I dont know a lot about Tron, but ik Karn is a bomb. What made you not want to run him?
Also, is Solemn that good here? You play it on turn three, and you'd much rather be slamming an Ugin or Wurmcoil on turn 3, right?
Otherwise, sweet deck! +1
January 13, 2015 9:48 p.m.
avoidAbsolutes I'll keep that in mind. If I find myself running short on mana regularly, I'll give it a run.
TheGamer U Tron plays differently than RG Tron. Where RG Tron is a use G Ramp effects to maximise consistently assembling Tron quickly, into Karn, into beat face with fatties, into Emrakul. Its a gross simplification, but the idea is while RG Tron isn't overly concerned with what your opponent is doing, U Tron on the contrary is as control as it gets, playing a longer game until you've placed your opponent exactly where you need them for a mindslaver or to drop a wurmcoil they can't deal with. Karn is awesome, but all of my U Tron predecessors seem to agree he doesn't work out too well in the deck.
January 14, 2015 1:01 a.m.
That said I did consider running Karn in the sideboard just for pure surprise value. And I'm still thinking mainboarding a one-of Myr Battlesphere every now and then might be a bucket of laughs. Sometimes seeing peoples what the hell face is as much fun as winning.
January 14, 2015 11:58 a.m.
I recommend Tolaria West as a twenty third land over the second mindslaver, this works to get any missing Urza land and also a Pact of Negation which I recommend running one of as well. (If you have Platinum Angel you don't need to pay the 2U cost on your upkeep, it prints value).
January 14, 2015 3:03 p.m.
Wow. I had never thought of how Pact of Negation and Platinum Angel was a combo. That is legitimately disgusting. Love it.
Tolaria West does seem like a good plan. If I opt to cut a Mindslaver I'll know what to fill that slot with. It kind of gives the deck a bit of toolbox flavour.
Thanks for the tips, and for the upvote. Much appreciated.
January 14, 2015 4:31 p.m.
+2x Dismember and +1x Urborg, Tomb of Yawgmoth would really help with the current meta. -1x Wurmcoil Engine, -1x Mindslaver, -1 Island would be the best way to drop them in there. You really don't need more than 1 of each of your win-cons, with the possible exception of Ugin since he is not fetchable with Treasure Mage. Also, if you're running this Tron deck to compete with the current meta then Steel Hellkite needs to be somewhere in the 75. Fetchable board wipe that takes care of Young Pyromancer tokens and Delver of Secrets Flip and many other modern threats. Pact of Negation as a singleton can really save your butt on occasion. A singleton Cyclonic Rift can also be very viable. 1x Tolaria West can help you search out the Tron lands in a pinch, and can also fetch Urborg, Tomb of Yawgmoth so you don't have to lose life to Dismember. I'd consider dropping Treasure Mage to 2, since you don't always want that card in your hand. You only want it when you are stable enough to fetch a win-con. That opens room for a Pact of Negation and Cyclonic Rift if you feel like adding those. This would give your build a more "toolbox" nature and would shave off some of the redundancy.
This is my main deck and it's doing pretty well: Mono-U Tron (Modern<$300).
January 19, 2015 3:30 p.m.
Tolaria West and Pact of Negation will definately find a place in the deck as soon as I drop by my lgs. I'm not sure I'm willing to sacrifice an island to an Urborg that will only be useful in a handful of matchups. I will definately look into Steel Hellkite, although I'm not sure how much of an issue delver will be now that Cruise is out of the picture.
Thanks for the input :)
January 19, 2015 4:19 p.m.
Painter's Servant + Ugin. That is all. Complete board wipe with Ugin's -x ability, making sure not to kill him, then ping with Ugin until you win.
January 20, 2015 9:18 a.m.
I'll have to play Ugin a bit before I decide if it's worth losing a slot to Painter's Servant. He may be usable sideboard material against aggro, but chalice and echoing truth are one card bombs, whereas this demands combo, decreasing reliability... I'll meditate on this.
January 20, 2015 10:14 a.m.
@PValBlanc/kiloken - Painter's Servant would force too many card changes to make it reliable. You'd no longer be playing the same deck and it would not be worth the sacrifices. Mono-U Tron has plenty of ways to control the board without a wonky combo land destro that kills your lands as well (including your Tron lands). Cool combo, not worth it.
January 20, 2015 10:40 a.m.
Shit, it busts lands too. Hadn't noticed that. That definately ends the meditation on this. U-Tron being a ramp deck, losing my landbase will nearly always favor my opponent. Or at best it makes this combo much less violent.
January 20, 2015 11:38 a.m.
I'm still thinking for Hellkite, Ugin substitutes well, but untutorable. As soon as I can play the deck with Ugin, I'll have a better feel for this one. And as long as I'm running 3 or 4 Treasure Mages I think Fabricate is a slot better spent on countermagic.
January 22, 2015 4:04 p.m.
Love the deck +1, and would you think of dropping 1 Treasure Mage for a Fabricate to help speed up the deck or whatever, or is it just a me thing?
January 22, 2015 4:41 p.m.
Seeing as how they have the same mana cost, I always saw them as interchangeable. Am I missing something?
And many thanks for the upvote sir :)
January 22, 2015 4:44 p.m.
You're not missing anything I just see it as a faster way to pull stuff like map, talisman, or sad robot when you need it or something.
And no problem anytime :)
January 22, 2015 4:52 p.m.
True, no 6cmc restriction... Definately worth considering.
January 22, 2015 4:53 p.m.
I run 3 Treasure Mages and 1 Fabricate because we both run like 3-4 Map, Sad Robot & Talismans so they need less search and 1-2 of the big stuff so more search with the Mages
January 22, 2015 5:23 p.m.
I like just running 2x Treasure Mage so you have more room for counter magic and other answers. U-Tron is about controlling the board-state until you inevitably get a win-con either through Treasure Mage or through natural draw. If you're running 4 mages and 3-4 fetchable win-cons then you're devoting 8 slots to your win-cons when that isn't entirely necessary. You'll end out drawing Treasure Mage when you have win-cons in hand or on the field already, or just at completely inappropriate times like early game or when you already have one in hand. I've found that having multiple Treasure Mage in hand is always frustrating. That's why I run 2 instead of 4. Mono-U Tron (Modern<$300) is my deck, for reference. FYI, I got Ugin at the pre-release and have been testing the deck w/ him in it heavily since with my play group. Ugin, the Spirit Dragon freaking rocks.
January 22, 2015 5:47 p.m.
A miser Snapcaster Mage could work out as an extra copy of any spell you already played, but i'm not sure what you could take out for it. Spellskite in the sideboard is still pretty decent, it hoses a lot of strategies, slows down aggro and can protect your other artifacts from targeted hate
January 25, 2015 3:30 p.m.
I've been considering spellskite. Its on the short list of things I'll try in the sideboard if I run into too much issues with combo decks (twin and storm are my main concerns).
I don't think I want to run snappy here. Nearly half the non-land cards in the deck are countermagic. I'm rarely short of answers if ever. If I'm running out of gas vs aggro I can only blame myself for boarding poorly. So I think this is a rare case where snappy would actually eat up a slot better given to something else.
avoidAbsolutes says... #1
I like the concept. The slot for Trickbind has been largely filled with Squelches recently. I would also say that you're much better off playing one Mindslaver and a twenty-third land.
January 13, 2015 9:47 p.m.