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Scarland Thrinax (Pauper EDH)

Commander / EDH* BRG (Jund)

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Sacrifice. Maximize. Phagocytize.

Things this deck needs to be able to do.

(1) OVERWHELM THE FLOOR This deck can get a lot of tiny land critters with creatures that come back and cards that generate many tokens. Blisterpod, Mogg War Marshal, Emrakul's Hatcher, and Sporemound. This type of overwhelming ground presence creates a lot of advantages.

(2) FEED THE LIZARD Scarland Thrinax gives you a dynamic sac outlet. The "Sakura Classic" is a constant in this deck, sacrificing your own chump blockers with the lizard's effect.

(3) PROTECT THE LIZARD While it's no longer a primary goal of the deck, getting Thrinax big will still win you games. Cards like Soul's Might gives a strong endgame incentive to make the lizard big. But it doesn't work if you can't keep him alive. That's why cards like Renegade's Getaway and Keldon Mantle are in there.

(4) DRAW SOME STUFF Black offers some good draw options in PDH, but usually you have to sacrifice some stuff. No big deal in this deck. Costly Plunder, Skulltap, Altar's Reap, Vulturous Aven, heck you could probably even get away playing Merciless Resolve in this deck

Deck Goals:

1) Pull the average CMC up to 3.4

3) The deck, unobstructed, should be able to get the lizard swinging with 10 power and protection by the sixth turn. (This is rarely optimal strategy, but having the capacity to do this indicates that it's running smoothly.)

NEW FROM DOMINARIA: SAPROLING MIGRATION DEMONIC VIGOR VICIOUS OFFERING YAVIMAYA SHEPHERD FUNGAL INFECTION RADIATING LIGHTNING DEATHBLOOM THALLID FERAL ABOMINATION UNLIKELY AID FORCED LANDING RETURN TO NATURE OB NIXILIS'S CRUELTY

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