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Modern* Dannyel

SCORE: 4 | 15 COMMENTS | 1759 VIEWS | IN 2 FOLDERS


Dannyel says... #1

test

November 13, 2015 3:46 p.m.

2austin5 says... #2

Hey man, Im trying to do modern miracles as well! I havent updated for Amonkhet yet but I think that censor has a spot somewhere for sure, here is my list for comparison: Modern Miracles. I've been in strong debate over Cryptic Command in these lists as we rely heavily on basics. As a one of I imagine it isnt too much of a hindrance, but it still seems as though it isnt the most beneficial thing we could have. Also, is Jace, Architect of Thought the best option? He can slow the beat a little bit, but his minus doesn't guide the miracle at all. I use Jace, Memory Adept in my main just as an alt win condition in case the miracle strategy goes to crap. I do like the inclusion of Cast Out, its a good answer to planeswalkers and other troublesome permanents Terminus wont hit

April 18, 2017 12:52 p.m.

Dannyel says... #3

Thanks for putting your list it was helpful, I like Narset Transcendent mainly because she's a good source of more cards but if she can't draw lands and one would rather not draw miracles it's half of our deck that she won't hit. scry 1 would help a little, scry 3 would help a lot.

Jace, Architect of Thought isn't that good, probably one of the worst on my list, but he draws cards which is what i run into as being the biggest problem. i hadn't thought about Think Twice, that would be a good way to at least get 2 cards for the price of 1, plus both would trigger miracle. I might test it out. You ever run into the problem of just running out of cards?

How is Disrupting Shoal? i thought about running it but it trades 2 cards for 1 which adds to the biggest problem of running out of cards in hand.

April 19, 2017 2:10 p.m.

2austin5 says... #4

So with my list Narset Transcendent's pseudo scry works very nicely with Serum Visions. When she can't grab a land, its comforting to not blindly vision draw a miracle so at least I know what I am getting and know that the scry could set up the miracle. And with that ability too, you dont have to put the card in your hand, if its a miracle you can feel free to not reveal it and leave it on top. In conjunction with Thassa, God of the Sea, she really is able to do work because we can scry the lands we dont need later on. I wish we could scry 3 though lol, here is to hoping we get Jace, the Mind Sculptor unbanned and can Brainstorm our way to the top.

While playtesting, I generally think that 6-7 lands is where I want to be in play at any one time, with that in mind I often do find myself at 1-2 cards in hand by turn 5. However, if I was fortunate enough to drop both thassa and Narset, they act as a nice engine to generally build your hand up quickly as well as making any other draw effect more efficient (no blind pulls generally). With Think Twice my only issue comes with the flashback. While the draw is nice, the three mana is a pain if I'm miracle triggering Entreat the Angels end step of opponents turn because if I float around 6-7 lands, that means I will only Entreat for two at most in most scenarios. Its great for terminus though and for your list could be especially flexible with Temporal Mastery as it would be a five mana investment at that point.

Disrupting Shoal is honestly one of my favorite cards in the deck though. It has the unfortunate drawback of just being dead sometimes as it is no true Force of Will, but in the late game its efficient because if I have 6 land, I can counter any 4 or less spell which in modern is most things (minus tron and eldrazi). For the early game it can be nice to for just making sure you protect from Thoughtseize or even disrupt the pestering 3 mana planeswalkers. Usually I will use it in a snag where I drop Thassa, God of the Sea turn 3, and then I will usually have another thassa in hand to pitch. So at least in my build, it becomes efficient because in the 3 and 4 slot, I have extra Thassa and Narset to pitch to it so it isn't really ever a true loss since they would be dead cards anyway, at least thats how I can justify it being "efficient" for some flexibility. And any time I have a late game Spell Pierce, it at least gives that another way to be useful. Hope this helps with a little bit of insight into each of these!

April 19, 2017 2:35 p.m.

Dannyel says... #5

one of my favorite cards in my list is Mystic Speculation it's scry 3 for 3 mana and you can do it every turn. i'm gonna stick with it instead of thassa. However I am gonna swap out jace for narset and see how it goes, you convinced me!

Another draw card i thought of is Crucible of Worlds, you can fetch your land every turn. That would really synergize with narset. But i can't afford it.

also i would add at least 1 Blessed Alliance to your list it's really helpful against burn and death shadow

April 19, 2017 4:46 p.m.

2austin5 says... #6

Mystic Speculation was something I thought about a lot as I just have two sitting around, I may try out two copies as with thassa it isnt something I need, but in a crunch the dig is just so hard to pass up.

