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Ramos, Dragon Engine, slinging small spells to boost Ramos so that we can cast huge spells. Alternatively, pinging opponents down with Sphinx-Bone Wand, Sentinel Tower, Guttersnipe. Doubling Season, Hardened Scales, Corpsejack Menace, and Forgotten Ancient help Ramos, Dragon Engine get big quickly. Cascade effects get Ramos up there faster and storm effects make the most of the instants and sorceries we cast.

Lands

Shock lands, Lands that don't come in tapped if we have 2 or more opponents, basics, and a few utility lands

Damaging opponents whenever I cast spells:

  1. Guttersnipe
  2. Sentinel Tower
  3. Sphinx-Bone Wand

Counter support:

  1. Corpsejack Menace
  2. Doubling Season
  3. Hardened Scales
  4. Marchesa, the Black Rose
  5. Master Biomancer

Removal:

  1. Assassin's Trophy
  2. Capsize
  3. Mystic Confluence
  4. Cyclonic Rift
  5. Decimate
  6. Duneblast
  7. Insidious Will
  8. Legacy Weapon
  9. Merciless Eviction
  10. Utter End

Big game-winning spells:

  1. Apex of Power
  2. Nexus of Fate
  3. Rise of the Dark Realms
  4. Expropriate
  5. Aminatou's Augury

Counter management:

  1. Bioshift
  2. Fate Transfer
  3. Forgotten Ancient

Mana Fixing:

  1. Chromatic Lantern
  2. Farseek
  3. Kodama's Reach
  4. Primal Amulet  
  5. Realm Seekers
  6. Smothering Tithe

cantrips/card draw:

  1. Brainstorm
  2. Serum Visions
  3. Mystic Remora
  4. Rhystic Study

Spells that give us spells:

  1. Electrodominance
  2. Etali, Primal Storm
  3. Maelstrom Archangel
  4. Maelstrom Nexus
  5. Sunbird's Invocation
  6. Swarm Intelligence
  7. Thousand-Year Storm
  8. Villainous Wealth
  9. Yidris, Maelstrom Wielder

Flicker Ramos:

  1. Deadeye Navigator
  2. Momentary Blink
  3. Vanish into Memory

copy Ramos:

  1. Experiment Kraj
  2. Mirage Mirror

Other:

  1. Lightning Greaves
  2. Neurok Stealthsuit
  3. Sol Ring
  4. Vedalken Orrery
  5. Simic Ascendancy

Add/drop considerations: replace Utter End with Anguished Unmaking and Guttersnipe with Young Pyromancer. Drop Apex of Power, Swarm Intelligence, and Sentinel Tower, and add Abzan Charm, Boros Charm, and Rakdos Charm.

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Comments

97% Casual

Competitive

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

56 - 0 Rares

8 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.08
Tokens Treasure, Zombie 2/2 B
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