Sideboard


This dredge version goes all in on bloodghast and bridge from below. Greater Gargadon is an incredible sac outlet here, it can't be killed or interacted with in anyway until you get all the counters off of it. I did have Blasting Station in here, and that is a decent option as well

The kill card here is often Goblin Bushwhacker. With the ETB trigger on the stack, you can sac it to big Garg, make Zombies (if you have bridges in the graveyard), which will be 3/2 hastey zombies when the trigger resolves. and even pump the Gargadon to 10/7 sometimes.

The deck when it goes off swings for 30-40 damage, easily.

Faithless looting is what you want to see in your opening hand. Sometimes you just have to mulligan aggressively to get there. Tormenting Voice is pretty great in spots, if you pitch an imp, you can dredge it immediately. Post FRF, that slot will be split with Humble Defector (which can be insane as well)

Grim Haruspex, if you can keep it in play, is just so nuts in this deck. you can turbo dredge with it, or try to draw a land or maybe dig for a bushwhacker for the kill.

If somehow you can't attack through, Conflagarate can be an alternate win con... Loam or sometimes an active haruspex/gargagon set up with a critical mass of bloodghasts and a fetchland can really fill your hand, while dredging the Conflagarate into the yard.

The lone miser Narcomoeba is fun, I'd play more if I felt I could cut lands.

Golgari Thug + Grim Haruspex (or Faithless Looting) + suspended Greater Gargadon basically means you can draw any creature in your graveyard. Often I find bushwacker this way. Or even the dryad arbor to trigger landfall on your turn.

The one of Loam is worth the green splash. Just using it once guarantees you'll hit landfall for your ghasts. Plus green is necessary for sideboard options to deal with Grafdiggers cage and other hate post sideboard.

Darkblast does insane work. It kills their stuff, it kills your stuff in a pinch. With Grim Haruspex out, you'll sometimes need to dredge it several times a turn to take out a 2 or even 3 toughness creature. Rhino's, well, we'll just have to race!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

0 - 4 Mythic Rares

28 - 5 Rares

10 - 5 Uncommons

17 - 1 Commons

Cards 60
Avg. CMC 2.98
Tokens Dragon 4/4 R, Morph 2/2 C, Zombie 2/2 B
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