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+1/+1 counter synergy (hella hydras)

Commander / EDH BUG (Sultai) Combo Counters Ramp

dunmerdarkstar


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This Mimeoplasm deck is primarily based on generating and manipulating +1/+1 counters on my creatures. The first few turns mana-ramp as quickly as possible with cards like Exploration , Oracle of Mul Daya, or Courser of Kruphix. The next goal is to play big creatures like Hydras or others that have an effect relating to the counters. If a multiplayer game, Prophet of Kruphix is step 1. After that I go for [Corpsejack Menace]], Kalonian Hydra, or Vorel of the Hull Clade, depending on what's already on the board. I can get crazy card draw with Prime Speaker Zegana, Life's Legacy, or Lifeblood Hydra. All in all a pretty straightforward deck, but I'm very interested to hear any and all tips on what you guys think might improve it. Thanks in advance!

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