Eldrazi Displacer wont be staying in as a 4of, more then likely 2 will make the list. I am waiting for things like Authority of the Consul to be linkable before editing the posted list :)
So with two needed requirements for a Displacer effect, I cant justify running a Waste. I think the 4 Mirrorpool will get me there when I need it.
As for Evolving Wilds, I gotta say tonya0434, I honestly thought it was cycling out lol. I took the summer off from MTG so have not been paying a huge amount of attention for the last few months. Your comment made me go check for a BfZ printing and sure enough, so thanks for that! 2-3 will be in the list.
September 18, 2016 3:35 p.m.
Misread Torrential Gearhulk Thought it was Instant or Sorcery, not just Instant. Makes it significantly weaker in this list, at least on the MB. Swapped with 1x Cataclysmic Gearhulk MB for a sweeper, and dropped to 1 total Torrential Gearhulk SB for an added Noxious Gearhulk in the SB.
September 18, 2016 3:57 p.m. Edited.
I was going to make a deck like this, I just never got around to it yet. But I have to say this looks good so far. Perhaps you might want to do something about those Fiery Tempers. Are you fine with usually casting them for 3? As you don't have many ways to discard them and all. Why not add Incendiary Flow maybe instead?
Anyways +1.
September 18, 2016 10:40 p.m.
Hey Delta-117 Temper will be replaced for Flow, Temper was being utilized better in a much earlier stage of the build that was able to lean heavier on madness :)
September 19, 2016 6:32 a.m.
Actually, on second thought, Fiery Temper will stay in because of the Instant speed. Hitting should not be a major issue. I will playtest it to be sure.
September 19, 2016 6:34 a.m.
beakedbard says... #7
Not sure if it will fit in the main but Refurbish could work well. Potential double etb gearhulk doubling on turn 4 if you have Saheeli Rai out. Even if she's not out that's a turn 4 gearhulk the only issue is the small amount of discard but Cathartic Reunion could work. Worth play testing at least i think. Nice work with the deck.
September 19, 2016 7:41 a.m.
With both Mirrorpool and Eldrazi Displacer's ability requires colorless and only mirrorpool does that for you. Why not have one to two Wastes in the manabase?
September 19, 2016 2:14 p.m.
4x Mirrorpool will get us there :) both the Displacer effect, as well as Mirrorpools effect are not required for the deck to go off, they are more just salt in the wound here :)
September 19, 2016 3:17 p.m. Edited.
I agree with snotice. You only have four colorless sources in the deck and Eight of your cards require them.
September 19, 2016 3:23 p.m.
jamesfiek only 6 that require colorless mana, and 4 are Mirrorpool but again, as stated above, the effect of the displacer and the Mirrorpool are not needed for a wincon. Just cool and result in a WTF moment when they happen lol
With 4x Mirrorpool and the decks ability to cycle, play testing proves I hit at least 1 Mirrorpool by turn 7, and high probability of 2 by turn 10. Waste will be a dead draw way to much in this list to be included. The deck will get their on its own with current board if it needs to, which often it wont. Saheeli Rai and Nahiri, the Harbinger will do all the heavy lifting 90+ % of the time.
September 19, 2016 3:35 p.m.
I saw your deck a couple of days ago and if i recall correctly there wasnt mirrorpool and Eldrazi displacer, according to me it's a huge downgrade, since mirrorpool is colorless and arrive tapped.Then you will probably never be able to use its ability since it can't pay the needed colorless mana for its ability herself, and so : you need 2 mirrorpool in order to be able to use mirrorpool's ability.If you don't really care about them, just remove them, same goes for Eldrazi displacer.
I don't know how you do it, when i do decks i always have so much cards i want to put in and so few space for them, so if i may advice you something is that you remove these 6 cards and put something else instead, you will probably find better options.
You will be able to change the mirrorpools yourself, then for the Displacers, since your deck seems to be suffer from an high courb try to find a 2 cmc creature, or maybe just put some Thalia, Heretic Cathar to slow the opponent.
September 19, 2016 5:30 p.m.
There's no need for Thalia though XorKoS, they have Authority of the Consulate already.
September 19, 2016 5:37 p.m.
XorKoS as Delta-117 has said, Authority of the Consulate is all the aggro hate the list really needs aside from Token sweepers like Radiant Flames and Declaration in Stone
As for the Mirrorpool + Eldrazi Displacer's being in the list, its versatility. It gives me yet more ways to hit ETB effects off almost anything in the deck. It works amazingly well when the stars align, and I have them up and able to be utilized off a Saheeli Rai Ult.
