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Everything Has a Price

Modern* BR (Rakdos) Jank

reddeath68


Sideboard


This deck has seen many iterations and this is the latest version. The focus has been changed to be a bit more competitive while still keeping some feeling of jank. Unfortunately this meant losing card's like Kederekt Parasite and Risk Factor as they were just too slow and failed to be consistent.

* Phyrexian Fleshgorger: Don't let the CMC fool you, this will almost always be a 3 CMC spell. Once on the battlefield it works to keep our life high, force favorable trades, and tax our opponent in return for trying to remove it. To make it even better, when our opponent tries to remove it we can use Undying Evil to bring it back to the battlefield as an 8/6 thanks to the +1/+1 counter that we are given by the undying effect.

  • Vexing Devil: Take 4 or deal with a 4/3 for 1 mana. This creature does so much work as it functions like a better bolt to their face under threat of repeated attack. Also if they let it survive and try to Lightning Bolt or Fatal Push it, we can use Undying Evil to bring it back.

  • Harsh Mentor: A nice form of tax on our opponents who want to activate non-mana abilities on artifacts, creatures, and lands. Really good early game as it turns fetch lands and certain artifacts into a Shock or Lightning Bolt.

  • Bonecrusher Giant: It is a two mana Shock that can't be prevented on the spell side, and a nice beatstick that has a sort of pseudo ward ability shocking anyone who targets it with a spell, but not an ability. This gives it decent protection from removal.

  • Dauthi Voidwalker: This creature functions as mainboard graveyard hate, an unblockable threat, and a way to use our opponents spells against them. Further it works great with Undying Evil as we can give it undying and then sacrifice it to cast one of our opponents spells. This will result in us having an untapped creature and whatever spell we stole.

Sadly this section only plays one real jank card anymore, Dash Hopes as the rest were just too slow at 3 mana and often times you would be dead before you could use them. As such the deck was restructured to let the creatures do the heavy lifting while still trying to keep the whole aesthetic of everything having a price.

  • Dash Hopes: Counter spell unless they pay 5 life. With the prevalence of fetch and shock lands in modern this means they are likely paying more than a quarter of their life.

  • Lightning Bolt: Old reliable. We can bolt our opponents face for a faster kill, or get rid of a potentially annoying creature that will get in our way.

  • Fatal Push: Just a solid fast removal spell that can work nicely should our opponent kill a creature of ours, choose to take 4 damage and make us sacrifice Vexing Devil, or we use a fetch land.

  • Inquisition of Kozilek: While we could play Thoughtseize, I ain't made of money and the deck is already getting a bit expensive.

  • Light Up the Stage: The replacement for our Risk Factor and Sword-Point Diplomacy. This spell enables us to essentially draw 2 cards for 1 mana after our opponent has taken damage. It's only real short coming is that it is a sorcery instead of an instant. On the plus side it gets around the discard from Liliana of the Veil

  • Undying Evil: This is honestly a huge upgrade for the deck as it gives our creatures resiliency while making them bigger threats. This card specifically works great with Vexing Devil, Phyrexian Fleshgorger, Bonecrusher Giant, and Dauthi Voidwalker.

I finally got fetches and I am working on shocks so this section is no longer a budget brewer nightmare.

  • Bloodstained Mire: The usual pay 1 life and fetch a land with one of the two basic land types listed on the card.

  • Arid Mesa: We are running 3 of these to help thin the deck further as it can fetch either a straight Mountain or our Blood Crypt

  • Marsh Flats: We are running 3 of these to help thin the deck further as it can fetch either a straight Swamp or our Blood Crypt

  • Blood Crypt: Your standard shock land. Can be fetched with any of our fetches and as it counts as both a Mountain and a Swamp, it counts for Dragonskull Summit's enters the battlefield trigger.

  • Dragonskull Summit: One of our faster dual lands

  • Swamp: Just the basic land, bonus points if you get the beautiful Swamps from Lorwyn that were drawn by Ron Spears, or some of the new Swamps from Kamigawa Neon Dynasty

  • Mountain: Just the basic land

This sideboard is based on the meta at my LGS, lot's of burn, Yawgmoth, affinity, hammer time, and a splash of Jund and Murktide.

  • Surgical Extraction: All around good way to shut down certain decks or just make them much harder to win with.

  • Terminate: More removal for things that Lightning Bolt and Fatal Push can't kill.

  • Brotherhood's End: A nice sweeper for little creatures, low cost artifacts, and planewalkers.

  • Kolaghan's Command: Just a great utility spell. Get back much needed creatures from the graveyard, force a discard, artifact destruction, or Shock.

  • Necromentia: Targeted hate, great against Yawgmoth, Thran Physician and to a lesser extent Hammer time and Murktide.

  • Roiling Vortex: Shut down life gain and punishes free spells like evoking elemental's and affinity spells.

  • Leyline of Combustion: If you get it down early enough burn just basically scoops as being Shocked for basically every spell is more than they can handle when it wasn't on their own terms.

While some of these cards could be amazing in the deck, they are too costly in paper for me to justify adding them currently or the deck would need more changes to justify them..

These are cards that I considered but decided against for various reasons like time to see a return on investment or concerns about our curve.

  • Cemetery Gatekeeper: A nice additional tax creature, but they are not one sided like Harsh Mentor. Could be worth bringing in as a mainboard to replace Harsh Mentor depending on local meta's

  • Scab-Clan Berserker: A solid card against decks that rely on non-creatures, but at a 3 CMC it felt hard to justify it in the deck when I considered the curve.

  • Rakdos Charm: Feels more like a sideboard card for when the meta finally gets more diverse.

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Casual

94% Competitive

Top Ranked
  • Achieved #42 position overall 3 years ago
  • Achieved #31 position in Modern 3 years ago
  • Achieved #2 position in Modern BR (Rakdos) 3 years ago
  • Achieved #2 position in Modern Jank 3 years ago
Date added 3 years
Last updated 1 year
Exclude colors W
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

35 - 13 Rares

11 - 0 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 1.90
Tokens On an Adventure, Zombie 2/2 B
Folders Fun/Interesting , dool cecks, Standard, Decks for Ketchums
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