I've been siding coco out most games to he honest. It's pretty useless when you're playing geist anyway.
October 3, 2015 1:44 p.m.
I was thinking about +1 pridemage or +1 voice. But I really wanted something against Jund and Grixis. Geist is just so so strong against decks that go heavier on killspells than counterspells.
October 3, 2015 4:02 p.m.
SwaggyMcSwagglepants says... #4
I think if you want the coralhelm combo to actually win, Hedron Crab could be fun to run since it mills the opponent out, instead of having your knight get terminated.
I think Bioshift is at instant speed, so I think that gets around Terminate otherwise.
I also have to agree with smackjack, I think Sejiri Steppe is better, since it can get around a couple of your opponent's creatures on offense and on defense, it can dodge a removal spell.
October 3, 2015 7:42 p.m. Edited.
SwaggyMcSwagglepants says... #5
Also, Scythe Leopard or Steppe Lynx might be better as early creatures for threat diversification.
October 3, 2015 7:51 p.m.
Hedron Crab dies to more removal than Knight of the Reliquary and doesn't further our aggro gameplan.
Bioshift doesn't do anything if I only have the one creature and also does nothing if they use removal as I start combo'ing.
Steppe does not work on the defence. They can play removal in your upkeep, before you can play lands. And they can play removal in response to you tapping knight, before you get the land out. There is no situation in which steppe helps in any way UNLESS they play it when the knight is untapped. No one ever does that. It likes the Twin combo. You learn the exact point to play removal and you do. People have adapted very fast. Also the protection only lasts a turn. They can still kill your dude, easily - just a bit later on.
October 3, 2015 8:01 p.m.
Femme_Fatale says... #7
Your go to card against Jund, Junk, Grixis control/twin/delver, RDW and Zoo is Auriok Champion. Literally, I've one games against Grixis control just by baiting out 2 Auriok Champions and proceeding to destroy their game plan because all they can rely on is their Snapcaster Mages, and when control can only rely on a 2/1 etb creature, that doesn't do them much good.
I generally mainboard them because of just how good they are in this meta. 3 at minimum.
October 3, 2015 9:31 p.m.
I'm not playing anything as a silver bullet against blue decks that can be countered. Just my personal approach.
October 5, 2015 8:26 a.m.
Especially a CMC2 card, which can walk right into a Spell Snare. Auriok Champion is pretty boss against their removal, but getting it on the field and having it stick isn't trivial.
October 5, 2015 10:13 a.m.
GeminiSpartanX says... #10
ChiefBell- In your testing, how often is goyf bigger than a 3/4 in this deck? In Jund/Junk, you run lots of MD sorceries with the black discard, but in this list you're reliant on your opponent having sorceries/artifacts to get the max value out of your goyfs. Is there a % of games you can give me where goyfs are 4/5 or better from your testing experience?
October 5, 2015 10:27 a.m.
Goyf are bad, you could as well just send them to me. PM me for address ;)
October 5, 2015 10:41 a.m.
ToolmasterOfBrainerd says... #12
I've been playing without goyfs and haven't looked back. My reasoning was that in Bant we have so many good hate creatures for different decks that there will be a creature that provides pressure on them from an angle that will win us the game, and the rest of the creatures just eat removal for little gain on their part. Goyf gives them a way to effectively use their removal, and it's just a big dumb body that isn't quite as big in here. Yes, it's stupidly efficient for stats, but in this deck where we ramp and cheat things in and we don't have sorceries, it doesn't do much more than piss our wallets off. I haven't missed it yet.
October 5, 2015 7:13 p.m.
Femme_Fatale says... #13
I definitely agree that Goyf in bant is very underwhelming.
October 5, 2015 7:44 p.m.
ModernLeak91 says... #14
Have you tried Hangarback Walker or Worship in the board instead of Ghostly Prison.
October 10, 2015 3:41 p.m.
Figag - What would I play instead of goyf? Like if you an give me a convincing 2 mana alternative, i'll consider it. But at the moment nothing even comes close in terms of aggression.
ModernLeak91 - I am not too sure why I would play either of those two cards?
October 10, 2015 3:47 p.m. Edited.
ModernLeak91 says... #16
Hangarback Walker to play against all of the midrange or control decks.Why do you play Ghostly Prison.
October 10, 2015 3:51 p.m.
Geist of Saint Traft and Loxodon Smiter. Voice of Resurgence, and Thrun, the Last Troll. These are all fantastic versus midrange and control. Almost direct counters to 1-for-1 decks actually. Oh and Elspeth, Knight-Errant. Oh and also Collected Company. These are all cards that are just nightmares for your Abzan, Grixis, and Jund decks because they give you huge value either immediately or in the long term. This deck doesn't have awful matchups against any midrange or control. It's pretty fair versus them and doesn't need a ton of help.
Ghostly Prison is a nice little annoyance for Twin. They can't attack with their tokens. It also severely hinders affinity because they play very little mana, instead relying on 0 cost creatures. It's pretty good essentially against any aggressive deck that goes low with lands - Affinity, Delver, Infect and others. Huge tempo hits for them. Essentially it forces your opponent to choose between attacking or that counterspell, or attacking or that pump spell. It's a decent play.
October 10, 2015 4:01 p.m.
ModernLeak91 says... #18
Thanks for clearing up that but I still think that Worship is good enough because it can lock some decks completely out. And have you tried Evolutionary Leap.
October 10, 2015 4:05 p.m.
How about:
-4 Tarmogoyf
+2 Birds of Paradise
+2 Kitchen Finks
More birds increases your chances for a turn 2 3-drop, and with an additional 2 Kitchen Finks you have 14 3-drops. It also lets you play Elspeth sooner, and increases the chances to swing for 10 turn 3. Kitchen Finks helps you stabilize, and is a great blocker/aggressive attacker. I think finks is a great card in this deck since comboing cost a lot of life :).
October 10, 2015 4:48 p.m.
I'd consider extra mana dorks. I wouldn't consider finks. Goyf is larger most of the time, and cheaper.
But yeah maximising the potential for that T2 3-drop seems pretty good.
October 10, 2015 4:50 p.m.
Dont underestimate Kitchen Finks. Sure, Tarmogoyf is obviously a better card, but for this deck Kitchen Finks provides much needed lifegain (you need to crack your 10 fetches when comboing, thats pretty painful). Its also more resilient than Tarmogoyf, especially when you have Gavony Township to reset him.
October 10, 2015 5:02 p.m.
Femme_Fatale says... #23
Your sideboard should be more synergistic with Collected Company, as that will greatly increase your matchups. Kataki, War's Wage and Auriok Champion are additions I would consider instead of some of your current non-creature cards. Also, you have far too much artifact and enchantment hate. Sure you may need affinity hate, but really, 3 Kataki, War's Wage is the only thing you need against affinity.
Don't use Worship, it fails against affinity, merfolk, junk and infect.
October 10, 2015 5:15 p.m.
it's a bit too slow really, and its pretty easy for them to bounce you creatures with Vapor Snag and stuff.
Femme_Fatale says... #1
Elspeth, Knight-Errant is pretty much a sword that can't be Abrupt Decayed.
4 geists is way too many. You won't be happy when you find two in your Collected Company draw. I'd rather you have either a 3rd voice, 2nd smiter, or 4th CC.
October 3, 2015 1:38 p.m.