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Enchantment (4)

Artifact (2)

Instant (3)

Sorcery (6)


Trying my damndest to make Mardu Warriors competitive. I've done decent enough at FNM's the past few weeks with hit-or-miss game play.

Overall the idea is to get out Spear of Heliod, Obelisk of Urd and/or Chief of the Edge to boost up warriors and beat face with 1/2-drops hitting the board as a 4/4 or bigger.

Zurgo Helmsmasher is used as a finisher, usually, with Ajani's Presence or Gods Willing to protect him on opponents turn.

I have to figure out how to make it more consistent. I feel like there are too many cards, but I also feel like each one has its place. Just trying to figure out what I should drop/add/finish playsets of in order for this deck to become more consistent.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 0 Rares

13 - 8 Uncommons

11 - 7 Commons

Cards 60
Avg. CMC 2.33
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