Inspired by the (Manimar) Animar, I decided to fuse both my animar success and Manimar in order to produce a faster aggro that can also result in field control and better mana production. Turns out to be quite successful.
Infinite Combo & It's Synergy:
Animar, Soul of Elements + Ancestral Statue can easily make the current turn or next turn an absolute win.All you need is to jump animars counters to give you a or more to drop Ancestral Statue for free.
In addition the following three cards will allow you to "may draw" a card(s) until you have your entire deck in your hand. Make a limitless powerful/toughness creature & a creature who will have limitless +1/+1 counters that he can move to any creature at the beginning of your upkeep.
Hamletback Goliath
Forgotten Ancient
Soul of the Harvest
The three cards work great even without the combo, most of the cards in this deck are large creatures, which will allow Hamletback Goliath to continue growing in power fast. Draw Power is always great, since dropping creatures with Animar, Soul of Elements is easy Soul of the Harvest just seems like a practical choice anyway. Forgotten Ancient is great for recovering Animar, Soul of Elements when he dies by moving counters onto him, in addition he is great for just progressifly allowing you to cast larger creatures faster as well.
You may pull short bursts of this combo by using Dream Stalker However you can increase it's effectivness with Joiner Adept & Prismatic Omen
Not able to attack, no worries! Burning Anger > Animar, Soul of Elements can win you the game as well.
Game Changer Cards:
Siege Behemoth
Vorinclex, Voice of Hunger
Vigor
Urabrask the Hidden
Terastodon
Platinum Emperion
Platinum Angel
Bribery
Jin-Gitaxias, Core Augur
Balefire Dragon
Archetype of Imagination
Dissipation Field
Energy Field
Burning Anger Direct Commander Damage
===========(Side Board)=================
Blood Moon Anti Five Color
Choke Anti Blue
Elvish Guidance Anti Elf lol
Lifeforce Anti Black Deck
Declaration of Naught Anti Commander
========SYNERGY===========Throughout the deck, most of the cards are based on ramping up Animar and all +1/+1 counters. The following cards do just that.
Champion of Lambholt
Dream Stalker
Ancestral Statue
Forgotten Ancient
Kalonian Hydra
Gyre Sage
Apocalypse Hydra
Master Biomancer
Primordial Hydra
Savageborn Hydra
Shaman of the Great Hunt
Vastwood Hydra
Vigor
Vorel of the Hull Clade
Blessings of Nature
Increasing Savagery
Ring of Evos Isle Ring of Kalonia
Ring of Valkas
Solidary of Heroes
Death's Presence Doubling Season
Hardened Scales
Turn 4 win. Hand.Ring of Kalonia + Bloom Tender + Sol Ring + (any land tapping for a forest) + Birds of Paradise + Ancestral Statue + Any card, doesn't matter.
Turn 1: play the land that taps for green Karplusan Forest then play Birds of Paradise
Turn 2: draw any card, if its a land, Great it makes the combo easier, in this case I draw an Burning anger, tap Karplusan Forest and play Sol Ring Tap Sol Ring and play Bloom Tender If you draw that extra land you can play [Ring of Kalonia]
Turn 3: I still draw no land, pitty.. tap [[Bloom Tender] and Birds of Paradise to play Animar, Soul of Elements then tap Sol Ring and Karplusan Forest Cast & equip Ring of Kalonia onto Animar, Soul of Elements(FYI you only need the ring if you needed to cast Animar Next turn)
Turn 4: I still draw no LAND!, oh well, if you draw a land each turn you will not require Birds of Paradise, the ring or Sol Ring simply put your +1/+1 counter on animar from the ring equipped on him, then tap bloom tender. Cast Ancestral Statue for 3 colorless mana bounce Ancestral Statue then cast him again for 2 colorless, Use 2 land (even though you should have 3 land by now) or the Sol Ring whichever you end up with, now tap birds of paradise or a land to cast Ancestral Statue one more time. Now that he is a free cost jump him on and off the field a million times and then swing with animar. Infinite Trample Pro Black/White Commander Damage. [[]]
Now what if I told you that you dont need a GOD hand to pull it off? just 4 cards and as long as you eventually have 3 land on your field by turn three?
You simply need:
Birds of Paradise + Bloom Tender + Ancestral Statue Ring + 1 land that produces green as long as you pick up an enchantment to give animar flying/unblockable/trample anything to make it unlikely for them to be able to block it'll work.
Turn 1: Land Flying Chicken
Turn 2: Tap the [[Flying Chicken & Land] Bloom Tender Place a land other than green that is untapped]
Turn 3: tap Bloom Tender and the flying chicken place animar on the field.
Turn 4: play a new land 3 in total. tap out all mana for 7 mana total, exaust 4 of it, then 2, then 1, then infinite times casting ancestral statue, swing. if they block equip something, idc.
Its not as agressive as scion's turn 3, but less complicated