Knightfall

Modern* ChiefBell

SCORE: 180 | 192 COMMENTS | 15319 VIEWS | IN 32 FOLDERS


GeminiSpartanX says... #1

I was just thinking of possibilities where you need both the mana to ramp as well as trying to go all in on the combo to win in a single turn. I wouldn't want to die to a bolt on the final activation of the ability, for example (although it's easy enough to play around that particular scenario). I'm imagining a build that's more aggressive which swaps out the CoCos and a few other creatures in order to MD Finks and Wilt-Leaf Lieges. Ramping into a Liege while comboing off would mean you need 2 less activations for the same P/T boost. I'm just thinking off the cuff of ways to maximize the combo turn value without losing deck consistency.

September 21, 2015 4:02 p.m.

ChiefBell says... #2

Yeah not an awful idea. Not bad at all. Though Coco is absolutely amazing. It literally saves you against decks that go heavy on killspells.

September 21, 2015 4:08 p.m.

ItsArtayon says... #3

I feel like you either need to cut the companies or the Sun titan/ Restoration Angel package. You only have 23 targets as it is and thats just too low for Company to shine. From my experience 25 is the limit (usually after sideboarding) and 27 is where the Company really is great.

September 22, 2015 8:48 a.m.

ChiefBell says... #4

-1 Restoration Angel

+1 Voice of Resurgence

Now have 24 targets.

Note that 20 is the limit from a mathematical perspective. Collected Company samples the top 6 cards and you get 2. Therefore one in three cards needs to have cmc of 3 or less - this gives you 20 cards in a 60 card deck.

24 should be safe.

Thanks for the advice!

September 22, 2015 8:53 a.m.

ChiefBell says... #5

And 1 Gavony Township goes in.

September 22, 2015 9:11 a.m.

GeminiSpartanX says... #6

Looking good! Quick question- according to your description you run Dispel to stop removal primarily. Have you thought of using a more aggressive card to protect your creatures instead? Something like Gods Willing or Emerge Unscathed would protect against Abrupt Decay and could be used for the aggressive protection to get through blockers. I know that Dispel has the alternate use of stopping any other instants your opponent may be playing, but if you're the aggressive deck wouldn't you want your cards to play both offense and defense?

September 22, 2015 9:54 a.m.

ChiefBell says... #7

Good idea. Gods Willing is probably a good choice.

September 22, 2015 9:58 a.m.

GeminiSpartanX says... #8

Holding up Gods Willing mana is nice because it also has the benefit of making your opponent think you're always holding Path in hand too. :)

September 22, 2015 10:07 a.m.

ChiefBell says... #9

It's a more flexible card overall. Dispel stops a kill spell, and thats about all I care about.

Gods willing allows me to block more profitably, attack and get past blockers, stop killspells, and help my draws.

September 22, 2015 10:09 a.m.

GenesisWave says... #10

just wanted to say I really like this deck. I had some concerns at first about how consistently I could get the combo off, but even with weaker starting hands, I was able to get this thing going by turn 4, so it def has a lot of potential. thanks for sharing! =3

September 22, 2015 6:37 p.m.

ChiefBell says... #11

A lot of the time i end up just winning through a large loxodon smiter or something, but the combo is very useful to sometimes force a win despite the opponent having superior board presence or something.

September 22, 2015 6:44 p.m.

pacundo says... #12

May I suggest Bojuka Bog as SB against Grixis and grishoalbrand or any graveyard base decks.

September 22, 2015 7:01 p.m.

I feel that you could use more counterspells to help protect your Knight of the Reliquary. Remand, Cryptic Command might serve you well here. Much of the removal in the format is just so good against Knight, that you need a little more blue in the main for counters. I feel that having a 20/20 isn't good enough in modern. Sure, you can Sejiri Steppe but I feel that in the long run, you need to give it some sort of repeating evasion; such as what Kessig Wolf Run provides!

