Wave of Tentacles - $30 bounce-spells and flyers

Frontier PlagueRats

SCORE: 87 | 61 COMMENTS | 11472 VIEWS | IN 65 FOLDERS


bcavalier says... #1

I played this deck about a dozen times on MTGO last night and made the following changes to it before I became satisfied:

  • 4x Kitesail Scout over Stratus Dancer
  • -1 Mirror Mockery
  • 3x Claustrophobia over Tightening Coils
  • -2 Displacement Wave
  • +3x Anticipate

There were too many times when the game went long that I didn't have a single card in hand or I only had one useless land, hence the Anticipate. I found that the reliability of Claustrophobia over Tightening Coils was worth the extra mana, and 4 Displacement Waves seemed to be too many. The Kitesail Scout decision was made to increase the opportunity of surging out Crush of Tentacles at the earliest opportunity.

April 20, 2016 11:47 a.m.

PlagueRats says... #2

ev003, Eerie Interlude is cool, but I don't think this deck will get into the board-states where it does enough to make it worth it.

flaisgiorgos, Your right that haste is a big problem for this deck, I don't see much way around that other then to side in counterspells

cklise, that may be a good idea, I wasn't honestly expecting to turn on delirium very often, but if you could reliably turn on Topplegeist it would be very powerful here.


bcavalier, thanks for the input! Kitesail Scout over Stratus Dancer is tough to accept, but maybe Stratus Dancer really is too expensive for the deck? Gudul Lurker is all around better then Kitesail Scout I think because the deck is more blue heavy. Another good option is Rattlechains which was originally here, it can protect Topplegeist which will be more valuable the more you invest into turning on delirium. Also flash becomes more valuable if I add any instants.

Claustrophobia over Tightening Coils, is probably smart. I originally had Claustrophobia here, but it felt a bit too expensive. Without Stratus Dancer it will be easier.

Instead of Anticipate I'd like to try Grip of the Roil maindeck. That contributes directly to the decks strategy, and still gets you to better cards faster and helps turn on delerium.

Cutting a Displacement Wave may be right. I went back and forth over that number many times. The thing to keep in mind is that Displacement Wave is this decks form of card advantage so cutting some is going to lead to more games where you burn out.

I'm going to try these ideas out a bit and see what I can come up with. Maybe it should be 100% 1/1 flyers, Reflector Mage and removal into Displacement Wave and Crush of Tentacles.

Thanks everyone!

April 20, 2016 1:23 p.m.

phazing says... #3

I'm, gonna try building this for FNM, I'm looking forward to it and will tell you how it works against different archetypes!

April 20, 2016 3:08 p.m.

mindwrackcolin says... #4

I like it! maybe try +2 Essence Flux in the board and -2 Profaner of the Dead (of course in the board). One more thing I think would be good is a piece of removal. Maybe Swift Reckoning or, if your willing to go a little bit out of budget Declaration in Stone is sooo good!

April 20, 2016 3:10 p.m.

PlagueRats says... #5

mindwrackcolin, the only problem with instants and sorcery's in this deck is that they don't gain any value from the bounce wipe effects. There is a lot of value to having a card like Pacifism return to your hand

April 20, 2016 4:04 p.m.

PlagueRats says... #6

I went ahead and made a couple changes. I still can't convince myself to mainboard any instants. Let me know what you think

April 21, 2016 9:04 a.m.

mindwrackcolin says... #7

PlagueRats, i thought that coils was ok, but i do like the counters in the sb. were they there before?

April 21, 2016 12:38 p.m.

PlagueRats says... #8

I've always had some kind of counter spells in the sideboard.

Ojutai's Command is what you really want, but Bone to Ash does the same thing without the option to gain 4 life or return a creature. This deck needs the card draw option most.

I originally main decked 8 counter spells along with even more bounce effects but that left little room for creature threats.

Counter spells do work great with the bounce effects and especially Reflector Mage

April 21, 2016 4:10 p.m.

PlagueRats says... #9

Now I'm thinking 2x Tightening Coils and 2x Claustrophobia That's probably smart, even though it ruins my graphic layout in the description to add a 10th card

April 21, 2016 4:26 p.m.

Captdimitri says... #10

I highly recommend reconsidering or even just testing Eerie Interlude. A selected mass blink on your board, returning them on your endstep has incredible synergy with your waves and tentacles, basically ensuring that you dodge the mass bounce altogether. It's hilariously effective, and is a game-ender if you can tempo to the point where you can pull it off.

