This is an attempt at a post M15 Standard Jund Monsters deck with the cards I had on hand. Any suggestion and help would be great and much appreciated.
Elvish Mystic 1/1 for 1 mana dork (so happy for him to be reprinted)
Sylvan Caryatid mana fixing, decent blocker and removal resistant
Courser of Kruphix some life gain and land draws
Reaper of the Wilds
scrying off anything dying and deathtouch or hexproof if need be.
Polis Crusher
4/4 trampler for 4 (the new
Ghor-Clan Rampager
just less versatility cause no pumping, pro-enchants and destroys one for monstrosity to get a bigger trampler
Stormbreath Dragon kind of obvious, being run in just about anything with red. 4/4 haste flyer is already going and giving it pro-white and a monstrous ability is over the top.
Underworld Cerberus
6/6 for 5 that is 9 times out of 10 unblockable and resistant to removal due to is multi-color and toughness. Also prevents graveyard interaction which is as much of a staple now but might become one.
Mistcutter Hydra
A great hastey hydra for mana ramp, can't be countered and with pro-blue it can stay around for a while.
Mogis, God of Slaughter Even though he may not necessarily be a creature most of the time he is played his ability adds up over time and puts on the pressure letting the bigger creatures through.
Xenagos, God of Revels He will enter as a creature most of the time and being a combat phase pump spell giving haste to my big creatures that enter that turn is amazing. Swinging for an out-of-nowhere 12 damage with
Underworld Cerberus
is always a nice feeling.
Garruk, Apex Predator
Not so much as needed in the deck but wanted, oh so wanted. If anything he will make some deathtouch blockers and swingers. he will also give me some removal and life gain which is nice and his ultimate is simply amazing. Swinging in with 8/8 trampling deathtouch is a lot of fun.
Xenagos, the Reveler mana ramping and hastey Satyr tokens. His ultimate wont be used a lot of the time, but when it is in such a creature heavy deck it could be game changing.
Nissa, Worldwaker Another not so needed, but wanted Planeswalker. There is enough forests being run for her second +1 to provide some nice ramp when needed but just turning lands into 4/4 tramplers is pretty good.
Stab Wound
This is just a great versatile card. It's a melt spell to get around indestructible if enough damage was dealt and it's also a pseudo-burn in a way. If anything it sticks melting the creature slightly and making them easier to kill or slowly poisons the opponent.
Magma Jet Shock for an extra 1 and scry 2 is always nice. It can be easily swapped for something else.