13 Reasons Why (Mill Can Do Modern)

Modern TheSurgeon

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TheSurgeon says... #1

schmenge- burn, and of course dredge. Speed seems to be this deck's friend, I would like to put a 4th Surgical Extraction in here to even a lot of the odds with dredge. I personally have Hurkyl's Recall in my local SB for affinity. Most players run grixis goyfs and burn, there's only one guy with Dredge in my meta, so I've got him pinned down with Seek and Leyline of Sanctity.

As always, your meta may require a differential sb.

July 28, 2017 2:09 p.m.

shadowfrost says... #3

Since this is a white mill deck I realized another card you could consider. I would recommend Silence as it could help stall your opponent out early game or even counter act the Mana gain for mid to late game.

July 28, 2017 3:41 p.m.

TheSurgeon says... #4

shadowfrost- Wonderful!

I am looking for more boardwide control. I don't want to step back into MB Esper or Bant just for more Fog effects when I personally build best with 2 colors.

I may take out all of the blue counters for white board control: 4x Angelsong, 4x Silence and 3x Path to Exile; keeping blue exclusively for mill. Remands are REALLY nice, and would like to keep them, but if I cut Phantasm I'm shorting myself my alternate wincon. Or is the control enough at that point to be consistent with a sole wincon?

July 28, 2017 4:11 p.m.

On the extremely off-chance that it's relevant, for the same converted mana cost and speed etc, Ethereal Haze is better than Holy Day in specific situations where out-of-combat damage might happen.

August 3, 2017 2:21 p.m.

derflinger says... #6

Awesome. I am considering using this card myself. Happy milling :)

August 3, 2017 2:24 p.m.

TheSurgeon says... #7

ThatScarecrowGuy- Thanks, I've never seen the card before! never really thought about noncombat creature damage being a huge problem, but since this covers both cases, it'll be switched forthwith!

Thanks again!

August 3, 2017 2:36 p.m.

TheSurgeon says... #8

n0bunga- Thank you for your in-depth look at my deck! Your input is invaluable, and has made me consider a few things.

First, Celestial Colonnade is appealing, but slow, I really need the speed in this deck against boardthreats and counters.

However, to make up for the decision to nix the lifelink aspect, I mainboarded the Crypt Incursions, and as you suggested, SB Surgical Extraction.

As far as hand-hate, I don't feel there's room in this deck for them (plus I would have 13+ reasons then ), when I have so much Fog, Silence and Remand working for me. I TOTALLY understand the benefits, just trying to keep this a bit gimmicky, and if it ain't broke..

I truly appreciate your feedback!
Play on, playas!!

August 3, 2017 5:26 p.m.

TheSurgeon says... #9

n0bunga- I need at least 2. If an opponent falls for the Trap once, they rarely fall for it again. If that's the case, I need Something to make sure the job gets done, and I need a better chance than 1/60. Otherwise I'm going to have to use turns 5-10 to make my moves for victory, and I don't have the resources to draw out the game that long.

How about 1x Psychic Spiral, I can use it anytime after turn 5 to keep the game going. I briefly put it in here while editing last time, but decided against it. Now, I'm second guessing that decision. Thoughts?

August 3, 2017 6:23 p.m.

TheSurgeon says... #10

n0bunga- I feel as if you already know, but I should remind you: Quarter and Path don't force the player to do anything. If they refuse to search, the deck all but stands still, until turn 5.

August 3, 2017 7:43 p.m.

MurrSheep says... #11

What are your thoughts on Startled Awake  Flip? Also, feel free to review my mill deck.

October 31, 2018 6:31 a.m.

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