The difference between interlude and Ghostway is that you can select which creatures blink. Want to bounce your Topplegeists so you can tap down their creatures? No problem! Just leave them out of the blink. If you have a hand full of gas from a mirror mockery'd faerie, then the interlude makes sure you don't have to discard cards on your endstep.

I love this deck, and that's the only change I'd make to it so far. That, and upgrade the mana base and put Ojutai's Command in the SB.

April 22, 2016 11:56 p.m.

PlagueRats says... #11

I played a few more games with the newest list...

Against my buddy who understands how this deck works I found it very hard to win. He was playing a removal heavy red/black madness with Goblin Dark-Dwellers and a fair bit of card draw. He was able to draw sometimes more then 15 more cards then me a game and was able to remove all my creatures and eventually started killing his own creatures to get rid of my removal enchantments. it was still very hard for him to win though. It got me thinking about trying to sideboard some mill effects, that may be the way to go. This deck has almost no card draw itself and can hold off most decks for a long time. The games I lose tend to end with the opponent having less then 20 cards left. I'm going to explore transforming into a mill deck with the sideboard.

About Eerie Interlude, thinking about typical board states it would likely let you trigger enough etb abilities to allow your remaining flyers to attack, but that's only a few damage and then the card is lost to the graveyard. This deck really can't afford to lose cards for anything less then a board wipe in most match ups. In this way Eerie Interlude seems like a 'win more' card. Using it defensively against multiple target removal would be good, but the mainboard does everything at sorcery speed and so there's going to be a cost to holding mana open for it. But If a card suits your play style or preference don't let me talk you out of it.

April 23, 2016 12:42 p.m.

PlagueRats I absolutely love this decks concept!!! Any play tips for it? Have you play tested it any?

April 24, 2016 7:16 p.m.

KingBoo11 says... #13

Why not replace Pacifism with Bound by Moonsilver to deal with transforming cards?

April 24, 2016 9:02 p.m.

PlagueRats says... #14

Thanks HellHound121296. I've only played it casually against my friends decks so far. I played an earlier version at a couple FNM's and learnt what not to do.

For the main deck I suggest starting the game with your Octopus token face up for the opponent to see. You want them to fear that thing so they ignore the real threats - your 1/1 flyers.

I find this deck pretty simple to play, the main option is deciding when to reset the board. Cast your flyers as early as possible while dealing with creature threats with the enchantment removal. Never chump block with a creature until absolutely necessary. Basically, just don't lose cards. period. The only way this deck can maintain an advantage in the long run is if you can keep your cards out of the graveyard. Unlike every other control deck, there is practically no card draw here. The bounce-wipe effects don't actually make any progress unless you can return a handful of cards to your hand.

Mirror Mockery is a bit tricky. You really can't afford to get 2-4-1'd. It's awesome if you can attack turn two with Mirror Mockery on a Faerie Miscreant, that's almost always the right play. Casting it on a Reflector Mage is also awesome, but it will hurt when you lose them both, and you will lose them both. As a 'removal' effect, I'm not sure how opponents will react to it. It's in your interest to keep Mirror Mockery in play, so you don't want opponents to attack and force you to trade. Some days I think this card is too much of a liability.

I'm really excited about the sideboard. This deck is so good at not dying and the meta seems vulnerable to a mill strategy. I've only played a few games with it, but it's been really good so far. All four sideboard cards work so well together. Sphinx's Tutelage ,Confirm Suspicions,Grip of the Roil,Manic Scribe. I should mention I've never thought much about mill decks before this so I may be missing something, but I feel like this will be strong against a lot of decks.

April 24, 2016 9:10 p.m.

PlagueRats says... #15

KingBoo11, I guess I haven't faced enough transforming creatures to really consider Bound by Moonsilver. 3 mana over 2 makes a big difference here though. I was playing Claustrophobia and found that too expensive. Sometimes you need to be able to cast two removal spells plus a couple creatures after wiping the board to actually gain an advantage.

April 24, 2016 9:16 p.m.

PlagueRats I love how much detail you went into explaining this. I enjoy of idea when I get to decide whether or not my opponent keeps his board or not for that turn. I can see the look on my opponents face now when I causally place the octopus token on the side for later. Maybe hint at how good it's art is LOL.You could even play Mirror Mockery on an opponents creature so he might think twice about attacking if you're still developing your board. But at the same time you don't want to lose the enchanment but then you could maybe add Auramancer to pull them from the graveyard to your hand?

April 24, 2016 10:26 p.m.

