This is my first go at a mill deck in 10+ years! This deck is specifically being made to play in big/too big multiplayer games with 4-6 60 card decks playing at the same time. But of course, I want it to be fun to play in 1v1 too.
One of the things I aim to do with this deck is change my Group's meta a bit, and introduce the players to reliable alternate win cons.
I would of course love to try the four Arcane Traps and Four filed of ruins, but alas I don't have an extra hundo lying around, and I have a good portion of the other cards. Also I want to actually be allowed to play this deck and not have everyone ragequit on seeing it.
Really looking for help and tips here and alt cards. I think I would like something that lets me sacrifice creatures to draw that is better than Sparkreaper if possible, the 3 mana cost makes it a rare use for me.
As for lands, I mostly guessed.
I am aware that Dauthi Voidwalker and Undead Alchemist largely cancel each other out because the voidwalker ability will stop UA from triggering, however my thought is that if I get Voidwalker out early enough, I can sack him for whatever benefit I want before popping something big like Maddening Cacophony for all of the Zombies. Should I have more or less copies of either of these? In playtests sometimes I get a bit backed up with them, but usually its pretty solid, and I have to assume I am going to be targeted a bit too so I thought I may need backups.