Might of the Legion
Build your army of soldiers and angels, then relentlessly assault your opponent!
Creatures
Skyknight Vanguard: Very valuable. Two mana for a flying creature that generates a soldier when it attacks.
Akroan Hoplite: The primary beater of this deck. Its low mana cost means we can run 4 of them and will be able to play them turn two. Not uncommon to have two out at a time, or for it to get a +8/+0 buff.
Legion Loyalist: Creatures can't be blocked by tokens! And they have trample! Which is very important against other boros/red/green aggro users. Trample on a Hoplite is also, cheifs kiss.
Boros Elite: First turn creature with battalion ability that swings for three. It's not bad to pay one mana for a creature that will swing for three but might replace these with two more loyalists.
Firemane Avenger: A flying lightning helix. What more could I want?
Enchantments
Impact Tremors: The bread and butter. Abuse it, and your opponent, endlessly. Having at least one in the opening hand along with token generator cards is ideal.
Legion's Initiative: Small buff. Also allows to exile all creatures and return them to the battlefield. This untaps creatures to block next turn, dodge board removal, and utilize tremors
Burn and Removal
Lightning Bolt and Lightning Helix: Instant burn to the head or creatures. Mainly use them for early board control.
Rip Apart: Gives options for planeswalkers and creatures but mainly use it for artifacts and enchantments.
Response / Resurgence: HOW DARE YOU ATTACK ME! or HOW DARE YOU BLOCK ME!
Token Generating
Krenkis command and Raise the Alarm: Perfect two drop for two tokens. We use both for mana balance.
Captain's Call: Four mana for three soldiers.
Launch the Fleet: Great way to spawn soldiers and trigger impact tremors while. Triggers again if we attack twice in one turn.
Assemble the Legion: Late game card that provides a lot of pressure. Combined with Impact Tremors this enchantment can be devastating.
Attacking Twice
Aurelia, the Warleader: Late game because she is slightly expensive. Allows us to attack twice each turn as long as she attacks.
Combat Celebrant: Not as expensive. Exert ability allows us to attack twice every other turn essentially.
Response / Resurgence:
Me: attacks
Also Me: "I'LL DO IT AGAIN."
Important combos:
Impact Tremors + Assemble the Legion
Impact Tremors + Launch the Fleet
Impact Tremors + Launch the Fleet + Combat Celebrant / Aurelia, the Warleader / Response / Resurgence : Use Launch the Fleet on attackers. Triggers tremors on initial attack when Launch the Fleet takes effect. Triggers tremors a second time during second combat phase when more tokens enter tapped and attacking.