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Enchantment (1)


Heres how the milling works.

Turn One: IslandTurn Two: Island.Turn Three: Any land and play Dictate of Kruphix or Monastery SiegeTurn Four: Sphinx's TutelageTurn Five: Mill 4 Sphinx's TutelageTurn Six: Mill 8

After turn five all you really have to do is use some of the plenty of draw power cards or more Tutelages.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 1 Mythic Rares

24 - 7 Rares

4 - 1 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 3.89
Tokens Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Manifest 2/2 C, Squid 1/1 U, Thopter 1/1 C
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