rocklobsterfinn says... #2
If you think the deck curves out at 5, I feel like Wingmate Roc is absolutely necessary.
January 10, 2015 1:30 p.m.
This deck looks absolutely awesome.
Maybe you could consider Warden of the First Tree in replacement of Sunblade Elf, although I do not know if you rather pump multiple dudes rather than just one. I will try this deck out as soon as I can.
If you want I would like if it if you would come take a look at my Abzan Aggro deck and give some feedback.
January 11, 2015 8:55 p.m.
rocklobsterfinn says... #5
have you considered making some edits with fate reforged out? With the Warden of the First Tree. and Valorous Stance, i think it could be very good.
February 2, 2015 9:20 p.m.
APPLE01DOJ says... #6
Honestly I thought about Mardu Woe-Reaper but decided against it. I dropped Suspension Field so I am hesitant to add Valorous Stance. I have to test out the warden but I'm thinking it's too slow.
February 3, 2015 12:41 a.m.
The Warden is slow indeed, but I have played it quite a bit, and is a good one drop.
People ignore the warden and that's when you can start pumping it. I once got it in a 20/20 Trample Lifelink in a real game vs Sidisi Whip. Yes it may be a slow match up, but it just illustrates my point that it CAN be good.
February 3, 2015 10:36 p.m.
Kage-no-Raito says... #8
I would drop one or two lands. I often found myself manaflooded when playtesting this deck. If you do drop lands, add a bomb to end the game with, either a Wingmate Roc or a Dictate of Heliod. Either as a one of or two of, both can end the game quickly.
February 8, 2015 12:59 p.m.
APPLE01DOJ says... #9
But neither can be cast off 22-3 lands reliablly. This deck really wants 5 lands to pump Sunblade Elf I have mana flooded a few times but it tends to happen way more on tapped out then in real life.
February 8, 2015 1:51 p.m.
reaper9134 says... #10
Warden of the First Tree could work here pretty well too
March 2, 2015 11:36 a.m.
Arorsthrar says... #11
Playtested the deck against some of the accepted Tier 1-2 decks in the format (played 3 rounds of best 2 out of 3):
-Abzan Midrange/Control: Lost all 3 rounds, all 0-2. I felt like there was absolutely no way for this deck to beat Abzan midrange. Each game he had the removal to take out my early drops, and once he landed a single Siege Rhino or Tasigur, the Golden Fang, the game practically ended. I managed to Banishing Light them occasionally, but my opponent always had more threats that this deck just couldn't beat. Along with that, any resolved Elspeth, Sun's Champion were simply unbeatable.
-R/W Midrange: 0-3. After being completely destroyed by Abzan, I was hoping to have a better matchup here, but found out quickly I was to be disappointed. Burn spells clean up most of the creatures, and he resolved Goblin Rabblemaster and the lack of removal or efficient creatures made Rabbles take over the game.
-U/W Heroic: Out of every matchup, this was the most humiliating. Can't remove his creatures, can't race Ordeal of Heliod or his 7/7 unblockable. But I guess that's what Heroic does against most green decks.
-Mono Red Aggro: Finally, a deck that your deck stands a chance in (went 1-2 in rounds). Drawing multiple Brimaz won me the second round.Other than that, we were easily outraced, making this deck stumble and fumble all over the place. Stabilization is next to impossible, and the creatures in this deck match up extremely poorly against Hordeling Outburst and similar cards.
-U/B Control: 0-3. This deck seems aggressive, so I had high hopes for this one. The Ajani's Presence and everything seemed great, until I realized I was protecting some of the most mediocre threats ever. Each creature can't hold its own, and every creature but Brimaz felt like a bad top deck. AEtherspouts and Perilous Vault were houses against the deck- this deck doesn't apply enough pressure to make those cards inefficient and lacks the card advantage to have staying power in the matchup.
G/X Devotion: Played against one Mono Green Devotion, one G/R Devotion, and one G/B Devotion (Constellation). This deck lacks the raw power and removal to contain their board. Nykthos started churning out a lot of mana, creatures, removal, and blockers. Couldn't get any of my opponents down past 13 life. Brought in End Hostilites from the board, but cards like Whisperwood Elemental and Ugin would often reach the board first and make the wrath seem awful. Out of the 8 games played (I was 0-2'd each round), End Hostilities showed up 3 times, and one of those three times it actually worked as a board wipe. He untapped and deployed a medley of ramp while I threw a Soldier of the Pantheon down (Whee). He then proceeds to play Polukranos and destroy my life.
