Sideboard


NOTE: This is the updated version of a formerly modern legal deck. The jig was up with the banning of Eye of Ugin in modern, so I decided to turn it into a stupidly powerful fun deck instead. The information below has been updated for this new version, and largely exists here for the sake of preservation.


This is a deck designed to get big creatures (like Eldrazi) out as soon as turn 3-4.  It's one of the most powerful decks I've ever made, and it's fun to play (though not necessarily to face).

While aggro is its main weakness, it gets big so quickly that it can beat straightforward aggro (with Primeval Titan fetching Glimmerpost to keep you alive).  It also gets too big too quickly for midrange, and because it esssentially wins just by playing enough lands to do broken (and sometimes uncounterable) things, it usually dominates control (especially if you can stick Quicksilver Amulet ).

The biggest problem decks for this deck are decks that are both fast enough to kill quickly, and that run non-removal disruption (like Delver of Secrets   or Thoughtseize -based decks).  While the mainboard is pretty much set, I'm still working on the sideboard (largely to improve it in tempo/disruption matches).

Note, though, that you have to be careful in sideboarding.  The deck is very powerful on its own, and you don't want to remove more than a few pieces if you can help it while sideboarding.  Against most matches, I sideboard just a couple cards, if any at all, because the deck already has such a strong matchup against most decks (the last time I took a similar version of this to a modern tournament, it won all 5 of its matches, losing only 1 game all night).


A typical game can play out in a few different ways, but ideally, you want to be able to ramp into Quicksilver Amulet on turn 3 and activate it turn 4. You can keep hands without Amulet as well, particularly if you can ramp into Primeval Titan by turn 3-4. It's also possible to keep hands that are one piece short of perfect, if you have Ancient Stirrings to help you find that piece.

If you have Elvish Spirit Guide and either Sakura-Tribe Elder or Everflowing Chalice in your opening hand, you should play that ramp piece turn 1 unless you have a specific reason not to. However, it may not be right to play Green Sun's Zenith for Dryad Arbor on turn 1 unless you have a particularly explosive hand. My favorite early Zenith target is Sakura-Tribe Elder , particularly if my hand is set up to let me fetch it on turn 2.

The deck is also occasionally capable of playing Amulet on turn 2 and activating it on turn 3. It's hands that can do this where fetching Dryad Arbor on turn 1 is probably right, because the upside of it living is so high. It's also possible, with multiple Spirit Guides, to play Elder turn 1, then use a second Spirit Guide to play Amulet turn 2. I don't know about you, but I hear turn 3 eldrazi titan is good.

It is also reasonable to pay 4 mana to put 2 counters on an Everflowing Chalice on turn 3, because that lets you hard cast Primeval Titan or Summoning Trap next turn.

Note that against control, you are unlikely to properly curve out as described above.  However, they'll usually be unable to stop your development forever.  Sooner or later, you'll have 15 mana and be able to cast an uncounterable Emrakul, the Aeons Torn anyway, or sneak in a Quicksilver Amulet .  Even if a Primeval Titan gets countered, casting Artisan of Kozilek reanimates it anyway (even if the Artisan gets countered).  Post-board, Summoning Trap puts the match even more heavily in your favor.

Smart fetching with Primeval Titan is also important in this deck. Primarily, it's important not to be greedy. If your life total is low, fetch Glimmerpost s. Otherwise, find Eye of Ugin with the first fetch, to give you fuel in case Titan is destroyed right away. I like to grab Eye of Ugin and a Cloudpost with the first fetch, and try to get out all the Cloudpost s and Glimmerpost s as quickly as possible after that, to set up the infinite turn combo. Of course, all this depends on the game situation.


Yes, you heard me right. This deck has an inifite turn combo.

It can happen once I have 20 available mana plus Eye of Ugin in play (it does happen more than just once in a while, especially if multiple Primeval Titans show up).  The combo works this way:

If necessary, pay 7 mana and tap Eye of Ugin to hunt for Emrakul, the Aeons Torn , then cast it.  You get an extra turn for casting it.  Next turn, attack with Emrakul, then search for your second Emrakul with Eye of Ugin and cast it.  One of the Emrakuls dies (legend rule), and your entire graveyard, the second Emrakul included, goes back into your library.  However, because you cast Emrakul, you get to take another turn.  Next turn, repeat this process.  You get to keep attacking until your opponent is dead, and they'll never get another turn.

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Updates Add

Added Trinisphere to the sideboard as protection against Storm. I imagine it might also come in on the play against Affinity and Delver of Secrets  Flip based decks.

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Date added 11 years
Last updated 5 years
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 3 Mythic Rares

18 - 7 Rares

2 - 2 Uncommons

24 - 3 Commons

Cards 60
Avg. CMC 3.56
Folders Budget , Eldrazi, Mukavia ramppeja, competitive mtg decks
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