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The strategy is to generate lots of token creatures and the transform them all to a 3/3 or 6/6 army.

Usually one of these two scenarios plays out.

1) Get a good mana curve going on with Llanovar Elves + Elvish Mystic. Then play Sporemound to gain tokens from forest and next turn throw in the Essence of the Wild . Now each new land gives you a new 6/6 token.

2) Or instead of the Essence of the Wild you can play Life and Limb and give each token and land a +2/2 boost with Earth Surge . Now you have a 3/3 token and land army. You can also bulk up with Mycoloth and Verdeloth the Ancient, since each token is also a land and mana generator.

Pretty much everything else in this deck is to protect you for a couple of turns since this deck is really slow to start. That's why there's Elvish Mystics and Llanowar Elves to fix your mana curve and speed up the game. Also Fog and Blunt the Assault to prevent big creature attacks you can't manage before bringing Essence of the Wild on board.

But there are two main weak points. Obviously "Destroy all creatures" -spells since at its worst they can wipe out all your lands also. Other thing is flying creatures but that's why I have some protection spells.

I created this for casual games for a very low cost. But how could a make this stronger or faster with a reasonable price?

If you have any suggestions go a head and throw a comment!

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Date added 9 years
Last updated 9 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

3 - 0 Uncommons

24 - 0 Commons

Cards 63
Avg. CMC 2.92
Tokens Insect 1/1 G, Saproling 1/1 G
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