September 22, 2015 7:26 p.m.

Scorprix says... #14

Just putting it out there right now, this combo is not new. It's been around for almost 6 years. Sure it used to suck ass, but the combo still isn't new.

But beyond that, still a cool deck that seems pretty fun as well. Some changes I would make though are:

-2x Gods Willing

+2x Remand

And is Chameleon Colossus a joke that I don't understand? I know it evades bolt and Terminate, but let's all be honest here: The card isn't very good (unless I'm just overlooking something like changeling here, but but how is that relevant?).

September 22, 2015 8:53 p.m.

smackjack says... #15

I like Dispel better than Gods Willing because Dispel protects against counterspells, not just targeted removal :)

September 22, 2015 9:46 p.m.

I've been testing this deck too and have come to some different conclusions on cards and ratios.

I've been playing with 6 mana dorks (instead of 5) and 4 Primeval Titan. I have found Prime Time to be almost better than KotR. I like the idea of Sun Titan a lot and haven't tested it yet, but my usual Prime Time combo is to grab my 1-of Kessig Wolf Run and 1-of Stomping Ground for a huge attack the next turn. Oh yeah, add those lands. It gets INSANE, especially cuz you can get them with the knight, so by paying some life on your shocks you can make mana the whole way and then find these two lands at the end for a huge swing 20/20 + 20/0 + trample = lotsa fun.

Also, how can you not run Geist of Saint Traft? It has great synergy with the tap ability of coralhelm and LOVES exalted triggers. It is the only reason bant aggro is even sorta a thing without coralhelm.

I've also found 4 Coralhelm to be mandatory. Getting a second gives you double untap (twice the ramp on mana dorks), scry 1 twice, and lots of other stupid explosive synergies. Also, if you don't want a second that badly, then you can just scry it away with the first. But doubling up has been loads of fun for me. I've found the deck to be smooth without it, but so much sillier in all the best ways when you do land one.

September 22, 2015 9:54 p.m.

Also, I'm guessing that the sideboard is just a collection of things you threw together? I've been running a 1-of Bojuka Bog (fetchable grave hate (fetchable with KotR, a 4-of)) and Ghost Quarter for annoying utility lands or more importantly tron lands (also fetchable with KotR).

September 22, 2015 9:57 p.m.

Putrefy says... #18

I think I like Vines of Vastwood better than Gods Willing. You could use it more variable than Willing and it can pump if you want a kill out of nowhere. I think the "best" use outside of saving your own creatures is blanking the Twin-combo for 1 turn. If your focus is more on protection + pushing damage past blockers maybe Apostle's Blessing is the better choice, so you can get through Affinity aswell.

Which get's me to my next point. Why is your sideboard a bunch of mediocre do-nothings when your deck runs the best hate color? Where are the Leyline of Sanctitys and Stony Silences, no Kataki, War's Wage, Thalia, Guardian of Thraben?

Moreover: I think a 1-of Wilt-Leaf Liege could benefit the deck greatly.

September 23, 2015 5:04 a.m. Edited.

ChiefBell says... #19

I'm at work at the moment. I will get back to this later.

September 23, 2015 5:29 a.m.

Scorprix says... #20

Ok, I'm reading through the comments and I see the appeal to protection spells over counters. And overall I feel that you have a really good point, but if you want to protect knite and coralhelm, you might like Faith's Shield better. : )

September 23, 2015 7:36 a.m.

smackjack says... #21

ChiefBell Why dont you run the 4th Retreat to Coralhelm?

September 23, 2015 8:06 a.m.

ChiefBell says... #22

pacundo - Thanks for the suggestion. I think it's worth a slot. I will see if I can get it in.

Jaden_LionHeart - The knight is soft to removal but the shell we're using here is very aggressive. By including a lot of blue it would significant slow the deck down, and it would stretch my manabase because Knight of the Reliquary relies on forests and plains. I think with this deck you kind of just have to accept that your stuff is going to die, but that's ok because you're running so many creatures you have inevitability on your side.