Peteg413 says... #17

I like this deck and it gets my vote. I would only like you to take a look at 2 things for this deck: Essence Flux and Eldrazi Displacer. The second one more, as a replacement for Mirror Mockery. I like the idea, but as someone once said to me, Aura are booty. That's all, Great deck +1

April 25, 2016 2:04 a.m.

mattthesplat says... #18

Great Deck. So simple, and fun to play! I like the low casting creatures.... maybe sideboard a Thraben Inspector with the mill idea? or add a Wall of Resurgence when Crashing and keep a land creature around? idk seems great so far

April 25, 2016 2:56 a.m.

Would the Mirror Mockery on the opponents creature work? Or would it just give them the token? Peteg413 going for the multiple Reflector Mage bounces? I love it lol.

April 25, 2016 9:07 a.m.

Peteg413 says... #20

PlagueRats HellHound121296

Not just Reflector Mage bounces, Eldrazi Displacer takes any lame-ass "Enter the Battlefield" effect and makes it a consistent "Whenever you feel like it" effect, and I'm pretty sure that because you don't Tap Eldrazi Displacer you can use that effect at Instant speed

April 25, 2016 10:47 a.m.

Peteg413 says... #21

HellHound121296

To answer your question, When Opponents creature attacks with Mirror Mockery Enchanted creature, YOU get a Token Copy of that creature on YOUR side because it is YOUR spell

April 25, 2016 10:49 a.m.

Peteg413 Thank you for the answer. I got a little confused by it. This is going to be amazing to play with all the bouncing. You can use the ability whenever you like. If a player targets a creature of yours with a removal spell, in response you can use Eldrazi Displacer ability and send the creature out of play for the moment. That spell no longer has a target and is basically null. I believe that's how that works.

April 25, 2016 11:21 a.m.

Peteg413 says... #23

HellHound121296 yes that is exactly right, I made a Bant colored deck that focuses on using different creatures with ETB triggers with Essence Flux and Eldrazi Displacer to keep getting said effects. Like Topplegeist or 1/2 ramping with Loam Larva it's fun stuff

April 25, 2016 11:31 a.m.

PlagueRats says... #24

Eldrazi Displacer can do broken things. The benefit of it not tapping for its ability is that you can activate it when it has summoning sickness, but more importantly you can activate it multiple times a turn and all at instant speed. It can blink any of your creatures in response to targeted removal so the removal spell fizzles. Against effects like Dromoka's Command's fight ability, even though you can't blink the Displacer itself you can blink the opponents creature they targeted to fight and their spell fizzles. You can blink anything on either side out of unfavorable combat or use it outside of combat to tap a creature so it cant defend or attack. Against this deck the opponent will blink their own creatures to knock off my enchantments. So ya it is a great card, but I can't imagine a way to make it work in this deck reliably. The colorless requirement to activate it comes with a very high cost. The mana here is just okay with two colors, to get any reliable value I think you'd need to add at least 8 colorless sources. 8 off color pain lands is too high a cost to pay in my opinion. It also costs a lot of mana in general and this deck doesn't often benefit from ground creatures.

Cards like Auramancer don't really do enough here because again you don't benefit much from a 2/2 ground creatures so you may as well just add another enchantment instead.

With Essence Flux, I don't think the main deck can afford to lose any permanents. It would save a 1-2 drop creature from death, but why not just play another 1-2 drop creature instead? The tempo gain doesn't seem worth the card since we're talking about only one or two extra player damage the turn you play it. The +1/+1 counter could be valuable though, but overall I don't think it's worth it. It's not really worth casting an instant or sorcery to trigger surge on Crush of Tentacles, you really want to use a permanent so it gets returned to your hand.

About Wall of Resurgence, I tried to make work in early versions of the deck. It makes a lot of sense, but it seemed to under preform in practice. I thought it would be good in the sideboard against aggro.

Thraben Inspector probably wouldn't be that good here. The bounce wipes kill your own clues and a 1/2 body doesn't really help the decks strategy. You never want to have to chump block with this deck.

Mirror Mockery is intended to be played on the opponents creatures most of the time. Think of it as another 2 drop creature-stopping enchantment that has the upside of optionally doing other tricks.

April 25, 2016 11:32 a.m.

PlagueRats and Peteg413 I never realized how Op Eldrazi Displacer could in almost any situation. I understand about the other cards too. I have never been be able to play Wall of Resurgence and it not be clunky in a deck. So I never think about adding them into a deck. I am most defiantly going to be giving this deck a try very very soon.

April 25, 2016 12:39 p.m.

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