XTechNinjaX says... #2
I see where you are coming from. I also know that my next statement is a strange standpoint for me to take that shouldn't have anything to do with deck building. I am a player who gets land flooded. I don't know why. Back in DA standard I ran a mono black deck with 18 swamp/1 Mutavault mana base and in events I would still draw into 8 lands when the deck maxed CMC curve at 3 with 2x Killing Wave as a late game option mana dump. I pile shuffle then shuffle more and I will always hit 2-3 land in my opening and at lest 1-2 top deck lands by turn 4. I do have my eye on a few changes that may come to fruition depending on several variables I will make the changes in a copy-of deck and link it in a bit for you to give me an opinion of. As she sits I will hit turn 6 with 6 mana in play and 7 with 7 mana in play just because that is how my decks behave 9 times out of 10.
July 1, 2015 1:34 p.m.
XTechNinjaX says... #4
Lots of play testing, thought, and just a few tears have brought me to this recently updated decklist. Leave your thoughts.
July 4, 2015 8:58 p.m.
FrenchFryNinja says... #5
Hey TechNinja. I built a mono-black deck a while back that used Arena + Phyrexian Obliterator. The tragic thing about it was that it was just too slow to be competitive. I took it to an FNM and just got stomped repeatedly. I would try Pit Fight instead. I like the low land count, though, and assume that it just might work with courser and Bob. +1
It might be worth looking at "Obliterock" builds, which are a subtype of BG Rock, for more inspiration. They do something similar, but don't run Courser. One thing I might suggest that I love in these ramp strategies is 1x Batterskull. If your courser and your Bob get you to 5 land regularly and your disruption plan keeps you in the game long enough it may be worth the slot.
July 9, 2015 3:34 a.m.
I don't see any reason not to run 23 lands in this deck.
July 13, 2015 11:38 a.m.
XTechNinjaX says... #8
Land has never been an issue in this build and hitting my answers has been. I am worried about cutting answers for land because I will end up flooding and not getting the cards I need. Like I said I have never had issues with getting the land out that I need but if I do start hitting that issue do you guys have suggested cuts or ways I can make sure I hit the answers I need instead of just lands?
July 13, 2015 12:32 p.m.
cool deck! i often forget Arena is modern legal, awesome with Phyrexian Obliterator
take everything I say with a grain of salt, you know your deck best and I dont often play BG..
it seems like you don't have a great answer to token swarm decks, other than just outracing them... if you get a slower hand you may be dead.
Consider Maelstrom Pulse? It'll hit a lot of different tokens, from B/W tokens, Goblin tokens (which might make a big comeback due to Goblin Piledriver), U/R Burn's Young Pyromancers. Unfortunately it isnt an instant, so it can't combat Twin.
Also if you are looking for card advantage, Tasigur, the Golden Fang is very good with that, however he hates Bob. If you find your games are getting long and grindy, Tas might be the better option but if you are racing Bob is the man. All meta dependent lol
a card that i would love to see more play is Skithiryx, the Blight Dragon, but probably wont fit in here :(
Other things that could help - Kitchen Finks for some more life gain against straight up burn, Melira, Sylvok Outcast for infect, a big deck in my meta
July 20, 2015 6:42 p.m.
XTechNinjaX says... #10
Ya my side is actually about 25 cards deep but I tend to pick and choose my final board at events after I scout the meta a bit. The one I have saved is the one that generally ends up getting used. Some people I talk to say that is lame like I should just dedicate to 75 and call it a day but I say why limit myself when everywhere you go the meta changes. I don't generally go to the same card shop and being in the military I move a lot so having a bigger generic side allows me to pick and choose for the meta. As long as I'm decided before the event starts and deck lists are finalized I see no reason that is unsportsmanlike.
These suggestions aren't bad in any way the issue is I have already considered and/or cut them previously. This deck has been about a year and half in the making and is a final build just undergoing constant tuning/tweaking adjusting to shifts in meta and new cards.
I did look at Maelstrom Pulse but at 3 CMC and Sorcery speed it is just a tad slow. I can generally race turbo tokens pretty effectively just based on the fact that I tend to hit about 5-7 creatures per game and mine stick around when tokens swing into me. I do need a fair hand to pull it off and I rely on my hand disrupters to hit the massive token engines. I also tend to dominate games 2 and 3 vs tokens and other turbo small thing decks because I come in off the side with Golgari Charm and Surgical Extraction. Nothing is quite as satisfying as hitting a turn 1 Inquisition of Kozilek then going 2 life to rip every copy of a hard token engine like Bitterblossom out of someone's entire deck.
