This is my take on a Kruphix EDH deck. I wouldn't classify it as any specific deck-archetype. Rather, it's just a combination of a few different ideas.

First of all, I CAN SEE THE FUTURE!!!: Future Sight, Magus of the Future, Oracle of Mul Daya, Courser of Kruphix. These cards give a lot and ask for little. Both "Future" cards add hefty devotion and synchronize with any cards that allow additional land plays.

Secondly, this deck hopes to utilize the landfall mechanic as much as possible. Avenger of Zendikar, Courser of Kruphix, Grazing Gladehart, Lotus Cobra, Rampaging Baloths, Roil Elemental, Khalni Heart Expedition, and Primeval Bounty all benefit from land-drops in some fashion.

Keeping the land plays consistent is the key here. Azusa, Lost but Seeking, Courser of Kruphix, Oracle of Mul Daya, Urban Evolution, Skyshroud Claim, Nature's Lore, Kodama's Reach, Explore, Exploration and Burgeoning keep those lands coming.

SEEING THE FUTURE is great, sure. But knowledge is power. Arcanis the Omnipotent, Consecrated Sphinx, Overbeing of Myth, Prime Speaker Zegana, Mind's Eye, Blue Sun's Zenith, Mind Unbound, Mystic Remora, Rhystic Study, and Thought Reflection will draw you a hell of a lot of cards. The majority of them are permanents as well, allowing them to get you consistent card advantage. With Kruphix, no knowledge will ever be forgotten, so keep drawing those cards.

The basic premise of this deck is to gather resources; be them mana or cards.

[azusa, lost but seeking/exploration/burgeoning + future sight/magus of the future/oracle of mul daya/courser of kruphix allows for potent interactions.

Mind Unbound + Thought Reflection = more cards than you probably have the right to draw.

Chord of Calling and Green Sun's Zenith can easily fetch a game-changer, and should be recognized as win-conditions.

Please leave a comment and +1 if you feel this deck deserves it. While you are at it, take a look at my other decks. I'm always looking for suggestions.

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Revision 17 See all

(9 years ago)

-1 Faerie Conclave main
+1 Reef Worm main
Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

54 - 0 Rares

12 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.83
Tokens Beast 3/3 G, Beast 4/4 G, Elephant 3/3 G, Elf Druid 1/1 G, Emblem Kiora, the Crashing Wave, Emblem Teferi, Temporal Archmage, Fish 3/3 U, Hydra X/X G, Insect 1/1 G w/ Flying, Deathtouch, Kraken 9/9 U, Plant 0/1 G, Squid 1/1 U, Whale 6/6 U, Wurm 5/5 G w/ Trample
Folders Commander
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