Well. Small creatures with evasion, speed, and direct damage. Nothing to be serious about.
The main synergy is Harsh + Fevered. The harsh mentor damages Crew, damages Aetherworks(this not so much unless we got 2 on board), and, overall, every deck that has activated abilities.
Overall, the matches are pretty decent. The Slither Blade is almost a surprise, but, an unblockable guy for just one mana is serious.
Also, when we got an Enigma Drake, just Cartouche him to win. He's evasive so he can get on board being a 5/4 most of times. By that time, we should've wrecked our enemy fast and smoothly.
Bad matchups against everything that has fatal pushes. Anyways, we got the early censors that we can cycle to get our drake bigger, or just to counter a dangerous turn4 Chandra/Marvel.
I'm testing it. I need a bit of help to build the sideboard, and make some changes on the deck. Thought about Insult/Injury for the lulz, but i think it only gets our deck slower.
Probably Chandra, Torch of Defiance it's a nice add. Got 4 copies.
Also, with Fevered Visions and Harsh mentor online, it's hard to not get 4 damage on each turn. It's quite of a pressure. And no enchantment-hate on the metagame, so i think it's a solid addition. I run the 4 copies. They are truly devastating against control decks.