Tasigur, the Golden Fang didn't make the cut for the same reason that Murderous Cut didn't. Delve basically kicks my Tarmogoyfs in the nuts and hinders me more than the spells help. I also find that if a game gets to a "grindy" stage my card advantage has already made its toll on the game and then I just rip apart the rest of my hand to hit theirs with Liliana of the Veil and keep them top decking while I chip away and keep refilling my hand with bob and hitting land with Courser of Kruphix.
Good old Skittles man. This one I hadn't really considered yet. I think he is awesome and I actually may end up with 1 in here as an alternate wincon. Alternate wincons are always important but like you said I'm not sure if he quite fits. The nice thing is he is hard to kill if I play him right and could end games vs mass lifegain decks.
Courser of Kruphix is my version of Kitchen Finks although I have 3 in my bigger sideboard in case I see a lot of RDW hit the meta and I hadn't considered using Melira, Sylvok Outcast on the side. That's a good idea and I will acquire a few so I can use them in case of infect. I also kind of prefer Courser of Kruphix to Kitchen Finks because although finks gains me a lot of life and offers a resilient body to my board, he is still going to die. Courser's 4 toughness puts him out of range of most meta burn and keeps him in the game. It is also worth mentioning that he works great with bob to show me what I'm going to be taking off the top on my upkeep and allowing me the option to crack fetch and shuffle it away if I don't like it.
July 20, 2015 8:56 p.m.
notKingCole says... #11
You know, AEther Vial works great with Phyrexian Obiterator. They see an empty board, swing in, and boom! They're slamming into a wall of sacrificey blackness. It also makes it easier to get him out without bothering with that crazy quadruple-black mana cost.
July 20, 2015 9:07 p.m.
XTechNinjaX says... #12
notKingCole - AEther Vial is obviously a good card. The issue is that it doesn't fit this deck. There aren't enough 4 drops to ever justify putting it on 4 charge counters and for it to be quick I need to hit it turn 1 or turn 2 and my turn 1 and turn 2 are already spoken for. I also have 22 lands in this deck 20 of which are black sources so quad black is never difficult. I used to worry about hitting quad black on turn 4 but I have found in testing that I often times want to hold my Phyrexian Obliterator until turn 6-7 once my opponent's hand is dwindling and my card advantage has made its mark.
I like the idea of flashing in a Phyrexian Obliterator but it is just too much of a card commitment for 1 cool mechanic and in my mind if I am playing against a deck I know runs obliterator if I saw a 4 counter AEther Vial in play untapped I'm not going to swing. Thanks for the suggestions though and if you have any other ideas I am glad to discuss them! Don't forget to +1 if you liked it!
July 20, 2015 9:32 p.m.
Arena + Phyrexian Obliterator is nasty! How many people just scoop when that happens?
July 31, 2015 7:24 p.m.
curious about the Leyline of the Void's in the sideborad, what matches do you bring those In ? I would feel like they would be bad with Tarmogoyf.
July 31, 2015 8:34 p.m.
XTechNinjaX says... #15
Leyline of the Void only hits opponent's graveyards so it doesn't actually hit him too hard. He is still able to get big off my land/sorcery/creature/instant spells. This comes in against things like modern dredge, grisel cannon, reanimater, life from the loam decks that use things like Smallpox with the confidence that they can get their footing back by cycling from the grave. This is also very useful against decks that run Snapcaster Mage or things like Worldspine Wurm or any of the Eldrazi legends. I originally had the spot filled with 2 more Scavenging Ooze but I don't always had the mana to spend on the spell/reanimation denial so I need something that can just do that job with no strings attached. At 4 CMC it is a bit harder to remove than other things like Grafdigger's Cage(from Abrupt Decay) and being able to start with it on the field is HUGE!
July 31, 2015 9:22 p.m.
Makes since just wondering because I'd never seen it used in rock sideboards before.
July 31, 2015 9:28 p.m.
XTechNinjaX says... #17
This isn't rock. It is Obliterock. lol Ya I actually hate that this deck ended up so damn close to a current meta deck. I guess that is why meta decks become meta decks though is because they are good. This deck started off very original then through a matter of testing a tweaking and testing and tweaking it slowly became an Obliterock list. Lame! I still love the deck though!
