Femme_Fatale says... #2
Control is practically non-existent in modern Elementastic.
April 12, 2015 5:25 a.m.
This deck is surprisingly awesome. I didn't expect to like it so much, but it's sweet, good job. +1
April 12, 2015 4 p.m.
I don't really like the protection spells here. They seem like a lot of card disadvantage and potential for dead cards. Ideally, you should be waiting to combo out until you know you can get it through. Wasting 8 slots (8!) is not worthwhile in a format that punishes having dead cards in hand. If you need to have some sort of defensive response, use something more versatile like Boros Charm. I would much rather just use the spots for extra board pressure or control, though.
Also, consider running a mainboard Blood Moon or two. You can really easily deal with it, and in the right matchups it's a blowout. I remember seeing an archetype called Pale Moon pop up that used it in WR, and it looked pretty neat.
Anyway, I do like WR Twin, so good luck.
April 12, 2015 10:29 p.m.
Protection spells should be in no manner card disadvantage, they 1 for 1 with removal spells, that is their primary use.
April 13, 2015 8:50 a.m.
Congrats on your deck getting this popular :D I remember commenting and giving it a +1 when it had like 5 upvotes xD
How have you found your changes since then? Your mainboard has changed a considerable amount. The changes you've made seem pretty good to me.
April 13, 2015 9:03 a.m.
Haha, thanks man. Yeah, this deck certainly got popular pretty quickly. I am still working on the changes, honestly. I have been playtesting this thing for the past week, but I think it's pretty close to being done.
April 13, 2015 9:06 a.m.
They are disadvantage due to their inflexibility. When their only purpose is reacting to kill spells, you have no control. You give your opponent control of the situation in every way. Even if you do stop their killspell, you do it in accordance with their plans. A player worth his salt will be able to take advantage of you sitting with 2 or more cards in hand that can't be used proavtively.
If you must keep them, at least drop the number. 3 should suffice.
April 13, 2015 9:13 a.m.
Well what do you think would be a worthwhile replacement, Jay
April 13, 2015 9:15 a.m.
On that I'm not entirely sure. Definitely go up to 4 bolts, maybe a 4th magma jet too.
A few Restoration Angel would serve you well, especially with a Humble Defector package. He's awesome with Bell ringer too.
April 13, 2015 9:19 a.m.
Femme_Fatale says... #12
If you are running Blood Moon, you want Idyllic Tutor over Heliod's Pilgrim.
And I suggest, really suggest, putting all the aforementioned Restoration Angel combos in. Potentially even Spellskite, and you need to put Lightning Bolt and Path to Exile back up to 4.
April 13, 2015 9:19 a.m.
A synergy worth noting, your opponent might let you successfully drop a Splinter Twin on Heliod's Pilgrim, from which can provide you chump blockers, risk-free attackers, all while thinning your deck and giving you plenty of other Splinter Twins to work with.
April 13, 2015 9:50 a.m.
In your sideboard, I would consider playing Stave Off over Gods Willing. You lose the scry, but Stave Off has relevance in the mirror match.
April 13, 2015 9:51 a.m.
Tyrannosary says... #17
This is the best W/R twin deck I've seen. The only tip I can give you is to remove the magma jets for something else. I prefer to use U/R Twin (Splinters Up Your Ass (10-2 at FNM)) the main reason why I wouldn't use a deck like this is only because you have no ways to protect your combo minus the half protective restoration angel. With blue you have counter spells and cantrips to help protect and find your entire combo (not just the twin). Otherwise good job! Once you replace the magma jet for something better then I will give you a plus+1 on this deck, until then Chow!
May 5, 2015 7:53 a.m.
Tyrannosary says... #18
My bad, I missed emerged unscathed, but even then that's not enough cards to protect your combo
May 5, 2015 7:54 a.m.
I love the creative deck. new spin on an old classic. +1
June 14, 2015 1:38 a.m.
First of all, I really like the idea of W/R twin. The problem is, I really think you need 4 Restoration Angel and more burn/dissruption in place of some of your protection spells. part of what makes U/R twin so good is that it has an alternate gameplan with pestermite beats and bolt snap bolts, that it doesn't need the combo to win. Modern is full of removal and counterspells, and as a U/R twin player, I can tell you that one or two protection spells is almost never going to be enough to get the combo through. What makes the twin combo so good is it's ability to kill out of nowhere, but it's really not that hard to stop if your opponent takes the time and effort to play around it. What it does do is force your opponent to leave up those resources, so they can be extremely vulnerable to something like a R/W beatdown/midrange/burn gameplan, just because of the threat of the combo. Because of that, I feel like making this more of a R/W midrange with the combo is much stronger than the all-in, fetch the combo, and put all resources towards protecting it build that it is now.
I think you've found a great concept but taken it in the complete wrong direction. The twin combo is decent, not amazing, but the threat of it is nearly unstoppable, and recognizing that is the first step to effectively playing or building a twin deck. It's the reason that in the right hands it can easily take down a PT, but given to any random person, it could just as easily 0-4 an fnm.
Attempting to just force the combo is just going to get you blown out 9 times out of 10. But having the looming threat of it in your deck, coupled with a very powerful R/W midrange gameplan presents a very difficult challenge for your opponent.
I love the idea, definite +1 from me, just think about taking a different approach with it.
Elementastic says... #1
what about running Grand Abolisher? If you get him out early vs a control match up expecially with your protection spells it could make it rather diffucult for your opponent to get rid of him and then they wouldn't be able to counter your twin. Also nice since he's 2 CMC so he doesn't mess with your curve of Midnight Guard/Village Bell-Ringer->Splinter Twin.
April 12, 2015 2:45 a.m.