Now though my report of the decks performance sounds abysmal (because it is), there were a few advantages. I found myself out of rounds quickly at Wednesday/Friday Night Magic Tournaments, giving me more time to run downy he street to Taco Bell. I also consistently didn't win any booster packs, allowing me to not have to put cards into my trade binder. Last but not least, not winning any games for a couple of weeks made me the laughingstock of the store- and I enjoy bringing a smile to other peoples' faces.
How I would improve the deck. This deck doesn't have the raw power to win any matchup against any deck that has every top 8'd a tournament. After I look past that, I would take out all of the one drops, the Spirit of the Labyrinth, and all instants and sorceries except the Banishing Light. Valorous Stance is useful. Creatures should be: Seeker of the Way (maybe), Boon Satyr, Polukranos, World Eater, Arbor Colossus and the like. There needs to be more evasion to get damage through. There needs to be more raw power.
I hope you take my advice :)
March 5, 2015 6:51 p.m.
APPLE01DOJ says... #12
I haven't went to a FNM in over a month as I've been out of town working so haven't played the Fate meta yet so I will take what u say as face value although I do question some of it. For instance Goblin Rabblemaster is answered by Brimaz, King of Oreskos and if u have a spear or any kinda pump it works out in our favor. Also the deck this deck is played the most against ramps into World Eater & Nissa http://tappedout.net/mtg-decks/06-09-14--rock-copy/ so I know that situation is quite overcomeable. That being said thanks for all the feedback I'm sorry u had such a shitty experience with the deck :/
March 5, 2015 7:43 p.m.
BrendiBear says... #13
Well just looking at the deck, Ajani's presence is awful, oppressive rays are bad (path is the premium removal), and godsend really does nothing. Basically you're running bad zoo at this point.
October 29, 2015 1:44 p.m.
APPLE01DOJ says... #14
Ajani's Presence has been awesome in the field. The fact that it's a pump beyond a Fog is quite nice. Oppressive Rays has also put forth an optimal performance but I'm not going to argue that it's more relevant than Path to Exile. As far as Godsend goes, what would you replace it with?
October 29, 2015 2:01 p.m.
You need to focus more on midrange or aggro and one of the best cards to have in the deck at all, is Voice of Resurgence. It will be suggested which ever way you choose. Path to Exile is a must, exiling for one mana not only answers things in modern meta, but it also plays around spells like Mana Leak and Spell Snare more often than one would think.
You are looking to transition into modern with a GW deck, there are going to be meta game adjustments to be made and you might lose your 'favorite' cards to just plainly better ones. One of the better GW decks in modern is GW Hatebears, which this deck looks more like with Soldier of the Pantheon and Spirit of the Labyrinth.
Once you decide on more midrange or aggro then you'll be able to solve what to do with Godsend and Spear of Heliod.
October 29, 2015 2:43 p.m.
APPLE01DOJ says... #16
This deck is Aggro all the way. It's dead if it has to play midrange.
October 29, 2015 3:12 p.m.
There are a lot of suggestions that I can make, but I don't want to end up convincing you to turn your deck upside down so I'll just say that Emerge Unscathed is quite good relative to Gods Willing.
Okay wait, I'll simply suggest two more cards: Qasali Pridemage, and Loxodon Smiter.
November 23, 2015 12:32 a.m.
Player3.14 says... #18
I think modern G/W aggro is significantly different than it is in standard, mainly becuase of decks that push the limits of what Magic can do in different directions. It is important to be prepared for everything from amulet to twin to tron, the likes of which aren't found in standard.
I would encourage 4 Path to Exile as your primary removal in the main deck. It is one of the best, if not the best revmoval spells in modern. If you want more removal, Dromoka's Command is also good, simply because in addition to removing things it gives you protection from cards like Anger of the Gods or even Lightning Bolt.
Qasali Pridemage is good because it can remove cards like Splinter Twin, Cranial Plating, or other nasty artifacts/enchatments like Ensnaring Bridge in addition to empowering your creatures to attack for more. I think the Brimaz, King of Oskeros in here are great, but because they're legendary, cutting a few may prevent them from becoming stuck in your hand as much. As also suggested by others, Loxodon Smiter is a great three mana substitute because it is resistant to discard and counterspells, both things that are found a lot in modern.