For example -
Turn 7, and here is our board - 7 Land, one of which is Mirrorpool, Saheeli Rai at 7 loyalty, Nahiri, the Harbinger at 8 loyalty. (Yes this is a nut scenario, but will happen more often then not by turn 7, trust me I have tested it thoroughly lol) For the sake of argument, lets say I also have a Reflector Mage and a Spell Queller out.
Step 1 - Ult Saheeli Rai sneaking in the following order, Panharmonicon, Combustible Gearhulk, Noxious Gearhulk (If a Wrath of God is needed, then the correct order is Cataclysmic Gearhulk, Panharmonicon, Combustible Gearhulk as you want the ETB from Cataclysmic Gearhulk to happen before you sneak the Panharmonicon and the Combustible Gearhulk in.) So this results in either a sweep followed by 2 ETB triggers from Combustible Gearhulk, or 2 ETB triggers from both Combustible and Noxious. Which should either gain you a massive hand to work with, a shit load of direct damage to the face along with removal and potentially lifegain.... all for 0 mana spent on the turn to date. Move to Step 2.
Step 2 - Nahiri, the Harbinger Ult, in this scenario this would happen regardless, Cataclysmic Gearhulk would only see Nahiri, The Harbringer as a viable target since Saheeli Rai is gone after Ult. Nahiri, the Harbinger's Ult will be used to more often then not get a second Combustible Gearhulk bringing our total to 6 Combustible Gearhulk ETB effects, and 2 Noxious Gearhulk ETB's, still for 0 mana dedicated to this chain of events and by now a potential hand size of 25 ish if your opponent opt'd to let you draw rather then take the direct damage on each ETB. If they took the damage.... thats a GG
Step 3 - You now have 3 Gearhulks in play, one of which has haste. 95% likely that your opponent has little to no board presence. You now have more options based on your situation. One great play here is Eldrazi Displacer, move to combat, swing with the Combustible Gearhulk that has Haste, after damage, BUT BEFORE ENDING COMBAT use Eldrazi Displacer to flick the Combustible Gearhulk that Nahiri, the Harbinger brought in. This will not only cause 2 more ETB effect from Combustible Gearhulk to trigger, but it will also drop the "Return this card to your hand at the beginning of the next end step" status applied to it by Nahiri, the Harbinger keeping it as a board presence. So thats a total of 8 Combustible Gearhulk ETB's and 2 Noxious Gearhulk ETB's for a total of 3 mana invested to date this turn.
Step 4, Utilze your remaining mana as you see fit if your opponent has not scooped.....
Step 5, Move to discard (assuming you drew alot more then you milled) and this is where the 1of Perpetual Timepiece becomes a champion. and , go through your graveyard and shuffle in as many cards as you like back into your library. Effectively stacking your deck to rinse and repeat the process.
Aside from this, Eldrazi Displacer can do some amazing things with Reflector Mage and Spell Queller including hilarious and insane events. Want to include say a Wheel of Fortune effect from Collective Defiance, or safeguard against a perfectly timed Counter or removal? Cast your play the turn before you combo, Spell Queller it, then flick the Spell Queller from Eldrazi Displacer mid combo to make the spell you exiled resolve for free when you want it to :) Spell Queller can be very insane when teamed with Eldrazi Displacer
As for Mirrorpool I wanted access to Waste Mana (sorry dont know the markdown for the Waste symbol) without the need for using Wastes as they would be a dead draw the majority of the time and make an overall small impact. Mirrorpool allows me to to trigger Eldrazi Displacer's effect, and in the event that I draw multiple Mirrorpool's I can use one wit activate the other to cause further insanity and hilarity.
SO there you have it, a solid reasoning behind both Mirrorpool and Eldrazi Displacer and their effective roles in the build. Sorry for the wall-o-text but wanted to make sure everyone knew, and was onboard with why they are included, and the numbers of each.
September 19, 2016 6:41 p.m. Edited.
and now that Perpetual Timepiece is linakable, to find something to drop to make room as 1of MB :)
September 19, 2016 6:47 p.m.
Yeah the Thalia was just an idea without real tought behind it, to ensure you have more chance drawing aggro hate, and for the tapped land effect.
I still think Eldrazi Displacer isn't effective enough to stay in your decklist.And then if you cut both Eldrazi Displacer, you can then cut all the mirrorpools. I think you should at least try it.
Then for what you said, honestly, i think we need the exact ruling of Panharmonicon, because at first i thought it worked like this, but a friend of me judge l2, told me that it is unlikely that it works like this.If i understand correctly what you said at your step 1, you think that when a gearhulk enter the battlefield while Panharmonicon is in play, it's ETB effect will trigger twice, apparently it's not the case, it will works only for triggered effect from permanent which are already in play.What i was told is that with Panharmonicon in play, you can't for example trigger Reflector Mage effect twice.But as i said we need the exact ruling, or i maybe misunderstood what you said.
