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A simple deck idea that I came up with that abuses the sweet removal pieces that came with RNA, namely Mortify and Bedevil . What inspired me to make this deck was Theater of Horrors as it seems like a huge value payoff technically allowing you to draw an additional card per turn. One notable thing that works against it is that this deck has very few ways to turn on and allow it's spells to be cast, making the cards sometimes feel harder to activate and serves more like a card reserve than an actual hand.

Seeing as I have not tested out the deck yet, I can't say for certain how it will perform, nor what to expect from the format following RNA. But I can still make educated guesses against what is currently popular.

With the amount of creature removal in this deck and card advantage, I feel as this will be easy enough if it is allowed to stabilize. Without any lifegain or boardwipes in the mainboard, This deck could be easily run over though, especially to burn focused decks. Hopefully the early interaction in Shock and Lightning Strike will be able to delay until we have reached stability.
I feel that this will probably be the strongest match up of my deck as the only threat they present hat we cannot reliably answer is Carnage Tyrant as nearly all removal in this deck can be pointed towards hitting multiple types of targets, such as planeswalkers and creatures in Bedevil . while Carnage Tyrant is hard to answer, our Plaguecrafter and The Eldest Reborn allows us take care of it.
Drakes might also be an easier matchup for our deck as we have enough removal to keep the huge drakes down despite possible counterspells. The hand disruption from our deck, although weaker could work alongside the exile removal we have to keep drakes easily answerable.
Yeah definitely will be the deck's weakest matchup. With a slow clock and limited win conditions It can become easy to be dead in the water with our few Doom Whisperer countered. While still being a tough matchup, I feel this deck is not entirely dead in the water. With nearly all removal in the deck being able to target multiple things we can use our Mortify against Search for Azcanta  as an example, while the burn going face to whittle them down early. This with the (still limited) hand disruption will allow us to have a stronger chance against control than what would be normal from other tier 2 decks, such as mono black control.

Then again, I am completely trash at Magic, and if anyone thinks they know how to improve this deck please share ideas. I'm also terrible at sideboarding so help there will be widely appreciated.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 2 Mythic Rares

25 - 7 Rares

13 - 2 Uncommons

7 - 4 Commons

Cards 60
Avg. CMC 3.31
Tokens Construct 0/0 C
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