Most W/G aggro players will add red to make their decks zoo decks with cards like Lightning Bolt, Lightning Helix, Ghor-Clan Rampager, etc. With the printing of Battle for Zendikar, a Bant style aggro with the Knight of the Reliquary + Retreat to Coralhelm combo as backup has also become viable. In an aggro deck, there isn't too much of a drawback to adding a third color with shock and fetch lands. That isn't to say G/W on its own isn't viable; at Grand Prix Pittsburgh, a G/W aggro deck made it in the top four. It might be a good reference (7th one down on the top 8 list).
One last thing: You may want to add some Temple Gardens or Collected Companys; those are both very good cards.
I hope this undully long comment was helpful! Good luck with your building!
November 28, 2015 10:11 a.m.
APPLE01DOJ says... #19
Thanks. That G/W Aggro deck is actually Hatebears.
I feel that this style of Aggro is different than most G/W Aggro. It wants to play proactive Control not aggressive midrange.
I'm not sure about Path to Exile MB but I do side it in a lot. I think Path is worse in the early game when this deck is most potent.
As far as Brimaz goes, he rarely ever just sits in hand even with multiple copies. He's that absolutely must answer card. I've ran fewer copies in the past but 4 is the right number. I can't help but feel if more decks ran him as more than a 2 of that he'd have a true home in modern.
I don't think my creature count justifies the space for Collected Company but I do need to add some Temple Gardens in. Do you think I should cut the manlands, basics, or some tangos for them?
November 28, 2015 3:51 p.m.
Player3.14 says... #20
Yes, it is a hatebears list, but it is geared much more to aggro than lockout. The Smiters, Lieges, and Brimaz all push the hatebears deck in a more aggro direction. The deck's creator considered it to be more of an aggro.
I've always played white in modern and I've never had any trouble with path's drawback. It is the first line of defense against Twin, (something you have no answers to in the mainboard) and can still do everything else that Devouring Light and Oppressive Rays can. The basic land is, the vast majority of the time, inconsequential. Playing aggro, the land has never hurt me much and playing control, getting the extra land doesn't often help. There's a reason it is run as a three or four of in every single white deck in modern.
Yeah, I guess you do have too few creatures for Coco. My mistake. It works best with 25 creatures minimum.
Maybe swap 1 Canopy Vista for 3 Temple Garden (or swap the whole playset). Temple Garden is great to help keep up tempo in the early rounds, which is when an aggro deck shines. You do run a lot of basics, so maybe a Canopy Vista would be good to fetch up in the late rounds against another aggro deck. Stirring Wildwood enters tapped, but you aren't running many and its cheap activation cost combined with its bolt resiliancy make it worth it.
November 28, 2015 8:53 p.m.
ShermanTank87 says... #21
I'd recommend Dryad Arbor, it can be fetched and is also a 1/1 that does not come into play tapped. I don't know if you could find a spot for Lingering Souls, but that is also a strong card for modern. Also, on a side note I see Brimaz, King of Oreskos along the lines of whites answer to or version of Vendilion Clique. I like it enough and want to see it but don't want it to be a dead card in my hand. I would probably run 3 at most myself. Perhaps Knight of the Reliquary could pick up a spot. I do think Brimaz is a underused and should be played more in modern though.
November 30, 2015 12:28 a.m.
Arorsthrar says... #22
I don't know what you're trying to achieve here. This will never be a good modern deck if you refuse to play some actually good cards. I'm sorry your old Standard favorites are gone now, but you can't just jam them in modern and hope it works. Just about every card in your deck is outclassed by another card in the modern card pool.Many have already been mentioned in previous comments. I suggest wise up and take these suggestions.
December 10, 2015 11:46 p.m.
APPLE01DOJ says... #23
This deck kicks ass, I dunno what you're talking about.
December 11, 2015 1:03 a.m.
Arorsthrar says... #24
Okay why don't you include Path to Exile in this deck? Give me a decent reason? It's better than all of your removal right now. You have NOTHING to stop the Splinter Twin combo, the biggest archetype in modern right now.
Second, why are you running the sub-par creatures? There are many creatures you could swap in instead of the crap you're running.
And then there's the mana base. I would try to help you with this, but I don't have the time nor the crayons to explain how to build good decks to you.
December 11, 2015 10:47 p.m.
APPLE01DOJ says... #25
Path is on the SB
this deck doesnt want to give the opponent land during the first 5 turns. and has free path MB anyway.
2nd the only creature that is subpar at the task at hand is Voice
3rd the mana base is fine.
4th this is Aggro, not Junk Midrange...
astroknotts says... #1
very nice. I'm not sure if it fits with all the protection already in here but Feat of Resistance seems related and the +1/+1 counter sticks around.
January 8, 2015 11:55 p.m.