Worth noting that Retreat to Coralhelm is repeatable evasion. Every land I play allows me to tap down a blocker. Therefore when I combo off I can tap all their blockers at the same time.

Scorprix - I saw one landfall card that did what Retreat to Coralhelm did but it required mana input and therefore couldn't have been infinite? I didn't see any other cards that would allow this to go infinite apart from the new Retreat to Coralhelm but please correct me if I'm wrong!

Same comment about counterspells - would slow the deck down too much, would stretch the manabase, and would go against the aggro gameplan. I need something to force through attacks through blockers, not necessarily counter generic stuff.

Chameleon Colossus is in testing for Jund and Grixis control. Dodging Abrupt Decay, Lightning Bolt, Dismember, Maelstrom Pulse, Gurmag Angler, Tasigur, the Golden Fang, Siege Rhino and more isn't negligible. I'm not sure its good enough but it's not completely bad. Also the fact that I can buff it to an 8/8 means that it can block and attack into huge Tarmogoyfs and always has to be blocked or can potentially end the game in one strike.

smackjack - I feel that Gods Willing is more relevant when I'm playing the aggro plan, whereas counterspells are more relevant if I want to land one specific threat. Given that most of the time I just want to evade blockers when I swing for 7 or something I think protection is more useful.

Figag - My perspective is that I don't want the deck to be full of uncastables if I don't find my Retreat to Coralhelm. Therefore its an aggro deck first and a combo deck second. Hence I'm not running 4 titans because they're dead unless I get coralhelm out.

Geist of Saint Traft is out because 2 toughness is 2 toughness. Every single deck in the meta is running creatures that cost less mana than geist that can successfully block geist.

I'm not sure I want 4 coralhelm. There are decks that it's too slow against like Burn and Affinity and these are major players. I also don't /really/ want multiples unless Im playing against a deck that is slow like BG/x. Against faster decks I'd much rather draw into creatures and just have solid blockers or end the game. There are too many decks in the meta against which a top decked coralhelm will kill you, I think.

My sideboard isn't done. It is likely more Tron hate and Bojuka Bog will go in.

Putrefy - Vines of Vastwood doesn't solve the chump blocking problem though. Protection gives me evasion from blockers and removal. Vines only gives protection from removal. Though it's use against twin is juicy - I love that. I am seriously considering what I should give those 2 slots to - Gods Willing, Faith's Shield, or Vines of Vastwood. I don't know.

The sideboard is janky shit and will be worked on.

Unfortunately I don't think I can run 4 drops because I'm kind of low on Collected Company targets. I recently went from 23 to 24 and I feel a lot more comfortable. I actually had Restoration Angel in before. Wilt-Leaf Liege is very good though. hmm.... More to consider!

September 23, 2015 8:08 a.m.

ChiefBell says... #23

smackjack - Aggro deck first, combo deck second. Even with 4 the combo is too inconsistent unless I load up on Serum Visions and Remand etc. Therefore it's safer to not go all-in with the combo. Also there are decks where a top-decked Retreat to Coralhelm is death - Burn, Affinity, Tron. It's not a card you want to see a lot unless you have knight down. It's super good against a lot of decks but not great against others.

September 23, 2015 8:09 a.m.

On the combo already existing, Tideforce Elemental was a thing that could theoretically go infinite (having a VERY stretched land-base or something like Prismatic Omen), but definitely not as good.

September 23, 2015 8:14 a.m.

smackjack says... #25

This might sound a bit stupid ;P. I know Collected Company is packed with value, but how about Commune with the Gods? It cost less but has less value. The thing it has over CoCo is that it finds Retreat to Coralhelm as well, and it puts lands into your graveyard making Knight of the Reliquary bigger. But Commune with the Gods is no replacement for CoCo here? Right?

September 23, 2015 8:16 a.m.

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