension Mindswipe is mana-intensive in a deck that wants to put its mana into big creatures instead of leaving up counterspells. Temur Charm does that job. I'd much rather have another guy bashing their face in for my five mana than a useless lategame counterspell.
Rattleclaw Mystic can be removed but I think you still want more of it. Having your mana guys attack for reasonable damage is surprisingly good, especially in a format that looks to be dominated by slower, midrangey decks that don't give a shit about a 0/3.
September 21, 2014 10:44 a.m.
SevynnthDimension says... #11
GlistenerAgent- The idea with Mindswipe was to use it in combination with Prophet of Kruphix so I could have all my land and mana dorks ready to cast a Mindswipe for the required cost. I do understand that in order for that to work I'd need more Prophet of Kruphix . A question I have for you is if I focused on that "combo" then would you overrule Mindswipe over Crater's Claws ? not replacing all of them, but I'm asking if it would be better to have a counter/burn over a straight burn spell?
September 22, 2014 3 p.m.
GlistenerAgent says... #12
To be honest, I think you can just play Dissolve . Mindswipe is like Syncopate , useful in the early game and worse in the lategame, but it costs more mana --> worse in the early game. I don't like it.
September 22, 2014 3:05 p.m.
SevynnthDimension says... #13
GlistenerAgent- Is the mana a problem you think? Or are you just stating what you think would play better overall? I just think it's good for a build such as this one because of the burn and counter that can be fluctuated based on the mana I have access to. But if you believe straight reliable counter is better then I'll try out Dissolve .
September 22, 2014 3:18 p.m.
GlistenerAgent says... #14
Your blue mana is pretty accessible, given the mana guys and the 13 sources, so casting Dissolve shouldn't be too much of a problem. I think Mindswipe is overrated, just because in the lategame Crater's Claws and Dissolve are just better cards, while in the early game you want to be putting threats into play, not holding mana for a counterspell.
September 22, 2014 5:46 p.m.
SevynnthDimension says... #15
Ah, I see. Well I changed up the deck a bit perhaps you take a look and maybe point out some changes that should be made? that would be great
September 22, 2014 7:04 p.m.
GlistenerAgent says... #16
I feel like more Sarkhan, the Dragonspeaker should be in the deck. He's an extremely powerful finisher, almost on par with Elspeth, Sun's Champion , and also provides removal when you don't want to attack with him. I have absolutely no idea what I would cut, however :) Prophet of Kruphix doesn't trigger Ferocious, and you don't have a broken enough use of the extra mana that I think it's worth it. I don't know what your experience has been with it, though.
September 22, 2014 7:13 p.m.
SevynnthDimension says... #17
Haha yeah that's always my issue with building decks, I know the feel. But as for Prophet of Kruphix she's been amazing in some games and not as great in others so it's kinda hard to say. I'd probably bump it down to two and maybe Kiora, the Crashing Wave down to one...But her lock down affect is nice and the ult, if and when I can pull it off, Is great with Temur Ascendancy . Do you think just one more Sarkhan, the Dragonspeaker is enough and just run two of each walker?
September 22, 2014 7:33 p.m.
GlistenerAgent says... #18
You shouldn't be playing planeswalkers for their ultimates. It's very hard to get Kiora's ultimate off, and if you do you likely already had a commanding board presence.
Two Sarkhans should be fine, as he does cost five mana and competes with Stormbreath Dragon and Prophet of Kruphix . It's another reason I feel the Prophet can safely go, as you'd rather be casting any of your other five drops (including Surrak Dragonclaw ) than him.
September 22, 2014 7:38 p.m.
SevynnthDimension says... #19
Alright cool then I shall be making those changes. Thanks.
As for the walker ult biz, I wasn't implying I played Kiora, the Crashing Wave for her ult, I was just telling you that it's a very nice addition when I'm able to do that. But I understand what you're saying.
I'd really appreciate if you took a look at my
Bant with a hint of Garruk... Playtest
Standard*
SCORE: 3 | 9 COMMENTS | 674 VIEWSjust so I can get maybe a couple pointers here and there before I make it officially done. If you do thanks, If you don't thanks anyway :P
September 22, 2014 8:07 p.m.
Magma Spray in the sideboard would be a good idea. A good aggro deck could rip this build apart.
September 22, 2014 8:59 p.m.
geogesharktooth says... #22
I think you've got too many late game finishers and not enough early game interaction on average the curve is really high. Token aggro will run past your few big guys and chump block what you've got going on. Recommend maybe an anger of the gods for that ( can be used early or late game for you). Against other slow midrangey decks you'll stomp face just because you've got more of it. Last thing is combo is coming back with infinites so I'd recommend cheap counters that allow you to play creatures and still have enough left (negate or that new denial one will work for the combo as sideboard option). Re: stoke the flAmes or craters claw you have way more ferocious then you have little creatures on the board and crater can work as a high damage finisher too, one is sorcery vs instant so which is better could be debatable but I think stoke in fast small aggro and crater in large slow ferocious. magma spray cheap and will hit all the morph guys too. Last thing is see the unwritten, you don't really have 'answers' in your deck as it is now, you just have beats after beats after beats, your playing beat down and the only beat down you can use is the beat down you have in play and the faster and more of it you have in play the stronger your game, with how many walkers and big beasties your playing putting a few in the yard is negligible compared to the advantage you'll have of getting more big monsters in play immediately that they're going to have to deal with. And if they wrath effect then you've got higher %'s of top decking major threats anyway (if you don't counter the wrath, again negates and the denial or ferocious counters try have now). Anyway my two cents
September 24, 2014 7:11 a.m.
geogesharktooth says... #23
Think about odds of drawing hands like 'stormbreath, stormbreath, surrak, 4x land'. You won't be interacting or doing anything until turns 4 or 5 at best and committed aggro or combo decks are just going to outrace you. I do think its a super cool deck and would be awesome in casual or multiplayer, I'm actually building something similar. to be competitive though I think you need a little more early game interaction. Anyway good luck! And happy stomping!
September 24, 2014 7:19 a.m.
SevynnthDimension says... #24
Yeah I have to work on the early game more, but thanks a bunch man. I'll be looking into Anger of the Gods for sure. and I'm going to be putting up my sideboard today. Also it's not too important but it makes it easier if you link the cards you're going suggest.
For others who wish to see the cards: Anger of the Gods , Negate , Stubborn Denial , Stoke the Flames , Crater's Claws , Magma Spray , See the Unwritten
September 24, 2014 3:07 p.m.
GlistenerAgent says... #25
Since you are trying to be control-midrange, I like Sylvan Caryatid a little better than Rattleclaw Mystic because it helps against aggressive decks, even though it isn't as explosive. In general, cut some high-end cards (which you run a little too much of) for more mana guys.
TopHatMan2442 says... #1
Stoke the Flames is good spell for high end damage and can be a little better than Crater's Claws at the beginning of the game. Especially when the opponent plays a pesky Courser of Kruphix early on
September 14, 2014 9:05 a.m.