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This is my second try at a Tiny deck, suggestions are appreciated.

First off, this is a sort of a "budget" list, as much as we can speak about budget on magic, I'm actually playing modern so I already had most of the modern used cards avaliable.

Second note, I will not add Liliana of the Veil to the deck, i know it's the absolutely best 3 drop ever for this deck, and I already have a set of them, though since I mostly play for fun I'll not put it there, dropping it on t3 after you played a tourach/raven's crime/kill spell on 2 often made my friends ragequit, so i'll opt it out. If you're keen on using it you may as well remove any other card in the deck, really.

Commander Show

The second ability is the core arround wich the revolves the deck:"whenever a creature an opponent controls dies, you may return an artifact from your graveyard to your hand"

This ability requires two conditions: artifacts you can cast in your graveyard and creatures dying on your opponent's field.

That said this deck requires good artifacts we can dispose of and good removal spells. For this reason i feel that Arcbound Ravager and all the other artifact creatures do not really fit well in this deck, if we want them in the graveyard for glissa's ability to function we can't be attacking with them, and while they will have some form of recursion our goal is to set a board where we can just lock our opponent out of the game instead of hoping to recour dead creatures, a thing that the deck already does by the way. There also some artifact creatures that i'm considering and I'll go over them later.

The card choices

Artifacts first; because they are the core of our deck. here i'll quickly go over each choice i made and some possible alternatives.

Must have Show

It's really useful, in many situations: mill is a thing in tiny; you may also end up dredge/draw yourself to death; gains life; protects from yard removal. Oh and i forgot: watch out for mill XD.

Nihil Spellbomb:

I feel it's quite a solid choice, it can draw you some cards and most important it's job is to be MD gravehate, which is always useful.

Moonglove Extract:

it's a slightly worse version of executioner capsule, it only has some marginal advantages: it's colorless and it can hit both black creatures or creatures protected from black (Mirran Crusader,Mother of Runes,Animar, Soul of Elements are just some popular ones) on the other hand does not kill fatties and most elves once they get online.

Lifespark Spellbomb:

it's a fringe card, it's useful as an additional semi-cantrip draw engine, and also sinergizes well with any creatures swipe (you are animating your opponent lands in order to kill it and get the bomb back). But i feel it's a bit clunky as a card overall, there are better land destructions engines arround, see below.

While they are in the average section you definitely DO need at least one of the following cards, they are all artifact wipes, each one has its pros and cons, ponder them on your expected meta.

Engineered Explosives:

pros: you can cast and explode them on the same turn. Quite useful on elves.

cons: requires BG to cast if you want to go 2 counters, can't go over 2 cmc in this shell.

Ratchet Bomb:

pros: it can hit for 0 the same turn it enters the battlefield, it requires a limited investment (2), swipes enchantments and artifacts too.

cons: can't hit manlands, it's actually quite slow and needs to survive 2-4 turns to work effectively.mixed: hits only a specific CMC, good for choosing what to destroy, bad to wipe boards.

Powder Keg:

Pros: same as above, do notice that this one doesn't destroy artifacts and enchantments, but it does kill manlands, also somewhat sinergizes with Lifespark Spellbomb

Cons: same as above

Oblivion Stone:

Pros: swipes board instantly, may also save some of our stuff

Cons: too heavy of a mana investment, it's probably a slightly suboptimal choice.

Crucible of Worlds:

I did not include it in my deck because i prefer Life from the Loam in this shell. It's your call though, it still makes for a solid land desruction engine when paired with Ghost Quarter,Wasteland,Tectonic Edge

costs (3) (1 too much), you can't control when it goes off, it's a really bad choice, it will backfire most of the time.

Necrogen Spellbomb:

while it may feel a mix between Raven's Crime as repeated discard and another bomb-draw spell. It's neither, stick with crime if you want discard and with a bauble if you want draw.

Viridian Longbow:

it may look as a solid killing engine, but in my experience it's not as solid as it looks, requires glissa on board and forces you not to attack with it, stick to more efficient removals.

nothing else here, for now ;) will upload when someone proposes something else XD

Lands second, because i love them.

Warning: my land choice is based on the use of Life from the Loam, you can also decide for Crucible of Worlds, in that case be warned that some cards will change.

Must have Show

Creativity Show

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Utilities Show

Artifact creatures Show

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Date added 9 years
Last updated 8 years
Legality

This deck is not Tiny Leaders legal.

Rarity (main - side)

7 - 1 Mythic Rares

40 - 4 Rares

20 - 4 Uncommons

13 - 1 Commons

Cards 99
Avg. CMC 2.84
Tokens Beast 3/3 G, Clue, Faerie Rogue 1/1 B, Goat 0/1 W, Spirit 1/1 C, Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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