As for Crucible of Worlds, the synergy is nice, but I just feel like it would be a wasted slot. As a control deck we need to stall and it can help that cause, but I feel like there are other things the deck would want to do.

Blessed Alliance is a good idea though. It may not crack my main, but I need to test against the field to see if that holds up. Im also considering a Blood Moon strategy in the side for the odd matchups (control, maybe even D.Shadow since they dont like to get basics until late in the game) and the obligatory Crumble to Dust to nix Tron which Blood Moon aids in as well. I was thinking to add Kor Firewalker or even Bonfire of the Damned for aggro matchups, and then the other flex spots would be meta dependent. One big issue to play against is Lingering Souls though so finding a good answer for that should be paramount as well because once they know its miracles, they will just hold up souls until we Entreat if they are smart

April 19, 2017 5:26 p.m.

2austin5 says... #7

Im loving the Street Wraith addition! An excellent 0 mana draw, thats probably something I will make find its way into my build as well!

A few questions though

Is there justification for the 4xGhost Quarter? I know tron is a pain, but does it cause a lack of consistency while putting your opponent ahead? Maybe Tectonic Edge is better(still questioning the colorless mana though)? Is Spreading Seas tron hate too?

Would the deck benefit from some fetch lands? Reason being 1)thins the deck and 2) resets the top if you are in a crunch and just need to blind hope it

How good is Confirm Suspicions in your testing? Is it worth the 5 mana to get the clues?

I still vote on a straight cut of Jace, Architect of Thought in favor of maybe Jace, Vryn's Prodigy  Flip or something better for the synergy of the deck

Condemn over Path to Exile is a fine argument in my book, path has more utility but Condemn works in a aggro heavy meta just as well

All in all though I like it. I need to sit down at some point and rework mine a little as Im also tinkering with Gifts Ungiven and Gideon of the Trials+Pact of Negation decks (any pact really) so all three are running though my mind

May 5, 2017 3:30 p.m.

Dannyel says... #8

spreading seas is actually a great turn 2 play against most multicolored decks that don't play blue. i put it in b/c if you look at the winning UW control decks they all run 4 spreading seas and 4 ghost quarters, you can also enchant your own ghost quarters with spreading seas if need be. it's hard to even imagine beating tron game 1 without these 8.

draw power is still the biggest problem, i actually just put confirm suspicions back in because having another hard counter helps and the clues help a ton but i haven't played a game with it yet. Draw power is the reason i'm sticking with Jace, Architect of Thought. Maybe a second narset would help b/c she is definitely the best draw power but i'm scared of getting a dead draw, but i guess if narset is a dead draw then i'd at least be in the good position of having narset on the BF.

mmmm gifts isn't a bad idea it's good draw power for miracles, i'll have to see how you would use it.

Also Gideon of the Trials beats ad nauseam and lantern control! i'm still trying to pick one up

May 5, 2017 4:27 p.m.

megonia says... #9

I think that this deck needs the right draw at the right time. It has 2 possible gameplans and they dont have real synergiesSo you will often be a bad Delver and a bad Uw control deck

Run it at your own Risk Snapcaster Mage

June 25, 2017 10:54 a.m.

Dannyel says... #10

I agree terminus may get the cut i just like the card

I disagree, this isn't delver, delver is making much moves right now, UW control on the other hand is a solid deck but needs something more to fight the meta, so i'm trying this out. Also Snapcaster is a good good good card that i can't afford. do you have any other suggestions?

June 25, 2017 3:38 p.m.

McMemes says... #11

I think Kefnet the Mindful can be a nice card in the deck, and Geist of Saint Traft its better than Glory-Bound

June 27, 2017 3:12 a.m.

Dannyel says... #12

Thanks mcmemes, I'm trying to stay under 3cmc though for ojutai's command. But I may switch out glory bound initiate I have a few ideas. If you know any good 2 CMC creatures that could work well here let me know!

June 27, 2017 12:35 p.m.

McMemes says... #13

Hi Dannyel, if you want a lifelink card, you can put Seeker of the Way its really nice card and its my favourite cost 2 in white

June 27, 2017 5:54 p.m.

McMemes says... #14

PD From my last comment:

Rune Snag over Logic Knot + Negate , just a idea But Rune its too good in late/midrange decks

June 27, 2017 6:02 p.m.

Dannyel says... #15

i'm gonna disagree with rune snag, it sees no competitive play and is not good in early game which is very important in modern right now. Late game you have more options to better hard counters like Cryptic Command which is almost always better than rune snag.

June 28, 2017 7:32 p.m.

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