The Gitrog Monster: A lot of people like to say that a 5 mana creature is too expensive for modern but I believe this card is a fantastic addition to this deck and has amazing synergy with almost every single card chosen in it. It's also a part of our 3 card combo. There is a lot of value in it. 5 mana for a 6/6 death touch creature Is awesome Not a lot of creatures can deal with this and some of the better removal spells don't even hit it.
The first line of text is possible a drawback at first glance, but our deck wants our cards in the yard. Especially our dredge land. so this isn't too bad. and the second line even makes up for the lost land, allowing us to keep getting land out as long as we have 2 that we can play. The last line of text is the highlight of the card, though. Gitrog is a card draw engine, giving us at least one extra draw during UUD, possibly more if we have Dakmor Salvage in yard or sac it to frog. this is the line of text that has the most synergy with the rest of our spells.
Grim Flayer: Another fantastic card in this deck for multiple reasons. 2 mana 2/2 Trample is ok stats wise, maybe a little tough due to cost requirements, but it's usually not a 2/2 thanks to its delirium ability which gives it +2/+2 as long as four or more card types are in our yard, not hard to set up. The triggered ability is where all our synergy comes from though. When flayer is a 4/4 it isn't hard for it to trample over and deal at least 1 damage to the opponent, letting us look at the top 3 cards and keeping what we want on top while we discard the rest. helps set up delirium, helps put dredge cards in the yard, and if we have a frog out it gets us card draw if any lands are in our 3. Also has great synergy with Countryside Crusher giving it counters when we yard lands with it. And lastly it lets us filter out the bad draws.
Countryside Crusher: Fantastic 3/3 with the ability to grow rather large. lets us get a lot of draw power if we bust one out while we have a frog out. Pairs well with Seismic Assault as well. Downside to it is that if we play one aggressively really early we no longer draw lands, which makes it difficult to get our frog out
Bloodbraid Elf Fantastic 3/2 with haste, and the cascade hit almost every single card in the deck so we usually get value out of casting an elf.
Emrakul, the Aeons Torn: We never cast this card, which might seem lie a waste of a slot if we can't cast it, but by the time our deck is able to cast it we should have won already anyway. Instead we have it in as a way of not milling ourselves out to our own combo. Sometimes we dredge it and it disrupts our flayers but we can recover form that. Gaea's Blessing was considered but we don't want to hit that on cascade.