In defense of Batterskull; I aught to never have to equip it to anybody with its living weapon ability, so it probably never will be equipped to an AEtherling. It is just another way that I can take my time while slowly chipping at my opponent and regaining some life that I probably spent on pain lands/fetch lands.
I have looked into Timely Reinforcements before and I like it... except for the fact that it goes at sorcery speed. I feel like against aggro decks I might as well cast Supreme Verdict and move on with my life... Is there any other good lifegain spells that cast at instant speeds?
I really appreciate the fact that you had a suggestion after pointing out a flaw... Too many people comment on decks without thinking their critiques through. Thanks for the feedback!
March 26, 2015 5:46 a.m.
Serendipitous_Hummingbird says... #3
obligatory narset transcendant suggestion
March 27, 2015 9:26 p.m.
Hashtag-Netdeck says... #4
I recommend putting in some Sphinx's Revelation, and if you want to go old-school, maybe put in some Calciform Pools.
March 28, 2015 12:12 a.m.
Hashtag-Netdeck says... #5
Oops! Didn't see you already had a Sphinx's Revelation! Sorry!
March 28, 2015 12:13 a.m.
Haha, nice Hashtag-Netdeck :) I like Calciform Pools...except I already have SOOOOO many special lands, and they are a bit slow. I am adding 2 Reliquary Towers to the deck so I can get the best bang for Sphinx's Revelation as well as Narset Transcendent which I am replacing the two copies of Batterskull with. After playtesting it did seem like having 8 win cards in a deck like this was a bit overkill. They are all quite effective, I just need to only get one and wait for the right time to play it, and Batterskull just felt a bit... cumbersome.
Thanks for the feedback, and keep it coming!
March 29, 2015 2:59 a.m.
Thanks for the feedback TheAlexGnan! I like that deck a lot, I might use his sideboard as a good starting point to get mine up and running.
I added in the copies of Narset Transcendent to get my card draw flowing a bit better. I really don't mind that you have to reveal the card to put it in your hand. Sometimes the knowledge of a counterspell can slow down my opponent and give me an opening to do something else.
Thoughts?
March 30, 2015 5:58 p.m.
TristanTaylorsVoice says... #8
I don't really like AEtherling in a nutshell, but the fact that you can ult Narset can actually make it unkillable and allow you to spend your mana to kill them, and that I like. Be careful of dependence on Detention Sphere against BG decks, I reccommend boarding them all out for instant removal such as Celestial Purge.
March 30, 2015 9:43 p.m.
Izzetdimir says... #9
Your deck seems to also have trouble dealing with graveyard play in testing against my Undying Undying deck. Rest in Peace could be side boarded to help with similar graveyard shenanigans.
March 31, 2015 2:17 p.m.
mr_spooner says... #10
Yeah, agree with TheAlexGnan, you need some draw spells so it won't keep your hand completely depleted before turn 7 (which is preferably when you'd want to use Sphinx's Revelation for it to be useful). If you're tight on money, Gitaxian Probe (good, as you necessarily don't have to spend any mana, which might be essential for playing your spells) or Think Twice (I like in control decks, as it's instant speed and can be played on the end of an opponent's turn if you don't use any of your counters) are good choices, otherwise you got the bit more expensive Serum Visions.
April 1, 2015 3:43 p.m.
Love it. I have been missing UW Control since it rolled out of standard. This is sweet.
April 7, 2015 12:32 a.m.
NigelOBody says... #12
I also agree that this deck could probably profit from more card advantage. mr_spooner's idea of Think Twice is quite effective as it always gives you something to do while you are leaving up counterspell mana. However I think you need at least a pair of Snapcaster Mage in here as the ability to reuse a revelation, verdict, or counter spell is very important for UW control lists.
April 13, 2015 9:48 p.m.
I am going to playtest it in my meta pretty soon here (waiting for a modern night to come up... Too many standard nights!) and see how it works. I will look into investing in Serum Visions. What do you think I should cut for that? And as for Snapcaster Mage... oh I wish I was made of money. Last I checked he went from 30 to 50 dollars. Haha. Someday.
April 13, 2015 9:52 p.m.
In the sideboard, cut a Crypt and an Orb, then add 3 Hurkyl's Recall and 2 Surgical Extraction. Affinity will be a brutal matchup against this deck, as it's just too fast. The Extraction is for the decks where a little more control against combo is good, like Twin.
April 17, 2015 2:30 a.m.
Izzetdimir says... #15
I was going to suggest cutting an orb or and a crypt as well, but I was planning on suggesting 2 Nevermore and 3 of either Divine Offering or Wear / Tear.
April 17, 2015 2:47 a.m.