And as i said in my previous post i think your deck is really too slow even with all that aggro hate, you don't have enough response to the opponent board presence in the midgame to +x your planeswalkers to reach their ults.
For example yesterday i tested against my kaladesh deck which is not even that aggro, more like an beater with some tokens poping from everywhere for free mid gamre :
GRW Kaladesh Token
Standard*
SCORE: 6 | 14 COMMENTS | 494 VIEWS | IN 2 FOLDERS
And in none of the 3 games (when i piloted both deck) you could have your planeswalker surviving, then i probably didn't played your deck right, but i think your deck is really cool but it need something else to become more polyvalent and consistant.
As i said in my previous post i don't really know what to add, but if i were you i know what i would cut.
Still looking forward to know how your deck will evolve.
September 20, 2016 3:59 a.m.
And don't get me wrong Eldrazi Displacer is awesome in your deck it's just that Personnaly i hate taking these risks with the mana base for me playing with waste mana is almost like playing 3,5 or even 4 colours .. and in Standard.3 colours is already hard to play in Standard and even if you have more turns to reach the manan you want as the usual decks it's a gamble I personally don't like to take.
Then again even if the displaced is awesome you need to have it, and don't be too much pressured to be able to keep it and not sacrifice it for the sake of not dying and then still reaching a high number of lands to do your things.
I already said it but it wasn't maybe clear enough, but with what your current list, you only slow the opponent for 1 turn, but then you can't really follow with something else to use that turn of advance.I think you either need a couple of midgames threats just to give resistance to the opponent, make him hesitate or cards to survive the pressure early.
Then again in term of probability you need at the same time planeswalkers and other small creatures along them to protect them and cards like radiant flames or removal, then you also need to not have a hand filled with gearhulks which also may happen.And with only one removal the opponent may just destroy your plan because you don't have the solid card you put in front of your combo.
I don't want to criticize, as I said I think your deck is cool.But it seems to me that he has the downsides of a control deck without having the perks of it.
Sorry if I'm not really clear, but when I tested your deck it seemed to me that something was missing.
September 20, 2016 4:36 a.m.
Hi,
why the mirrorpool? it ETB tapped right? would aether hub be a better option? or is there a certain reason to add mirrorpool?
Regards and thanks for the awesome list :)
September 20, 2016 7 a.m.
Dowpey look up in the comments a little more, there is an explanation of why.
September 20, 2016 7:09 a.m.
oh ok, so he adds the mirrorpool over the other waste producers because it is able to copy a gearhulk in the event you have 2 mirrorpools in play?
I don't know, it seems a bit slow to have a mirrorpool turn 3 enter the battlefield tapped if there are no other lands in hand
doesn't that happen quite often? there's only 24 lands in the deck, so it seems to me like it's more important to have a turn 3 untapped land enter the battlefield, turn 4 also
September 20, 2016 7:28 a.m.
XorKoS I am getting MANY conflicting results because of the wording on Panharmonicon The majority, including the majority of Reddit and other communities agree that yes it does double ETB effects of creatures like Reflector Mage, Spell Queller and the gearhulks entering the battlefield.
I am going to continue to assume it does, until WoTC rules on the card's oracle text.
September 20, 2016 9:08 a.m.
Regarding Panharmonicon rulings although I am not sure either I was watching the LoadingReadyRun pre-prerelease the other night and one of the players had a Panharmonicon in play and every time he had a creature come into play with an ETB effect he did get two triggers. This happened with Judges provided by Wizards of the Coast supervising the event. So hopefully that means it does count ETB triggers
September 20, 2016 7:24 p.m.
Also have you considered using Refurbish and Cathartic Reunion to help put gearhulks in the yard with the alternate way of bringing them back early?
September 20, 2016 7:25 p.m.
Hey ArmorEuro Thanks for the insight! Yeah I am pretty sure that is what the ruling will be. Seems to be the consensus among the community right now, so we will continue to think it is, as it makes this list alot better if it does work that way :)
In regards to Refurbish and Cathartic Reunion I am not feeling Refurbish as I can achieve better results with Perpetual Timepiece and even as a 1of, its viable due to the PW Ult's allowing me to find Artifacts to my hearts content.
Essentially, if I feel that a PW Ult combo wont net me the W instantly, I will use one of the Tutors to find the Time Piece so I can rinse and repeat.
Cathartic Reunion on the other hand has been on my radar for a while now. I am not sure if its straight up better then Anticipate here, that would more then likely be the slot if would fill.... If I did go that route I would want more Madness triggers. Maybe Avacyn's Judgment?
Kahosk says... #1
Maybe the energy lands do the trick for colorless Aether Hub
September 18, 2016 1:44 p.m.