My Tymna + Thrasios deck. It can win pretty quickly and consistently around turn 4-5.

The main combos in the deck involve making infinite mana and then pumping that into Thrasios, Triton Hero

These are the ways to win the game after making infinite mana and pumping it all into Thrasios, Triton Hero.
  1. Dramatic Reversal + Isochron Scepter + any mana rocks/dorks that make 3+ coloured mana makes infinite coloured mana.

  2. Devoted Druid + Vizier of Remedies makes infinite green mana.

These 2 options can be pumped into Thrasios, Triton Hero to draw the whole deck and win either via the following ways:

  1. Play Thassa's Oracle with no cards in library.

  2. Loop your graveyard and library back together with Memory's Journey and Noxious Revival. Play Beast Within on an opponent's land to give them a 3/3, then cast Reality Shift to exile it and manifest the top card of their library. Now you can cast reality shit infinite times to exile all opponent's libraries.

To win via this method the game plan is to mill the whole deck and play Thassa's Oracle to win the game.

Step 1: Milling the Cards

  1. Hermit Druid: Activating Hermit Druid will allow you to put your library into your graveyard.

  2. Demonic Consultation or Tainted Pact: naming a card not in the decklist will allow you to put your library into exile.

  3. Cephalid Illusionist + Nomads en-Kor : will allow you to put your library into your graveyard. (This is commonly known as the "Cephalid Breakfast" combo.)

Step 2: Winning the Game

After the whole library has been milled you have various ways to win from here. Note once you have milled your library into the graveyard Narcomoeba will come into play from your library. The main line of play from this point involves playing Dread Return and playing Thassa's Oracle to win.

  1. Winning with Hermit Druid will mill the whole library since the deck runs no basic lands. This will trigger Narcomoeba putting it back on board and you can easily unearth Combat Courier or Fatestitcher until you have 3 creatures on board. Then sacrifice three creatures to Flashback Dread Return and play Thassa's Oracle from the grave to win. It is recommended to play Hermit Druid with a haste enabler. This usually includes: Mogis's Marauder, Lightning Greaves, or Swiftfoot Boots.

  2. Winning with Demonic Consultation or Tainted Pact usually involves playing Thassa's Oracle first and then playing Demonic Consultation or Tainted Pact in response to the Thassa's Oracle trigger on the stack. The effect of Demonic Consultation or Tainted Pact will resolve first and then Thassa's Oracle trigger will win the game.

  3. Winning with Cephalid Illusionist + Nomads en-Kor Requires you to target Cephalid Illusionist with Nomads en-Kor. With each target Cephalid Illusionist will mill you. Do this until your library is empty. This will also trigger Narcomoeba putting it back on board when it is milled. Then sacrifice all three creatures to Flashback Dread Return and play Thassa's Oracle from the grave to win. If you need any additional creatures you can always unearth Combat Courier or Fatestitcher until you have 3 creatures on board.

  1. If Thassa's Oracle and/or Dread Return are in your hand, Cabal Therapy can be used to get the relevant combo pieces out of your hand and into your graveyard.

  2. Noxious Revival is an amazing card that can do so many things. You can spoil an opponent's top of deck tutor by replacing it with some junk in their graveyard. You can use it to play a spell twice on your turn. Play your spell, then attack with Tymna the Weaver in play. In response to Tymna the Weaver's draw trigger, cast Noxious Revival on the card you want to play again. This is super strong with tutors and a lot of mana out as you can double tutor in a turn to get both halves of a combo.

  3. Birthing Pod is extremely useful and can help you to flip from a mana dork into a combo piece creature.

  4. Pull from Eternity can be used to put Thassa's Oracle or Dread Return from exile into your graveyard. Pull from Eternity can also be used to recover any other combo pieces back into the library as well of they are exiled.

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Casual

97% Competitive

Date added 1 year
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

53 - 0 Rares

25 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 1.75
Tokens Beast 3/3 G, Bird 2/2 U, Manifest 2/2 C, Spirit 1/1 C
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