How to Train Your-- Oh Sweet Mother of God...

Modern* Smellygoat11

SCORE: 165 | 195 COMMENTS | 19430 VIEWS | IN 89 FOLDERS


Magiclover318 says... #1

Farseek is better cause it can search for shocks

June 14, 2014 10:56 p.m.

Smellygoat11 says... #2

Haha, Magiclover318 beat me to the punch on that one. Yeah, with Farseek, I can fetch Stomping grounds which is a Mountain/Forest (nonbasic) land.

Thanks Ravonix! I will definitely keep Sarkhan Vol in mind as I playtest.

I'm currently thinking about replacing Descendants' Path with some more fetching and/or ramp because I'm honestly losing more than I'm gaining with that card during playtesting. Maybe replace with a Courser of Kruphix ?

June 15, 2014 12:31 a.m.

blazedjelley says... #3

I would take out the Descendants' Path and replace them with 3 Courser of Kruphix , also, I would maybe take out at least 2 Ranger's Path and put a Harmonize in it's place. For me card draw>ramp in the late game, which this deck seams to focus on to me, and trust me, getting ramp when you need gas late game SUCK's.

btw the deck looks pretty solid to me. Looks EVIL :D

June 15, 2014 1:22 a.m.

Smellygoat11 says... #4

Yep, you just swayed me. Descendants' Path is outta there!

Ranger's Path is a very key component to my deck. Without those 2 Stomping Ground I'm not ramping into any dragons worth mentioning. Card draw is a nice idea, but I generally already have a Dragon Broodmother or an Utvara Hellkite on the field by the time I'd start top decking, securing a win.

If top decking becomes a problem as I start playtesting this deck with friends, I will reconsider Harmonize ! :)

June 15, 2014 1:36 a.m.

Pakku says... #5

Dragonmaster Outcast is a brittle bone but I'd still like him.

June 15, 2014 4:55 a.m.

Smellygoat11 says... #6

Haha, yeah, he's a little too brittle for me. I'd like my opponent to have to really decide on whether they want to remove my ramping creatures or my big guys. It's all about giving them tough decisions, and Dragonmaster Outcast has just got a big ol' target on his back. I'd put him in there to aggro off their removal spells, but there's really no room in the deck.

Thanks for the suggestion! :D

June 15, 2014 12:05 p.m.

Crokadilla says... #7

I have never seen a dragon tribal deck without Scourge of Valkas in it.

June 15, 2014 12:36 p.m.

Crokadilla says... #8

I meant not Mainboarded by the way.

June 15, 2014 12:38 p.m.

Smellygoat11 says... #9

Yeah, I suppose it is a bit unorthodox, but I just love the synergy between Dragon Broodmother and Utvara Hellkite so much.

Balefire Dragon stands very well on it's own, and is another target for Increasing Savagery . This makes Increasing Savagery a more reliable card to have in your hand because it has 8 potential targets instead of 4.

Scourge of Valkas wouldn't do much for this deck that Balefire Dragon can't do. Frankly, I'd rather hit all creatures for 6 (or 11!), than hit target creature or player for 1-6.

Not to mention, Scourge of Valkas is more susceptible to burn spells like Mizzium Mortars .

June 15, 2014 12:57 p.m.

InnerFlame says... #10

+1 for sure! I've been looking into making a dragon deck myself since I've been into tribal decks lately.

Have you thought about Utopia Sprawl to pair with Arbor Elf ?

June 16, 2014 12:45 p.m.

Smellygoat11 says... #11

That's actually a really cool combo! Unfortunately, there's not much room in the deck for it. Maybe in the sideboard though! I'll look into it.

Thanks man!~

June 16, 2014 12:47 p.m.

InnerFlame says... #12

Oh I understand that problem all too well. Good luck with the deck in the future.

June 16, 2014 1:01 p.m.

GoldGhost012 says... #13

I would definitely try to slot in Thundermaw Hellkite , since it's one of the most powerful and fastest dragons available to you. Imagine sitting on a few dragons, able to punch through for lethal except for a problematic Ornithopter , Fog Bank , or Pestermite that would block said lethal. Drop Thundermaw, and they'll all be tapped and you can immediately attack with it too.

June 16, 2014 1:09 p.m.

Smellygoat11 says... #14

Agreed. I have sideboarded it for turtlers.

Thanks :)

June 16, 2014 1:17 p.m.

InnerFlame says... #15

Hey Smellygoat11: I just put together a rough version of mine and was wondering if you could help. I know I need to take some cards out. If you don;t have any suggestions for multicolored dragon, I may just take out Dragon Arch .

Anyways, wondered if you could make some suggestions on mine-- Is This Skyrim?

June 16, 2014 1:24 p.m.