August 1, 2015 10:27 a.m.
UpsetYoMama says... #18
I'd be tempted to splash red for Domri Rade and fight with Phyrexian Obliterator for days...but that's just a pipe dream, I suppose.
Arena serves that function, anyway.
Reading over some comments quickly...I see that you're against running Maelstrom Pulse. Partly that could be a meta call -- in my Jund and Junk I actually run 2 mainboard because I see a lot of different stuff like:
Tokens
Swords
Rogue Planeswalkers (Garruk Wildspeaker, Sorin, Solemn Visitor, Tokens, and Skred Red featuring Koth of the Hammer and Ajani Vengeant.
Like you said, since you have Golgari Charm to hit creatures and Abrupt Decay to hit anthems, you shouldn't have to worry about tokens.
I'm still not sold on Courser of Kruphix. He just seems too...slow and bulky for what he does. How has he been for you?
If you have trouble with combo, have you tried Torpor Orb? It deals with Twin.
Spellskite is also a sideboard card you could consider, especially if you have a lot of control wiping out your creatures. Side it in against Twin and redirect their Splinter Twin onto your creature. Dirty! Skite is also great in the Infect match as you can redirect their pump spells to your Skite (and you don't care about life in this match).
Overall I think this is a solid deck and it probably doesn't need much tweaking, just depends on where you play with it.
August 11, 2015 1:55 p.m.
XTechNinjaX says... #19
UpsetYoMama - I appreciate the feedback. I have actually been leaning more and more toward Maelstrom Pulse as a 1 of in the main. I would probably cut 1 Dark Confidant for it but I am curious to hear your ideas on a cut for it. Mainly this would help deal with those higher CMC permanents that you mentioned.
I was tempted to splash red but I find the consistency in 2 color is hard to match with a 3 color splash although Domri Rade is an awesome card. I feel like Arena fills the fight slot very nicely in this deck although I think a second fight mechanic would be nice like Setessan Tactics or Pit Fight.
I hear you on Courser of Kruphix because I felt the same way when my friend suggested him to me. I will now alter your opinion on him forever. This guy is a godsend to this deck. At 3 CMC he fits my curve very nicely and keeps bob running very smooth. He is a 2/4 which means he is out of reach for most burn control in modern and he is a very solid defense in the early game. That is just his body. The ability on him allows me to keep lands in hand when I can play from the top providing more dig to my deck. Once he is on the field I almost never miss a land drop even with my relatively low land count. The life gain I get off the landfall is also very relevant. At 1 life per turn it seems insignificant but I rarely have games with this deck that don't last at least 10 turns in which case 7 life is very relevant. It also makes my fetch lands extremely useful. I can play and crack a fetch to net 1 life instead of losing it. I have also found that with bob in play and the top card of my library revealed I can crack fetch lands to shuffle the top away to ensure that I hit the draw that I need.
Great ideas on the side board. Things I had considered but I didn't think of them in such diverse ways. I think I will run 1 Torpor Orb and 1 Spellskite over 1 Choke and 1 Golgari Charm. Again, I would be interested to hear your ideas.
This is a pretty solid deck but tuning is never complete. Thank you for your awesome input!
August 12, 2015 10:27 a.m.
UpsetYoMama says... #20
Cool. I didn't have any data to say whether Courser is good or not in this deck, just wondering -- but if you find him so, I would definitely keep him. It is nice to alleviate a little bit of that life loss from the Confidant, too, like you say. And the cracking fetches/confidant wasn't something I was initially thinking about.
I like the changes you made to the side. It will make the deck more diverse, and if you do take it elsewhere, more able to handle a variety of decks.
August 12, 2015 6:18 p.m.
APPLE01DOJ says... #23
+2 lands... I'd cut the checks as well...
Twilight Mire, Treetop Village, maybe Tectonic Edge/Ghost Quarter.
How about some Victim of Night?
August 30, 2015 12:16 a.m.
APPLE01DOJ says... #24
Don't waste the space on your SB for Torpor Orb if its specifically for Twin. You should have that match in the bag. Also don't waste the space on that additional forest. Your SB would be better as silver bullets instead of deck extensions.
Thrun, the Last Troll is pretty good...
Serendipitous_Hummingbird says... #1
When you rely on courser and confidant you NEED to hit both your second and third land drops. Upping it by 1-2 would greatly increase that likelihood
July 1, 2015 1:28 p.m.