Hey wolfging, love the deck! I'm by no means an expert, but I have one or two quick thoughts:
- You don't want to be rebounding Sphinx's Revelation with Narset Transcendent's -2: any in a mana cost when rebounded is automatically zero... However, rebounding a Supreme Verdict is pretty sweet. If you're in a situation where you need it, it's effectively a time walk (they won't be playing any creatures for a turn, and if their board presence is such that it requires a verdict, then they want to be playing creatures)
- I would replace Think Twice with Serum Visions. Visions is cheaper mana wise and allows you to scry before you bump up Narset, helping you draw exactly what you wanted with her.
- Have you considered Myth Realized? I know Abrupt Decay, etc. but for only one mana, it rewards you for just playing the game... I've only recently been toying with it mostly because it just naturally avoids your Supreme Verdicts. Maybe a one or two of? Even late game, it isn't a terrible draw, as you can use it as a mana sink when they inevitably don't play anything because they know you have counters until tomorrow. I'm not sure what it would replace, but it's a fun win con that can quickly get out of hand.
- For extra board wipes, my vote would be for either a gold old fashioned Wrath of God or, if you have a lot of graveyard shenanigans running amok, consider Terminus as a one or two of?
- I don't have a good suggestion now that my buddy Dig Through Time is gone, but it does look light on card draw...
Like I said, I'm no expert, so most of this is probably way off, but... I love the deck (and Narset)
April 17, 2015 7:26 p.m.
Dragonman39 says... #17
Nice deck! I haven't built many modern decks, but this looks solid! Playtest was fun.
April 17, 2015 9:08 p.m.
Hjaltrohir says... #18
Nice deck! +1 from me.
Have you considered adding in 1-3 more lands? Most control decks I have found to like hitting loads of lands and 24 isn't usually enough. If it has been working out well for you then ignore this but I just thought I'd say.
April 19, 2015 1:54 a.m.
Zur-En-Arrh says... #20
I love Azorius decks, and this one is pretty rad, so +1 from me! The only suggestions that I can give you are: Calciform Pools, which is a land that can actually be pumped with counters during dead times, and that can give you extra mana for your Sphinx's Revelation; Baneslayer Angel or Batterskull if you'd like to have something else that gives you life, or a possible alternative wincoin to your AEtherlings; and, as someone above me already said, Serum Visions over Think Twice. Probably you already did these considerations by yourself, since your deck seems really well built and you seem pretty aware of Magic universe. By the way, this is my version of UW Control, it'd be great if you tell me what you think about it: Lock & Stock.
April 24, 2015 10:09 p.m.
Serendipitous_Hummingbird says... #22
How'd you get the misprint elspeth to show up?
April 26, 2015 11:01 p.m.
Batterskull is a better win-con than AEtherling. AEtherling was good in standard because standard is slow, but Modern is not. This is a format where most decks expect to win by turn 4. If you're playing control then your goal is to stop that from happening. AEtherling is a dead drop until you're 8+ turns in usually, and even then it requires you completely tap out to play it. You'd be better off with Batterskull due to the life gain or even Delver of Secrets Flip due to how early it comes out.
May 23, 2015 1:22 p.m.
Also keep in mind that Narset doesn't really work with counter spells. She works with Path to Exile and Supreme Verdict which can be fun, but the amount of targets you have for Narset is very small. I would consider running 4x Serum Visions in place of Think Twice, visions will trigger much more powerfully with Narset. I'd probably drop Sphinx's Revelation to 2, since that will be a dead drop the first 5ish turns as well, and that'll give room for the 4th Serum Visions. Also, if you add black then you'd have access to cards like Inquisition of Kozilek, Thoughtseize, Esper Charm, Lingering Souls, etc. Those would all be amazing targets for Narset. Liliana of the Veil and Sorin become available at that point as well. Oh and I hear that Snapcaster Mage is pretty powerful ;)
May 23, 2015 1:27 p.m.
Saljen. I have mixed feelings about Batterskull. I used to run it in the first iteration of this deck and I found that by the time I wanted to do anything on my side of the field it felt cumbersome. It is a personal thing, I know.
Also, I FINALLY have saved up enough $$ for a playset of Serum Visions (after like fifteen people have suggested it for me. Haha) With those added I am going to cut down my revelations to two, thanks!
Lastly, if I were to add black this would be a completely different deck! I'd have to change the name and everything... Black doesn't strike me as very lawful good. Haha. But yes, Esper decks are good.
Caes says... #1
Cool deck! I'm a big fan of Render Silent, and most other Silence effects, myself.
With the number of boardwipes you run and the fact that your primary creature is AEtherling, Batterskull seems like it is more trouble than it is worth with all the bouncing and re-equipping you'll be doing.
In it's place I'd suggest Timely Reinforcements. It can bring you back from the brink of death against fast aggro decks and give you blockers to buy you time to reassert the law. Besides, if you're ever in a position where it does nothing, you're winning anyway.
March 25, 2015 11:25 p.m.