GoldGhost012 says... #16

I would actually make the argument that 3x Thundermaw Hellkite and 4x Utopia Sprawl can be mainboarded. I would make a complete swap of Ranger's Path for Utopia Sprawl , since Utopia Sprawl in the long run will produce more mana than Ranger's Path - and you really don't want 4x 4-drop ramp spells anyway.

For Thundermaw Hellkite , I'm of the opinion that it would actually do more good than 1x Slumbering Dragon , 1x Increasing Savagery , and 1x Utvara Hellkite . You don't really want to drop Slumbering Dragon turn 1 if you can drop Arbor Elf , and 4x dragons that don't do anything unless you cast Increasing Savagery on it is honestly not as good as Thundermaw Hellkite , especially since it sits around making itself a huge target for Abrupt Decay s and Go for the Throat s. Since Increasing Savagery has flashback, you're basically running 8 copies. That's a little much for a win-more card, and taking out one won't deter you much. Lastly, Utvara Hellkite is just expensive and slow. Before you start railing on me, yes, it's a pretty great card that if you can ramp into can win you games by attacking with other creatures, but such an act makes it a huge target, and you can bet your opponents will be dying to kill it ASAP. Once again, it's more of a win-more card than a win condition, even if it gets jobs done.

June 16, 2014 1:32 p.m.

Smellygoat11 says... #17

You make some good points. I'll switch some things around, if playtesting works better with my old setup, then I'll switch back.

Thanks for the suggestion!~

June 16, 2014 1:39 p.m.

Smellygoat11 says... #19

Bahahahah, I've had that in there forever too! Thanks for pointing that out~

June 16, 2014 3:38 p.m.

Smellygoat11 says... #21

By the time I get Kilnmouth Dragon out, I'll be getting all of my other dragons out as well, making him not so useful.

I don't have room for Sarkhan Vol and he's not all that useful in this deck tbh.

Dragonspeaker Shaman would push this deck from Modern into Legacy. All I have to say about that is NOPE.

Thanks for the suggestions though! :)

June 16, 2014 6:34 p.m.

smithereen says... #22

Here are some ideas.

  1. Adding black would give you access to Broodmate Dragon and (the admittedly kinda expensive) Karrthus, Tyrant of Jund , big fatties that I think would make good replacements for the underwhelming Dragon Broodmother and good-but-kinda-win-more Balefire Dragon . Balefire's ability is hilarious, but by the time he's connecting, Karrthus is connecting for the second 7 damage, and your opponent is BBQ. Needless to say, adding black also gives you access to some of the best removal in Modern - Abrupt Decay , Terminate , Maelstrom Pulse , Slaughter Pact , and the absolutely sick Blightning for your sideboard.

I wouldn't run Slumbering Dragon outside of the sideboard. He's pretty hard to power up, and although he's good with Increasing Savagery - you're going to get a few dragons removed in most of your games - it's best to not get 2-for-1'd. Don't run Increasing Savagery. I wouldn't run Dragon Egg in a deck without either Axebane Guardian or Scourge of Valkas , either.

I think your ramp package could be reworked at bit too actually. Especially if you don't add black, I think Sakura-Tribe Elder is strictly better than Farseek - you don't need the second green, so STE limiting you to a basic land (read: mountain) isn't really a problem, and STE gets in for a free block. As I said above, Slumbering Dragon is the perfect excuse to run Axebane Guardian , which is the perfect excuse to run Wall of Roots or Sylvan Caryatid . Otherwise, I'd run Cultivate over Ranger's Path , since it comes down a turn quicker. It doesn't get Stomping Ground , but you don't need the second green anyways.

Finally: if you add black, go deep and cut one Utvara Hellkite for Tooth and Nail for the epic lulz with Karrthus and your Hellkite.

June 16, 2014 9:47 p.m.

jakonater says... #23

If you splash black, you also get access to Kokusho, the Evening Star

June 17, 2014 11:47 a.m.

Smellygoat11 says... #24

Kokusho, the Evening Star would be near useless since i have no graveyard interaction. Paired with Teneb, the Harvester , he would be awesome, but I'm keeping this deck a green/red.

smithereen: You have very valid points. However, what you have suggested would change my deck drastically. I'm going to keep the deck how it is, but during playtesting and tournaments, I'll keep those suggestions in mind.

Thank you for the suggestions!~ :D

June 17, 2014 12:01 p.m.

deadlyfishzv says... #25

Right, much as i love the turn 4 baleful dragon idea, just checking, you do know that you can still only play 1 land a turn with Courser of Kruphix? If it said put it on the battlefield, that'd be different, however if you're planning on using the one mana cost untap forest card then that makes more sense. Awesome deck though!

June 17, 2014 4:30 p.m.

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