Come out, come out, wherever you are!

Go-Shintai is here and he's not gonna hurt you. I promise!

This deck is all about "Let your triggers do the work".

Everything in this deck supports you in finding the right shrine/enchantment for every situation.

Than, after building up your board, just sit there and watch your opponents getting crazy.

Your main winning options are Sanctum of Stone Fangs, Go-Shintai of Ancient Wars and Honden of Infinite Rage in combination with lots of shrines and additional triggers.

Another option is Impact Tremors in combination with all the token generating enchantments.

The third and last option is clearing your opponents boards, keeping them low and attack constantly with your growing army.

I made a hard flavor restriction for this deck: Each and every card has to be an enchantment or has to interact directly with enchantments or legendary cards.

So no unspecific removal, tutor or ramp.

All remaining 15 non-land-cards which aren't enchantments interacting directly with your shrines.

And there are no infinity combos in this deck, because i already have a Vadrik and an Ezuri deck, both digging hard into the combo game.

I know, the land section need some more tuning, but since money doesn't grow on trees and this isn't my only deck, it will take some time.

There are plenty of cards i'm looking for to test, like:

More Triggers:

Yenna, Redtooth Regent

Thassa, Deep-Dwelling

More Hate:

Karmic Justice

No Mercy

Grim Guardian

Purphoros, God of the Forge

More Tutor/Draw:

Argothian Enchantress

Idyllic Tutor

Captain Sisay

Moon-Blessed Cleric

Rhystic Study

I love to get some tips or ideas to improve the deck.

 
 

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94% Casual

Competitive

Revision 7 See all

(4 months ago)

-1 Kamahl's Druidic Vow main
+1 Powerbalance main
Date added 1 year
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

39 - 0 Rares

31 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Angel 4/4 W, On an Adventure, Pegasus 2/2 W, Shrine, Spirit 1/1 C, Spirit Cleric */* W, Treasure
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